u/Blaze11571
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605points
Blaze11571
Blaze11571
One thing I will say in case it hasn't been mentioned yet, since you're playing commander it is worth noting that there are a ton of resources online to help with just about everything in the format. A site like EDHREC will give you lists of the most used cards to watch out for while playing, lists of commonly played combos, example decklists, and gives you data on what cards are most commonly played with a certain commander.
If you do want to continue playing, I'd say browse some of the resources online to help with your overall game knowledge whenever you have time. Also if you haven't sat down and made your own commander deck (not sure if you're using someone else's deck or a precon or whatnot), I would suggest doing that. Sometimes people find a concept or mechanic in magic that resonates with them while browsing through cards which makes the overall deck easier to make from scratch and easier to pilot. I've always been partial to graveyard focused decks in every card game I play, it's something that I understand and enjoy so I end up making a lot of my decks graveyard focused as a result. It makes it more fun for me to play and easier to know what the deck is meant to do.
MTG has a ton of card variety and that's the reason I enjoy the game, it's nice to find a certain deck archetype or commander that you find interesting or fun which makes playing a deck around that much easier and more enjoyable imo
Blaze11571
The concept is really cool but definitely needs a fine line of balance with the individual card. For example the white one in this instance can simply end up being 2 mana put omniscience into play but sacrifice it in two turns after you've already won because you have omniscience.
I feel like it would also be clunky because your opponent(s) would have to ask to see your graveyard more often to check for them. Might be a bit easier to work with if the spell exiled itself after resolution with the stipulation your opponent may cast it for X
Blaze11571
To be honest, this would probably be alright if you gave him the companion mechanic. You'd have to reveal the one of in your sideboard as the companion before the game starts and then make it so the first time a pirate enters while in the companion zone you go grab the one of in your deck.
I guess you could make the companion rule of it that it can't be added to your hand to fit the legend HS rule but I also don't think anybody playing mtg would really want to pay 4 mana to play a second 1/1 haste and if you do, you're probably losing that game at that point anyway lol
Blaze11571
Not sure if commander precons count but regardless I will take this as a good opportunity to say that it should be a legit crime that the sliver precon did not have a copy of [[Murmuring Bosk]] despite being 5c, having two forest tutors, AND a secondary commander that adds creature types to slivers
Blaze11571
Was in college discussing League of Legends with some of my friends from back then. One of our professors walks up and says "Why don't you guys play a real game like warhammer or something"
We proceeded to go to a game store that was a few blocks away, split a dark vengeance box set and learned how to play on the floor of one of our lab classrooms using books and whatnot for terrain. Was a good time until I look back at how much money I've spent since then
Blaze11571
I first started playing around the time of Gatecrash and had a boros standard deck based around [[Aurelia, the Warleader]] and a jank mono red dragon deck with [[Scourge of Valkas]]. Quit playing for a while and came back around 2018 to discover my current favorite magic card [[Liliana's Contract]].
It goes without saying this moment for me was when I first saw [[Kaalia of the Vast]] after learning about commander lol
Blaze11571
While I agree turbo is not the place to learn dota, I often argue that playing turbo games does have its own benefits in improving once you have a good handle on the game. I played a lot of turbos and I think it does genuinely benefit learning late game mechanics since late game in turbos where almost every hero is 6 slotted or level 25+ is more common compared to normal games unless they go close/past the 1 hour mark which is rare.
Helps with learning late game map movements when raks are down, late game itemization, and can be a good way to experiment with new items. At least in my experience but playing too much of it does really hurt your early game mechanics in normal games imo
Blaze11571
Lina gets one major and gets nerfed into the ground. Spirit breaker gets a whole TI and does less damage to creeps. Fair and balanced GabeN
Blaze11571
I've seen a Jakiro mid go aghs, into heart, into BKB, end the game with 4 deaths and most damage dealt in game. It was that exact moment I hated this meta lol
Blaze11571
It's difficult for people doing overwatch cases to tell if people are scripting or not, and it's entirely up to their discretion whether they decide to check the player's account more thoroughly which results in it not being easy to actually ban scripters. I've definitely reported some in the past but never get the notification saying action was taken, whereas action was taken for every legit report I've put in for toxic chat or griefing because they're more obvious. Hell I've even been accused of scripting before for playing meepo well and played with people who didn't even know scripts are a real thing so it's not as black and white to find and ban them.
