u/JasonWithWiim

416 post karma · 102 comment karma · joined Mar 2026 · moderator

  1. 10points

    Tech Tuesday: Local Music on WiiM, from USB to Music Servers (self.wiim)

    1 comments

  2. 2points

    Show us everything that wouldn’t fit in your flair. (self.wiim)

    6 comments

  3. 0points

    What have you named your WiiM? (self.wiim)

    21 comments

  4. 10points

    Tech Tuesday: Your WiiM Home App Is (Mostly) a Remote (self.wiim)

    4 comments

  5. 2points

    What does WiiM stand for? Wrong answers only. (self.wiim)

    18 comments

  6. 10points

    User flair is now available! Add your WiiM or your setup (self.wiim)

    5 comments

  7. 10points

    Tech Tuesday: What Happens to Vinyl Inside WiiM? Phono, Line-In, RoomFit & Multi-Room (old.reddit.com)

    9 comments · source

JasonWithWiiM

I should probably save one WiiM Sound Lite from dying for science here. 😄

Neither WiiM Sound nor WiiM Sound Lite is rated for moisture/wet-area use, so I wouldn’t recommend putting one in a bathroom where it will regularly see steam or splashes.

There are two different multi-room paths to keep in mind:

  • For native WiiM multi-room in the WiiM Home app, you’ll want another WiiM-compatible device.
  • A third-party Google Cast speaker can also be grouped with compatible WiiM devices through Google Home, which may be useful since you’re using YouTube Music. That’s a Google Cast group rather than a native WiiM group.

So if humidity resistance is the priority, I’d look for a properly moisture-rated speaker first and then choose the grouping method around it, rather than sacrificing a WiiM Sound Lite to the shower gods.

JasonWithWiiM

Just to make sure we’re talking about the right WiiM model: do you mean a WiiM Ultra or a WiiM Amp Ultra?

If it’s a WiiM Amp Ultra, four passive speakers is already the supported maximum. I would not add a fifth speaker to the same amplifier output.

For a 6,000 sq ft space, the cleaner approach is probably a second amplifier/zone for the area that needs more coverage. You could then group that WiiM with the first one for synchronized playback.

If you actually have a WiiM Ultra, then there must already be a separate amplifier somewhere in the chain, since the WiiM Ultra itself doesn’t power passive speakers. In that case, the safe answer depends on that amplifier and how the four Paradigm speakers are currently wired.

JasonWithWiiM

IceWiiMDale Trilogy?

JasonWithWiiM

I need a laughing emoji react on Reddit so bad.

JasonWithWiiM

Nope

JasonWithWiiM

You’re not imagining it. WiiM devices currently perform a periodic housekeeping reboot, typically about every three days, and one side effect can be that the current playback state is cleared.

So if you’re finding that the Pro Plus loses the previous source on roughly that cadence, it’s very likely related to that reboot rather than something unique to your setup.

And “why don’t they address it?” is fair criticism. The team is aware of the behavior, but I don’t want to get ahead of anything that hasn’t been announced.

For now, no Claude firmware reverse-engineering required. 😄

JasonWithWiiM

Glad it finally appeared. That delay in Alexa updating the available devices is useful to know.

The significant echo between the Pro and Amp Ultra is a separate issue though, and I wouldn’t consider that normal.

If you have a moment, could you try the same two devices in a native WiiM group and see whether they stay in sync there? That would help narrow down whether the timing issue is specific to the Alexa multi-room path.

Either way, please reproduce the echo once and then send feedback through WiiM Home → More → Feedback & Tickets so we have the device logs.

And just to clarify one of the replies above: grouping them in WiiM is a good test, but it isn’t quite the same workflow if your goal is specifically to cast from the Amazon Music app to both devices.

JasonWithWiiM

I love it! Can I use it in a Tech Tuesday post?

JasonWithWiiM

Some warmth is normal with the Vibelink. The aluminum case is actually part of the thermal design, so it can feel warmer to the touch as it spreads heat away from the amplifier internally.

What I don’t want to do is give you a made-up “maximum case temperature.” Our published spec gives a 0–40 °C ambient operating range, but not a maximum chassis/surface temperature.

If you have a thermometer, could you measure the temperature on the top of the Vibelink after it has been playing for a while, and let me know roughly what the room temperature is too?

If it’s just warm, that may be completely normal. If it’s becoming extremely hot, shutting down, producing an unusual smell, or otherwise behaving differently, then I’d want that reported through WiiM Home → More → Feedback & Tickets so we can look at the device logs.

JasonWithWiiM

Favorite!

JasonWithWiiM

This answer has been approved by Finance.

JasonWithWiiM

I really did walk directly into that one. 😄

JasonWithWiiM

I’m stealing this for the troubleshooting manual. 😂

JasonWithWiiM

Yes, if the signal going into the WiiM Line In is analog, the Ultra converts it to digital again internally.

