r/indiedev

  1. 22points

    r/IndieDev Weekly Monday Megathread - October 25, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! (self.IndieDev) [Megathread] [pinned]

    134 comments

  2. 72points

    Moderator-Announcement: Congrats, r/indiedev! With the new visitor metric Reddit has rolled out, this community is one of the biggest indiedev communities on reddit! 160k weekly visitors! (self.IndieDev) [Meta] [pinned]

    38 comments

  3. 517points

    Is sharing games public a bad Idea now? (i.redd.it) [Discussion]

    131 comments · source

  4. 276points

    1 year progress update (Wilderings: The Lost Spring) (v.redd.it)

    22 comments · source

  5. 55points

    Anime combat in the rain (v.redd.it) [Video]

    10 comments · source

  6. 33points

    Its a fantasy thinking your demo will get stolen and sold for big profit (self.IndieDev) [Discussion]

    79 comments

  7. 132points

    A playtester told me that he worked in a library and wanted to have visitors test my game. Here is the photo he sent me. (i.redd.it) [Image]

    16 comments · source

  8. 202points

    This won’t be popular but your games failure in the next fest is probably not AI slops fault (self.IndieDev) [Postmortem]

    76 comments

  9. 852points

    After years of hard work, our small team just released our cozy co-op game, Pao Pao, on Steam! Here's our reaction (v.redd.it) [Video]

    84 comments · source

  10. 13points

    How I address playtest feedback (v.redd.it) [Upcoming!]

    1 comments · source

  11. 60points

    Actual gameplay of my video game currently in development (v.redd.it)

    9 comments · source

  12. 330points

    Now I feel safe😎 (i.redd.it) [Image]

    23 comments · source

  13. 235points

    Wrote a custom chunk system for my 2D game. How does it look? (v.redd.it) [Discussion]

    67 comments · source

  14. 8points

    Making an rpg about an ugly lil ghost hunter (v.redd.it) [Upcoming!]

    0 comments · source

  15. 279points

    I spent way too much time on this scarf , can you guess the main inspiration ? (v.redd.it)

    54 comments · source

  16. 69points

    Kotaku did a list last year of the best shooters of 2025, my indie BRAZILIAN DRUG DEALER 3 I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT was part of the list, but COD Black Ops 7 wasn't. Lesson is: Pouring 300 million dols don't mean good game. Believe in indie! (i.redd.it)

    7 comments · source

  17. 5points

    Remember when people used to say "no one is going to steal your idea" only a few years ago? (self.IndieDev) [Discussion]

    17 comments

  18. 14points

    Added a first person view, but I had been working on balancing combat for third person. Was not ready for the chaos. (v.redd.it)

    3 comments · source

  19. 13points

    I Spent a Fortune Exhibiting My Game Overseas, Only to Realize I Was Setting Myself Up for Disaster. (old.reddit.com) [Postmortem]

    2 comments · source

  20. 8points

    What do you do when a game has no built in controller remapping? (i.redd.it) [Discussion]

    10 comments · source

  21. 4points

    I finally made a game using my own engine (v.redd.it) [Feedback?]

    2 comments · source

  22. 2points

    Currently testing a new boss in my Tower Defense game. He knows Bone-fu (v.redd.it) [Video]

    0 comments · source

  23. 19points

    New UI + new units! isnt this starting to look just great? (v.redd.it) [Feedback?]

    7 comments · source

  24. 15points

    This is the feeling I made my game around. (v.redd.it) [Video]

    6 comments · source

  25. 2points

    Comment encore améliorer ? (old.reddit.com) [Feedback?]

    10 comments · source