Mülly Bully | Phobie Concept
Mülly Bully would be more of a "saboteur" as in a role in the game, also mixed with a support!
Mülly Bully is the embodiment of:
rupophobia (fear of dirt or filth)
mysophobia (fear of germs or contamination), or contamination obsessive-compulsive disorder
purinsumphobia (the irrational fear of trash cans)
Now, before we get into the stats, I wanna get into the origin of its name, the name Mülly Bully is a pun on the german word "Müll" which means trash/garbage (I have seen other phobies in the game that name's reffer to German names, examples being Gensundheit which ironically means "health" in german, and Brutewurst which is a play on the words Brute and "wurst", the German word for sausage) mixed with "Bully" (like there is already Woolly Bully and Moley Bully).
Now, let's showcase all of its stats:
Name: Mülly Bully (also tought of naming it Trashy or Oscar)
Rarity: Ultra Rare (a literal trash being an UR is pretty crazy🥹)
Race: Monster
Key cost: 5
Health: 1650
Damage: 200 ×2
Range: 1 tile
Movement: 1 tile
Ability:"Bagged and Tagged" (also tought of naming it "Grandbage!"):
Mülly Bully throws a garbage bag on either a targeted enemy or friendly phobie.
Friendly phobie: it acts like a shield that can tank 1 hit before it goes away. the phobie in the garbage bag gains a 100 additional damage buff. (Cannot be used on flying units when they are flying on top of a wall or abyss, if they do, the bag falls down and gets removed)
Friendly phobie: it practically transforms the phobie into a garbage bag, no matter the cost or the race of the phobie (cannot target flying units while they stand on a wall or above an abyss for obvious reasons)
Garbage bag stats:
Race: dosen't change the race
Health: 1000
Damage: 300
Mobility: 1 tile (on ground)
Range: 1 tile (melee)
The bag stays on the enemy/friendly phobie for 3 turns. The ability features a 1 turn lock and a 4 turn cooldown.
So, what do we think about Mülly Bully? :)) (is he balanced? 👀)
He's one of my favorite concepts so far ✨️







5 comments · 100% upvoted · source · other discussions
I'm assuming the second ability is what happens when an enemy gets hit? I'd say that would be impossible to balance, cause how would leveling work. The trashbag gets weaker? Then it becomes an instant kill button. It grows stronger? Then it's viable to not upgrade him and let your high level phobies kill the low level bag instantly.
OXYL_4 [OP] 1 points · 3d ago · :ContentCreator:Social Butterfly
The upgrading system (which I forgot to mention💔) works like this: Nothing changes! :D
Longjumping_Brush740 2 points · 3d ago
Ah ok cool. Unfortunately I don't own many ultra races so I can't tell if it's broken or not aside from that.