How much optimization is too much optimization?
As a player that was a sprout not too long ago and is looking towards doing some of the more challenging content of the game such as extremes and savage, I am currently trying to learn my openers & rotations in depth. I've already consulted some guides from The Balance and have found a very detailed writeup on how to play my job.
Unfortunately, my main job happens to be Monk.
For those of you who are familiar with Optimal Drift, you probably know where this is going. Safe to say, the recommended rotation is just absurd. Every minute, as your main cooldown Riddle of Fire becomes available, you have do some wacky rotational gymnastics in order to fire off your two/one blitzes (your biggest attacks) in the damage window without either your damage buff Disciplined Fist or main dot Demolish falling off. Depending on the time remaining on your dot as you enter this window, you have to quickly decide on one out of three rotations (four, if you count the odd window as well) that are all completely different and sometimes so specific with their buff timing that they don't allow any mistakes. Here is a good visualization of the 2 minute window alone.
I guess my question would be, how much of this is realistically required, specifically for savage?
I've been busy on the training dummy for the last couple of hours trying to do Optimal Drift, and while I don't think I've been perfect at it, I noticed that it didn't necessarily perform significantly better than what I'll just call the IDGAF rotation:
Instead of branching off into the three different rotations based on the remaining time on Demolish, you completely ignore the state of the dot and just make sure you refresh Disciplined Fist before your window and perform your blitzes always in the same way. This has the advantage of requiring minimal brainpower which then can be used for other mechanics, but at the cost of Demolish falling off every now and then until you get to reapplying it.
At first glance, this seems kind of crude and suboptimal, yet with my testing, the DPS is basically within 30 points of each other on a 6 minute fight. Sure, there's crit variance, this isn't much data I'm probably not doing Optimal Drift perfectly. But can the benefit of intense optimization like that really be that small?
25 comments · 28% upvoted · other discussions
Wya more important to be nimble and consistent than push out that fart of extra DPS. Optimal doesn't mean practical. It's good to understand what's going on but the margins aren't so tight that 30 DPS is worth the potential fumble.
Mvin [OP] 3 points · Feb 2023
I'm definitely running into concentration multitasking problems with Optimal Drift. Monk is a fast class to begin with, the basic combo already requires a bit of attention to your buffs/debuffs, then you also have to do all that stuff I mentioned above relating to your big damage window. If the boss literally does anything on top, I'm going to fumble SOMETHING.
I was really hoping that such minor dps differences aren't that critical.
idontcarethisistrash 3 points · Feb 2023
They're not.
I will say though- if you haven't done savage content yet going in as monk is a serious difficulty spike. Monk can thrash, and it's somewhat forgiving as you always have something you can use, like you're not going to spend yourself into being useless, but if you start to find yourself scrambling your DPS suffers more than other classes if you miss a beat.
I started as monk. Found it too stressful going into content fresh as monk. So I'd learn fights as SMN (which is about as easy as it gets) and would swap when I felt like I knew the fight. Because even though it's more stressful in some ways it makes my brain go brrrrrrr when I do it right.
Which is to say it's worth getting comfortable with an "easier" role to give yourself some breathing room. Just to take the edge off if you're feeling discouraged. Monk is so fun and very rewarding, stuck with it absolutely, but branching out gives you fresh perspective and can help keep you motivated.