Performance loss after U1.2?

Did anyone else experience performance loss after updating to 1.2?

If I recall correctly, I averaged 75-80 FPS before 1.2, but now I'm hovering just below 60 FPS. Dropping from RTX Ultra to previous setting barely changes anything, and I'm fairly sure I'm CPU-bound.

I'm running i7-9700k (4.6GHz), RTX 3080, 32G 3200 MHz RAM.

EDIT: I'm running the game at 2560x1440.

After updating drivers yesterday and rebooting, then resetting graphics settings to RayTracing Ultra (minus Motion Blur and changing DLSS to Balanced), I get 60-70 FPS, which is acceptable.

https://media.discordapp.net/attachments/486557891931930634/826864905541386300/unknown.png

Performance loss after U1.2?

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[deleted]

Yes I did, and I noticed there are more lights in a few places like the afterlife, more halos and haze around them etc. At night in the city the frame rate went crashing down with patch 1.2 for me. Oh and I'm CPU bound too.

Gendalph [OP]

Are you playing 1440p?

Does your load graph look similar to mine? I've added it to the first post, was in a gunfight, and then ran around the city on a clear day.

[deleted]

Tried various resolutions and didn't change a thing. Don't know about the graphs, I know that afterburner's showing the CPU getting real hot while the GPU stays at normal temps.

Gendalph [OP]

You can rearrange the graphs in settings.

Higher resolution mostly impacts GPU, if you're having big imbalance of CPU vs GPU load, you might want to google some tuning guides, I remember there are a few settings that strongly influence CPU usage, like crowd density and I think clouds.