Help tightening up a Marvel Connive / Mayhem deck
Got back into magic arena after a while away, and since all my decks were now historical only, decided to try to start building up a deck from the Marvel & Spiderman sets. Spending my leftover coins on a 10 pack of packs got me a lot of Black / Red mayhem cards, and I put together something that has its moments, but also seems to stall out half the time - just keep drawing land after land with nothing to spend it on.
Let the deck builder tell me how much mana I needed, because I always have problems building decks. Self fulfilling prophecy, really - can't count on pulling the card you need out of a 60 card deck, so you need backup plans to your main strategy, which makes it less likely I'll pull the cards I need for my main strategy
Main Deck - Table looks too large, will do sideboard in a comment
| Qty | Card name (link to MTG site) | Type | reason why in deck |
|---|---|---|---|
| 2 | Shock | Instant | quick removal, feed Shocker |
| 1 | Pumpkin Bombardment | Sorcery | removal and mayhem trigger |
| 1 | Norman Osborn | Creature | Free Conniving, flip mid/late game to give every non-land card in deck Mayhem |
| 1 | Alien Symbiosis | Enchantment | Connive target when necessary, can keep cycling out of graveyard to trigger Mayhem |
| 1 | Scorpion's Sting | Instant | quick removal, feed Shocker |
| 2 | Hydra Assault Robot | Creature | All creatures in deck are villains, free damage every time I play a creature. Ultimate Goblin's treasures cause damage every turn. Mysterio late game turns into a bomb. |
| 2 | Romantic Rendezvous | Sorcery | Card Draw, Mayhem trigger |
| 1 | Shadow of the Goblin | Enchantment | Would like more, only own one at the moment. Free Mayhem every turn that causes damage |
| 1 | Sandman's Quicksand | Sorcery | Mass (small) creature removal. Has Mayhem. |
| 1 | Swarm, Being of Bees | Creature (Flash) | Flyer. Has Mayhem. Flash allows for some blocking trickery |
| 1 | The Spot's Portal | Instant | Emergency creature removal |
| 1 | Tombstone, Career Criminal | Creature | Recover non-mayhem creature that was forced to be discarded. Villain discount secondary bonus |
| 1 | Electro, Assaulting Battery | Creature | Flying, Free mana (that sticks around) after instants and sorceries. Gotta respect the pun |
| 2 | Electro's Bolt | Sorcery | Medium creature removal, feed Electro, has Mayhem |
| 1 | Wisecrack | Instant | Large creature removal, feeds Electro |
| 1 | Ultimate Green Goblin | Creature | Free Connive every turn, has Mayhem |
| 2 | Rocket Powered Goblin Glider | Equipment | Has Mayhem, instant equip when Mayhem'd, backup for not having a flyer on the board |
| 2 | Leader, Super Genius | Creature | Free Connive & card draw every turn |
| 1 | Mysterio, Master of Illusion | Creature | Generates a mass of blocking bodies, that can be lethal pared with the Hydra robot. Can also be lethal offensively paired with Vulture |
| 1 | Carnage, Crimson Chaos | Creature | Has Mayhem, pulls small creatures out of graveyard on entry |
| 1 | Doc Ock, Sinister Scientist | Creature | When any other villain is on the board, has hexproof. Can be an 8/8 hexproof body |
| 2 | Prison Break | Sorcery | Has Mayhem. Pulls a creature back from the graveyard |
| 1 | Venom's Hunger | Sorcery | Emergency creature removal. Feeds Shocker |
| 4 | Raging Goblinoids | Creature | Has Mayhem. Big pressure on the attack with Haste |
| 1 | Vulture, Scheming Scavenger | Creature | Fits with Sinister Six theming, giving all attacking creature Flying can be a gamechanger. |
| 1 | Behold the Sinister Six! | Sorcery | Mass return of unique cards from Graveyard, can cause an instant 12 damage with Mysterio and Hydra Assault Robot (6 Creatures + 6 Tokens). Would like to have 2 in deck, only own one at the moment |
| 3 | Island | Land | |
| 5 | Swamp | Land | |
| 9 | Mountain | Land | |
| 1 | Sinister Hideout | Blue/Black Land | Helps play Leader, allows for Surveilling if spare mana |
| 1 | Stormcarved Coast | Red/Blue Land | Helps play Leader, comes in untapped if 2+ lands already out |
| 2 | Ominous Asylum | Black/Red Land | Allows for Surveilling if spare mana |
| 1 | Daily Bugle Building | Land | Any color mana for 1 mana if I can't draw a particular color one game. Thematic fit |
| 2 | Vibrant Cityscape | Land | Sac to find and draw a basic land, manafixing |
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Sideboard
Honestly, looking at this, I think I should move Doc Ock & Wisecrack to the sideboard and promote the Unstable Experiments