Are Knights Gallant Actually Any Good?

So I'm going to be building my first knight soon, and I'm planning on making it a melee-focused one. Naturally, at first I thought I'd make it a knight gallant, but actually looking at it I'm not sure why you would take it. Yeah, it has an extra attack over every other knight, but with how having multiple melee weapons works in 8th, and given that a thunderstrike gauntlet is just better than a reaper chainsword (and if you want anti-infantry, which is the only time in can see the chainsword being marginally better, you just use the feet), isn't the fact that the knight gallant has to have both melee weapons just objectively worse than every other knight's weapon loadout? Online people seem to really like it for just running into melee and smashing things, but can't any other knight do that almost as well while also having a massive gun to shoot with? Is there something I'm missing?

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IHaveAScythe [OP]

I see. I hadn't considered the points cost or using the chainsword as a middle ground between the fist and the feet. I'm still pretty new to 40k. Thanks!

Blaze11571

And dont forget the consolidate move, you charge in and wipe a unit, consolidate, and repeat next round. They'll be a fast melee monster. However depending on what army you have it might be worth doing a crusader for heavy fire support. I play world eaters and need long range support, so I have 2 crusaders. But for armies like guard, a gallant could be your best friend

IHaveAScythe [OP]

I play Space Wolves. Which do you think would be best?

Blaze11571

I would base my decision on whether you'll be getting a second knight or not. If not I'd recommend an errant with the thunderstrike, use him as a tank hunter but he will also be a problem in melee. If you might get a second or even third knight, a gallant would be a good choice because you can always run the 2nd as a crusader or paladin. Plus with two knights you can swap their weapons around and use them as needed.