blackhole simulation using openGL and c++
i made a simulation of the blackhole gargantua that is also seen in intersteller
It's written in C++ and openGL
i managed to optimize it to a point i ran on my i3 intel iGPU, although i added very low to high quality toggles, it's my first time writing in glsl so yeah, i was a lot inspired by the yt video of Kavan about making a blackhole in cpp, so i just wanted to make it more realistic, my astrophysics lectures kinda came in clutch
github repository : https://github.com/dummy3ye/blackholegl (star the repo if you like it)
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