r/webgpu

  1. 6points

    https://riversandbox.com/ - A project with no point but kinda fun (self.webgpu)

    2 comments

  2. 0points

    WebGPU card renderer from one illustration: does the depth hold up in motion?

    1 comments · source

  3. 2points

    I built OpticsLab an open-source, pure-Rust optical CAD and raytracing workbench using egui and wgpu

    0 comments · source

  4. 9points

    PlayCanvas vs ThreeJS Performance Benchmark (i.redd.it)

    4 comments · source

  5. 40points

    A spinning black hole ray traced in raw WebGPU at 60 fps (no engine, single file) (v.redd.it)

    1 comments · source

  6. 17points

    A 4 KB WebGPU page: Minecraft 4k remake where worldgen, physics and rendering all live in one compute shader (using the new immediates) (self.webgpu)

    5 comments

  7. 22points

    I built a WGSL extension for VS Code that validates shaders the way Chrome does. Plus completion, navigation, rename and formatting (in template strings too) (i.redd.it)

    9 comments · source

  8. 9points

    Tropical island rendering in my custom WebGPU engine (v.redd.it)

    0 comments · source

  9. 1points

    Unreal Engine 5.8.3 in Your Browser! | WebGPU + WebAssembly Demo (youtu.be)

    0 comments · source

  10. 6points

    I'm building Uverse - a browser-based game engine with collaboration and native DirectX/Metal/Vulkan builds! (v.redd.it)

    0 comments · source

  11. 1points

    Koi pond from 2.5 to 3D interactive Zen Garden

    0 comments · source

  12. 2points

    Nanite-Style WebGPU Rendering in Rust: Meshlets, LOD, and HZB (pooya.ai)

    0 comments · source

  13. 0points

    Help with WebGPU concepts (self.webgpu)

    7 comments

  14. 0points

    420 Bulb: a Mandelbulb in Kicktro (kicktro.com)

    0 comments · source

  15. 6points

    Walking and flying a 33M splat capture of Muggia, Italy (v.redd.it)

    2 comments · source

  16. 0points

    I'm building an open-world game with my own WebGPU engine. Is it worth continuing? (Solo Dev, WIP) (youtu.be)

    2 comments · source

  17. 2points

    Running Real-ESRGAN and MI-GAN in the browser: notes from a fully client side photo editor (self.webgpu)

    0 comments

  18. 0points

    GitHub - zlatnaspirala/matrix-engine-wgpu: WebGpu powered PWA App.Crazy fast rendering solution.Visual Scripting.Yatzy with real physics, zombie shooter,MOBA 3d Forest of hollow blood (github.com)

    0 comments · source

  19. 1points

    Running two LiteRT-LM models (Gemma 4 E2B + EmbeddingGemma 2) on WebGPU in one tab — notes, mostly about device loss (self.webgpu)

    2 comments

  20. 32points

    Manim, rewritten in Rust + wgpu, now 90x faster (v.redd.it)

    0 comments · source

  21. 3points

    Modeling a Pulley Hub in the Browser — Extrude, Boss, Cut-Through, Feature Dimensions (youtu.be)

    0 comments · source

  22. 6points

    xc - a fast GPU/CPU-integrated language (self.webgpu)

    10 comments

  23. 3points

    Modeling a Bearing Block in the Browser: 3D Solids in My WebGPU CAD (youtu.be)

    0 comments · source

  24. 1points

    Commimg soon WebGPU (youtu.be)

    0 comments · source

  25. 2points

    The Beast Engine - 'Effects' are standalone sub render sys (webGPU) (v.redd.it)

    0 comments · source