Blaze11571
Everything I have at the moment is just on paper. Currently listing out all the cards to see which heroes would fit into which decks to find out how many more cards I would need to make. Once I get to a point of actually generating the card images I'll share them. I will say one of my favorite ones so far is the Roshan card who dies and let's you play one of the items he drops in the game for free then has a respawn mechanic.
Blaze11571
I'm also a fan of MTG and I've been making my own custom themed cards to fill out five decks that include just about every relevant piece of dota lore I could think of adding. Neutral creeps, items, obscure lore references like the lost Meepo, and various lore locations which is how I found this. Mostly just for personal fun but I'd probably share them some day if people were interested.
Blaze11571
These particular ones? No
The crystallis sticker on my Leshrac? Absolutely
Blaze11571
Zeus is probably the closest one to ezreal imo. I remember ez had a mini flash, two decent damage spells and a global ult. Zeus has a jump that's similar to his flash, two magic damaging spells, karthus ult and his aghanims upgrades give him a second global ability and the recent option to build as a right clicker. Try them out in demo mode and see if they work with your playstyle
Blaze11571
I haven't touched league in around 7 years so I have no idea if any of the dudes you play have been reworked but from what I remember ziggs is kind of similar to techies. Throw bombs at people with big aoe magic damage and techies isn't too difficult to learn if you're just starting. Not sure about the others, hopefully some more recent lol players can provide better answers.
Blaze11571
They announced that they were going to stop doing the battle passes for ti starting this year. As a replacement we got the compendium which is obviously significantly less rewarding than the battle passes. Since portions of battle pass proceeds used to go towards the ti prize pool, this year's prize pool was obviously lower than previous ones.
Not sure why they made the decision but since it's the first instance of them doing this compendium over the battle pass I guess we will see where the future takes us.
Blaze11571
Yeah they still did amazing all things considered. I just put all my predictions on them winning because they were kind of a dark horse team. Most current teams/rosters in this ti had no recorded match history with the old LGD roster and historically performed poorly against chinese teams. I failed to take into account that actual LGD had wrecked azure ray in DPC multiple times lol
Blaze11571
Morph is the best carry hero. 1000% best carry hero of the year kekw
Blaze11571
Easiest money of my life
Blaze11571
I got 6 but probably would have had at least 8 or more if I paid any attention to CN DPC rip. Was really hoping for azure ray to pull it out so I can stop posting the sad Fy fireworks gif every year
Blaze11571
You use agathas soul cauldron with the kami and sleep cursed faerie to generate infinite mana with the tap and untap abilities with likeness looter and then draw many cards like the deck from my link. The deck in the OP seems to have used miserys shadow with those two to generate an infinitely large creature. It requires a lot of setup but still an infinite mana combo in standard is pretty wild .
Blaze11571
I did a bit of looking around at recent standard lists and based on what I see I want to say this dude is playing some crazy homebrew fusion of dimir faerie combo and sultai graveyard according to the archetypes.
https://mtgdecks.net/Standard/faerie-combo-decklist-by-ggqq-1748052
Similar list with faerie combo
https://mtgdecks.net/Standard/rogue-decklist-by-minami-ryota-1744145
Seems like its mashed together with a list like this to make a weird functional hybrid of both. I can see both working together decently well and based on the somnophage ability I'm assuming he exiled a miserys shadow which I cant find many decks running at all outside of mono black. I'm not well versed in standard and arena but these are basically the only lists I could find somewhat similar.
Blaze11571
I did in fact forget it was sorcery speed lol. Still a lot of shenanigans it can do being splashed into the current meta decks regardless.
Rekonsile op