Learn about the new glTF interactivity extension
The glTF Interactivity Extension was ratified on August 28, and this webinar is the first practical walkthrough of what it unlocks.
Join Eva Ma (Meta), Felix Herbst (Needle Tools), Jim Eckerlein (UX3D), and Patrick Härtl (UX3D) for a hands-on session on authoring interactive glTF content in UnityglTF and Behave, then validating it in Babylon.js and the Sample Viewer.
Tuesday, October 13, 8:00 AM PT, online. No prior extension experience required, built for 3D and technical artists, glTF developers, and tool and engine implementers.
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Video from the webinar is now available: https://youtu.be/6agDBz4pXPQ?si=vJIFN9KnT0YlZW6Y