Where does DA go from here?

DA: The Veilguard. Man, where do I begin? The highs can be pretty high, and the lows are definitely quite low.

Whether or not the art style jives with you, this is some of the best - imo - production value I've seen from an RPG in a long time from facial animations, settings, etc. Props to BioWare for that. The zones feel independent, unique (also gorgeous) and really give you an insight to the cultures and people there. I enjoyed exploring for awhile until it felt almost Inquisition-grindy. I couldn't push forth too far into OG Inquisition for its engagement mechanics, which were pathetically Ubisoft-esc.

The classes - though few - feel very distinct from one another. Unfortunately, I don't see that driving me for another playthrough as combat becomes fairly grindy and repetitive especially on higher difficulties where enemy health is jacked up to no end. Playing as a rogue has been a good time, and I'll give praise to BioWare for allowing the player to freely respec their character at will. I've tried Duelist, Saboteur, and Ranger builds and have enjoyed all three for their variance on gameplay.

There are some great voice actors, but we know the writing isn't good. Said writing is PG-13 or pushing PG at times. I found myself enjoying the moment more than the actual dialogue except with Solas, I'd say. He was always enlightening to chat with. Enjoying the moment in dialogue in this game is more so enjoying the visuals and production values stated above. The companion stories DAV range from fantastic to needing to be completely reworked or removed from the game (obviously not happening). I'm a progressive and inclusive guy, but Taash's story feels so incredibly forced that I actually had to cringe. BioWare shit the bed on this. I don't care what race, orientation, etc. a character is, but to drag a player down some HR-infused storyline is bad writing - very bad.

IDK, man. DA has never had an entry even remotely close to another. DAO is one of the best games of all time. DA2 was massively rushed by EA and suffered for it. DAI tried to mix 1 and 2 alongside some heavily grindy mechanics. DAV succeeded (somewhat) with its combat model but lacked BioWare's legendary writing. It's a series that has a serious identity crisis. I hope we see another one, but I doubt it.

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Negative-Emotion-622

At the rate we are going I would actually be surprised if ME5 ever actually releases. Forget the game actually being GOOD

Contrary45

Considering how it was annouced in concept phase and games can often take 8-10 year from concept to release now its seems to be going fine, especially considering it got put on a massive pause for COVID and all hands on deck for Veilguard

Negative-Emotion-622

Not what I was alluding too. I meant the failure of Veilguard might just lead to a BioWare closure before they even get a chance to seriously get into ME5 development.

Contrary45

They are in pre production with around 100 people working on it, seems to be going just fine so far.