blackhole simulation using openGL and c++

https://preview.redd.it/zbqnz754l0xh1.png?width=2010&format=png&auto=webp&s=1224f05517062169222a6538d944e219f58bbdac

i made a simulation of the blackhole gargantua that is also seen in intersteller
It's written in C++ and openGL

i managed to optimize it to a point i ran on my i3 intel iGPU, although i added very low to high quality toggles, it's my first time writing in glsl so yeah, i was a lot inspired by the yt video of Kavan about making a blackhole in cpp, so i just wanted to make it more realistic, my astrophysics lectures kinda came in clutch

github repository : https://github.com/dummy3ye/blackholegl (star the repo if you like it)

3 comments · 43% upvoted · other discussions

comments

AutoModerator

Thank you for your contribution to the C++ community!

As you're asking a question or seeking homework help, we would like to remind you of Rule 3 - Good Faith Help Requests & Homework.

  • When posting a question or homework help request, you must explain your good faith efforts to resolve the problem or complete the assignment on your own. Low-effort questions will be removed.

  • Members of this subreddit are happy to help give you a nudge in the right direction. However, we will not do your homework for you, make apps for you, etc.

  • Homework help posts must be flaired with Homework.

~ CPlusPlus Moderation Team


I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

Ultimate_Sigma_Boy67

is this slopcoded?

Parvez_Shit [OP]

only thing slop here is the release pipeline, i still suck at managing git ang github
both cpp and opengl is written by me