u/b33tsalad
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I just released the demo for Get in the Hole, where you... push things into a hole, made with Godot. (v.redd.it) [selfpromo (games)]
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b33tsalad
b33tsalad
Nice, the juice is looking pretty good.
b33tsalad
Cool history, I didn't know that before. :)
b33tsalad
Oh for sure, hole games are nothing new. I was specifically referring to recent games like A Game About Feeding a Black Hole, Berry Bury Berry, and Project PITT.
b33tsalad
I ended up using the same techniques as Donut County for rendering the hole! It's surprisingly tricky to subtract geometry in game engines but they have some clever techniques. If you're interested, I made a video with some technical details: https://www.youtube.com/watch?v=QNixyhV4Mgw
b33tsalad
I actually made an in-engine short based on this meme lol: https://www.youtube.com/shorts/N6ZIovXtCCQ
b33tsalad
> I want to see hundreds of objects flying and rolling as I try to push everything down the hole. If you only show me a dozen, I end up already bored just by thinking about it. Like at hole games on smartphones, they have hundreds of things on the map per level, you just rush around and try to absord as much stuff as possible, it's fun and satisfying.
This totally makes sense and I share that vision. I have a bit of cursed design problem where I want the items to be personal (i.e. every item type has a specific power) and have combos like a deckbuilder, but ALSO want to have a ton of items, which is kind of antithetical to thinking hard about what each one does.
I haven't quite resolved what to do about it - one idea I had was to have bonus stages that are all about volume, so you kind of alternate between being careful and just going ham with items.
b33tsalad
That's the idea! Not sure I'm all of the way there yet. For the full release planning some more meta-progression and a few more systems to make things a bit more complicated.
b33tsalad
Thank you for the feedback! My trailercraft is definitely a work in progress so I really appreciate the specific criticism. :D
b33tsalad
I swear I started this before the recent insane wave of hole games lol
That said, I need to bundle with them on Steam. ;)
b33tsalad
I've been working on this game for the last 4-5 months and have finally reached the point of releasing an initial demo. I'm targeting June Next Fest and then releasing shortly after.
I'd love to hear what people think!
I absolutely love the Godot game engine and its community, and plan to make tons more games with it in the future.
If you're interested in trying the demo, you can find it at https://store.steampowered.com/app/4174950/Get_in_the_Hole/.
b33tsalad
Thank you. :)
I'm proud of what I managed to accomplish with this one. It's already surpassed my last project in wishlists with way less time on Steam. Feeling hopeful.
b33tsalad
Play the demo of Get in the Hole at: https://store.steampowered.com/app/4174950/Get_in_the_Hole/
b33tsalad
This looks really, really cool. I'm not sure there was ever a game that was really like this, but it FEELS super nostalgic anyway.
b33tsalad
Very beautiful pixel art, lighting, and reflections. Would love to see more of this game.
b33tsalad
Love the creatures. Very adorable, and the abstract shapes work pretty well. If I may suggest, add a little scale "bounce" to them while they're idling and pushing and so on, just to bring them a little more to life.
b33tsalad
This is the kind of trailer that makes me want to copy the game concept immediately. 10/10 execution.
b33tsalad
I love the glow on the spaceship lines when it's selected.
b33tsalad
That looks really satisfying for menu buttons. I love to see all the great Godot VFXes that are coming out lately.
b33tsalad
Nice, this looks like a really solid start on a Terraria-like. The giant space laser or whatever was quite unexpected but neat. Is that intended as a player-controlled mechanic or a hazard? I could see it being fun either way.
same, who spells it like that ever???