Help tightening up a Marvel Connive / Mayhem deck

Got back into magic arena after a while away, and since all my decks were now historical only, decided to try to start building up a deck from the Marvel & Spiderman sets. Spending my leftover coins on a 10 pack of packs got me a lot of Black / Red mayhem cards, and I put together something that has its moments, but also seems to stall out half the time - just keep drawing land after land with nothing to spend it on.

Let the deck builder tell me how much mana I needed, because I always have problems building decks. Self fulfilling prophecy, really - can't count on pulling the card you need out of a 60 card deck, so you need backup plans to your main strategy, which makes it less likely I'll pull the cards I need for my main strategy

Main Deck - Table looks too large, will do sideboard in a comment

Qty Card name (link to MTG site) Type reason why in deck
2 Shock Instant quick removal, feed Shocker
1 Pumpkin Bombardment Sorcery removal and mayhem trigger
1 Norman Osborn Creature Free Conniving, flip mid/late game to give every non-land card in deck Mayhem
1 Alien Symbiosis Enchantment Connive target when necessary, can keep cycling out of graveyard to trigger Mayhem
1 Scorpion's Sting Instant quick removal, feed Shocker
2 Hydra Assault Robot Creature All creatures in deck are villains, free damage every time I play a creature. Ultimate Goblin's treasures cause damage every turn. Mysterio late game turns into a bomb.
2 Romantic Rendezvous Sorcery Card Draw, Mayhem trigger
1 Shadow of the Goblin Enchantment Would like more, only own one at the moment. Free Mayhem every turn that causes damage
1 Sandman's Quicksand Sorcery Mass (small) creature removal. Has Mayhem.
1 Swarm, Being of Bees Creature (Flash) Flyer. Has Mayhem. Flash allows for some blocking trickery
1 The Spot's Portal Instant Emergency creature removal
1 Tombstone, Career Criminal Creature Recover non-mayhem creature that was forced to be discarded. Villain discount secondary bonus
1 Electro, Assaulting Battery Creature Flying, Free mana (that sticks around) after instants and sorceries. Gotta respect the pun
2 Electro's Bolt Sorcery Medium creature removal, feed Electro, has Mayhem
1 Wisecrack Instant Large creature removal, feeds Electro
1 Ultimate Green Goblin Creature Free Connive every turn, has Mayhem
2 Rocket Powered Goblin Glider Equipment Has Mayhem, instant equip when Mayhem'd, backup for not having a flyer on the board
2 Leader, Super Genius Creature Free Connive & card draw every turn
1 Mysterio, Master of Illusion Creature Generates a mass of blocking bodies, that can be lethal pared with the Hydra robot. Can also be lethal offensively paired with Vulture
1 Carnage, Crimson Chaos Creature Has Mayhem, pulls small creatures out of graveyard on entry
1 Doc Ock, Sinister Scientist Creature When any other villain is on the board, has hexproof. Can be an 8/8 hexproof body
2 Prison Break Sorcery Has Mayhem. Pulls a creature back from the graveyard
1 Venom's Hunger Sorcery Emergency creature removal. Feeds Shocker
4 Raging Goblinoids Creature Has Mayhem. Big pressure on the attack with Haste
1 Vulture, Scheming Scavenger Creature Fits with Sinister Six theming, giving all attacking creature Flying can be a gamechanger.
1 Behold the Sinister Six! Sorcery Mass return of unique cards from Graveyard, can cause an instant 12 damage with Mysterio and Hydra Assault Robot (6 Creatures + 6 Tokens). Would like to have 2 in deck, only own one at the moment
3 Island Land
5 Swamp Land
9 Mountain Land
1 Sinister Hideout Blue/Black Land Helps play Leader, allows for Surveilling if spare mana
1 Stormcarved Coast Red/Blue Land Helps play Leader, comes in untapped if 2+ lands already out
2 Ominous Asylum Black/Red Land Allows for Surveilling if spare mana
1 Daily Bugle Building Land Any color mana for 1 mana if I can't draw a particular color one game. Thematic fit
2 Vibrant Cityscape Land Sac to find and draw a basic land, manafixing
Help tightening up a Marvel Connive / Mayhem deck

3 comments · 100% upvoted · other discussions

comments

thisusedyet [OP]

Sideboard

QTY Card name (link to MTG site) Type Reason why in Sideboard
2 Flying Octobot Creature Early game Flyer, builds in strength 1 time each turn when a villain enters the board. No Mayhem or Connive
1 Hydro-Man, Fluid Felon Creature Floats a blue mana to use as a response during opponent's turn. No mayhem, no connive
2 Unstable Experiment Instant Draw a card and connive. No mayhem
3 Whoosh! Instant For when round 1 shows I need more removal for a nasty threat
1 Scorpion's Sting Instant For when round 1 shows I need more quick removal
1 Sandman's Quicksand Sorcery For when round 1 shows I need more mass removal of creatures less than or equal to 2 toughness
1 Swarm, Being of Bees Creature (Flash) When R1 shows I need more Flying
1 Prowler, Clawed Thief Creature R1 shows I need more connive
1 Ultimate Green Goblin Creature R1 shows I need more connive, and / or other deck has a lot of exile
1 Scorpion, Seething Striker Creature R1 shows they have 1 big body I need to worry about
1 Carnage, Crimson Chaos Creature Other deck has a lot of exile

Honestly, looking at this, I think I should move Doc Ock & Wisecrack to the sideboard and promote the Unstable Experiments

thisusedyet [OP]

Made some changes, the big help was Doctor Octopus, Master Planner - the drawback of the connive / mayhem thing is that I tended to wind up top decking because I burned through my entire hand by about turn 6ish. Doc Ock fills your hand at the end of your turn, bringing your hand up to 8 cards is just a bonus

2x Shock

2x Pumpkin Bombardment

1x Norman Osborn

2x Whoosh!

2x Doom Reigns Supreme

2x Hydra Assault Robot

2x Shadow of the Goblin

1x Swarm, Being of Bees

1x The Spot's Portal

2x Electro's Bolt

2x Wisecrack

1x Ultimate Green Goblin

1x Chameleon, Master of Disguise

1x Leader, Super-Genius

1x Mysterio, Master of Illusion

1x Carnage, Crimson Chaos

2x Prison Break

2x Venom's Hunger

2x Raging Goblinoids

1x Green Goblin, Revenant

1x Vulture, Scheming Scavenger

2x Behold the Sinister Six!

2x Doctor Octopus, Master Planner

2x Island

4x Swamp

6x Mountain

2x Sinister Hideout

2x Ominous Asylum

3x Oscorp Industries

1x Daily Bugle Building

2x Vibrant Cityscape

2x Villainous Hideout

Sideboard

1x Flying Octobot

2x Scorpion's Sting

1x Yellowjacket, Heartless Marauder

1x Hobgoblin, Mantled Marauder

2x Romantic Rendezvous

2x Sandman's Quicksand

1x The Spot's Portal

1x Electro, Assaulting Battery

1x Rocket-Powered Goblin Glider

1x Scorpion, Seething Striker

1x Madame Hydra

1x Raging Goblinoids