So in your example, assuming that “DAC with phono stage” is outputting analog RCA:

Turntable → phono stage → analog Line Out → WiiM Line In → ADC → digital processing

The phono stage itself is normally an analog preamp. It boosts the very small cartridge signal to line level and applies the RIAA correction. A DAC is a different job: digital → analog. Some boxes combine several of these functions, which is probably where the terminology gets confusing.

The simple rule is:

Anything analog that enters the Ultra through Phono In or Line In is digitized inside the Ultra.

If an external box digitizes the turntable first and sends a digital signal into the WiiM, then that analog-to-digital conversion happened in the external box instead.

And if you want the vinyl path to remain completely analog, the Ultra can’t be in that signal path.

Hopefully that is finally the TL;DR of the TL;DR. 😄

JasonWithWiiM

Not a silly question at all. 🙂 The animated clock options are built-in display elements, which is different from the Bar accepting an animated GIF as a wallpaper. As far as I can confirm, custom standby wallpapers currently support photos/static images, not user-uploaded animated GIFs. That said, the use case makes sense. A little looping animation on standby could be fun, especially on the Bar’s display. I’ll treat this as a feature request and let the team know.

JasonWithWiiM

This is actually a pretty normal use case for Pro / Pro Plus.

You can run the RCA Line Out directly into powered monitors. You don’t inherently need another preamp in between. The WiiM can handle listening volume itself, and you can also set both the Line Out Level and a maximum Volume Limit in WiiM Home.

WiiM Pro / Pro Plus setup guide

So for startup safety, I’d leave Fixed Volume Output off, choose a sensible Line Out Level for the monitor’s input sensitivity, and set a Volume Limit you’re comfortable with. That avoids the “suddenly 100% into active monitors” problem.

Pro and Pro Plus also support AirPlay 2 over Wi-Fi or Ethernet, so the LAN + AirPlay part of your plan is fine.

WiiM Pro Plus user manual

The speakers’ auto-standby/wake behavior is their own feature. The WiiM will simply start sending analog audio when playback begins, so whether that reliably wakes a particular monitor depends on that monitor’s signal-sensing implementation and threshold.

I also wouldn’t read too much into “the Pro Plus didn’t have enough juice.” Its Line Out defaults to 2 Vrms, and lower output levels are available if needed. Whether 2 Vrms is the right match depends on the monitor’s input sensitivity and gain setting.

WiiM Line Out / volume information

As for extra DSP inside something like the Rokits: that isn’t inherently a problem. You’d simply have the WiiM’s DAC/output stage feeding the monitor’s own input/DSP/amp chain.

We actually just did a Tech Tuesday on exactly this distinction between Fixed Volume, Line Out Level and using WiiM as a preamp:

Tech Tuesday: Using WiiM as a Streamer, DAC and Preamp

JasonWithWiiM

Fair criticism. Apparently my TL;DR needed a TL;DR. 😄 The simple version is: If vinyl goes into the Ultra’s analog input, the Ultra converts it to digital internally. That’s what allows EQ, RoomFit, multiroom, etc. If you want a completely analog vinyl path, bypass the Ultra. @ajn3323’s RCA-switch setup above is actually a great example: one path stays all-analog for dedicated listening, and the other feeds the Ultra when they want WiiM processing or whole-home playback. That was the point I was trying to make, just apparently with a few too many words.

JasonWithWiiM

A couple of useful distinctions here.

u/MichiganJayToad found the feature you’re thinking of: Adaptive Dynamic Loudness is on the Amp Ultra roadmap. The idea is specifically to preserve bass and treble balance as listening level drops, so it’s much closer to the Sonos Loudness behavior you were using. I don’t have a confirmed release date for it yet, though.

One thing I would change in the meantime: Pre-Gain isn’t really a substitute for loudness compensation. It changes signal level/headroom, but it doesn’t dynamically reshape the tonal balance at lower volumes.

On RoomFit, a calibrated external mic like a UMIK-1 can absolutely improve measurement accuracy, but I wouldn’t say the phone measurement is inherently useless. RoomFit is designed to work with the phone mic too.

If RoomFit made things sound hollow, I’d experiment with the target curve and correction range before writing it off. A flatter measured response isn’t necessarily the sound you’ll enjoy most, especially if what you liked about the Sonos was a fuller low-volume presentation.

We put together a longer explanation of those RoomFit controls here:
https://forum.wiimhome.com/threads/tech-tuesday-roomfit-without-guesswork-target-curves-correction-range-why-bass-changes.10456/

And for what it’s worth, “I don’t want to EQ every song differently” is exactly the kind of problem Adaptive Dynamic Loudness is intended to address.