u/3Dvi
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37points
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2points
I just discovered Auto Fournish, and it's just awesome!! (v.redd.it) [Paid Product/Service Promotion]
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2points
DLSS doesn't like volumetric environments right now (v.redd.it) [Original Content Showcase]
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4points
A 3-second animation in Blender (v.redd.it) [Original Content Showcase]
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2points
Home|Geoscatter|World Conceptor (v.redd.it) [Original Content Showcase]
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3points
Home|Geoscatter|World Conceptor (v.redd.it) [Original Content Showcase]
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6points
Home|Geoscatter|World Conceptor (old.reddit.com) [Original Content Showcase]
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2points
Home 1.0.21, a non-destructive house builder (v.redd.it) [Paid Product/Service Promotion]
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3points
Home 1.0.12_Non-Destructive House Builder For Architects_WIP (v.redd.it) [Original Content Showcase]
- 19points
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11points
HOME — Procedural House Editor for Blender 5.1 | Big Update! (v.redd.it) [Paid Product/Service Promotion]
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11points
Introducing HOME — a fully procedural house editor built inside Blender with Geometry Nodes! (v.redd.it) [Original Content Showcase]
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3points
Realistic atmospheric conditions with worldconceptor (v.redd.it) [Paid Product/Service Promotion]
3Dvi
3Dvi
3Dvi
C'est hyper pratique et simple à utiliser. avant je perdait beaucoup de temps avec Blenderkit, mais là c'est un autre niveau.
3Dvi
Il n'ai pas encore disponible. il arrivera sur Superhive et Patreon.
3Dvi
I think I'll be ready for publication next week.
3Dvi
Yes, "Home" will be very useful in this case. To do this, simply select a vertex and then press "Ctrl + Shift + B" to round the corners of the walls.
3Dvi
I've managed to create procedural doors and windows; they're basic, but they'll be more than enough for the floor plans—I'll improve them later.
The next step is to add realistic textures for the floor, walls, and ceiling.
3Dvi
Exactly, I originally designed it to create architectural plans, but it will evolve to be even more than that.
3Dvi
You can adjust the heights of the exterior walls and interior walls independently.
Exterior walls appear only on the "Ngon" house outline or via "Vertex group," while interior walls are enabled by default.
You can also select a collection of objects to cut the walls according to the mesh shape.
Finally, the entire house can be converted into a mesh so you can customize it.
3Dvi
The work is underway; I've found a method that works well. Basically, doors, windows, and any other objects can be dragged onto the exterior wall and the partition. It works well.
3Dvi
Thanks. Not right now.
3Dvi
Thank you.
For now, I'm using a collection. All the objects in it can create an opening in the wall, which is handy for creating unique shapes.
But I'm going to look for a better way to position doors and windows more quickly.



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