Recovering old grids from save game / python utility (help)
About 3 years ago my friends and I built a very large ship 25k blocks
I found the savegame and was noodling around with it, but it wont load, the savegame uses mods that are missing, (I think, or somehow unavailable)
regardless, I know the main ship only used a handful of mods and those might still be available, I don't quite yet know.
I've written a python tool that extracted that's grid's xml from the SBS file, and I was thinking "I'll just find all the modded blocks and figure out what I need an then integrate just this ship into a new savegame, and see if I can "ressurect it"
as I'm going through the process I realized there's no way of knowing which blocks are mod blocks explicitly.
I think the only way forward is to have a list of all vanilla blocks so I can just ignore them. This is the nature of the question I'm asking, is there a place where all vanilla blocks <SubtypeName> are listed? The backstory is to avoid the X/Y issue.
I hope I can get this beast extracted and living again.
5 comments · 50% upvoted · other discussions
To answer your question the vanilla sbc files are located on your install drive under SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\CubeBlocks
Did you remove the old mods from the save file and try to load it? That's what I did when I had a similar issue.
But there is also SEToolBox. It's a save file editor that can extract grids from save files and import them into other save files. Here is the link.
guthub.com/mmusu3/SEToolbox
prozacgod [OP] 1 points · Feb 2025 · Space Engineer
The save game comes from a server, and the mods / files don't seem to exist anywhere in this backup.
I forgot about SEToolBox! I didn't go look for tools as I have other secondary objectives and reading the data and restoring it was stage 1
But you're absolutely right, it def. does what I need to restore the grid to another file.
TheTninker2 2 points · Feb 2025 · Klang Worshipper
Glad I could help.