u/3Dvi

1,303 post karma · 66 comment karma · joined Feb 2022

  1. 37points

    From floor plan to finished house, right inside Blender (v.redd.it) [Paid Product/Service Promotion]

    4 comments · source

  2. 2points

    I just discovered Auto Fournish, and it's just awesome!! (v.redd.it) [Paid Product/Service Promotion]

    3 comments · source

  3. 2points

    DLSS doesn't like volumetric environments right now (v.redd.it) [Original Content Showcase]

    0 comments · source

  4. 4points

    A 3-second animation in Blender (v.redd.it) [Original Content Showcase]

    0 comments · source

  5. 2points

    Home|Geoscatter|World Conceptor (v.redd.it) [Original Content Showcase]

    0 comments · source

  6. 3points

    Home|Geoscatter|World Conceptor (v.redd.it) [Original Content Showcase]

    0 comments · source

  7. 6points

    Home|Geoscatter|World Conceptor (old.reddit.com) [Original Content Showcase]

    1 comments · source

  8. 2points

    Home 1.0.21, a non-destructive house builder (v.redd.it) [Paid Product/Service Promotion]

    0 comments · source

  9. 3points

    Home 1.0.12_Non-Destructive House Builder For Architects_WIP (v.redd.it) [Original Content Showcase]

    0 comments · source

  10. 19points

    HOME — Procedural House Editor for Blender 5.1 | Big Update! (v.redd.it)

    3 comments · source

  11. 11points

    HOME — Procedural House Editor for Blender 5.1 | Big Update! (v.redd.it) [Paid Product/Service Promotion]

    10 comments · source

  12. 11points

    Introducing HOME — a fully procedural house editor built inside Blender with Geometry Nodes! (v.redd.it) [Original Content Showcase]

    7 comments · source

  13. 3points

    Realistic atmospheric conditions with worldconceptor (v.redd.it) [Paid Product/Service Promotion]

    0 comments · source

3Dvi

It's 30% off through Sunday

3Dvi
3Dvi

C'est hyper pratique et simple à utiliser. avant je perdait beaucoup de temps avec Blenderkit, mais là c'est un autre niveau.

3Dvi

Il n'ai pas encore disponible. il arrivera sur Superhive et Patreon.

3Dvi

I think I'll be ready for publication next week.

3Dvi

Yes, "Home" will be very useful in this case. To do this, simply select a vertex and then press "Ctrl + Shift + B" to round the corners of the walls.

https://preview.redd.it/89zrjleykl1h1.jpeg?width=3790&format=pjpg&auto=webp&s=1bd81c3e420b7be1df9caa6eab065e5cdc2d8bf4

3Dvi

I've managed to create procedural doors and windows; they're basic, but they'll be more than enough for the floor plans—I'll improve them later.
The next step is to add realistic textures for the floor, walls, and ceiling.

3Dvi

Exactly, I originally designed it to create architectural plans, but it will evolve to be even more than that.

3Dvi

You can adjust the heights of the exterior walls and interior walls independently.

Exterior walls appear only on the "Ngon" house outline or via "Vertex group," while interior walls are enabled by default.

You can also select a collection of objects to cut the walls according to the mesh shape.

Finally, the entire house can be converted into a mesh so you can customize it.

3Dvi

The work is underway; I've found a method that works well. Basically, doors, windows, and any other objects can be dragged onto the exterior wall and the partition. It works well.

https://preview.redd.it/2lqiz368pk0h1.jpeg?width=3772&format=pjpg&auto=webp&s=02ee6ee943735032952d0cc30b9e27c9ae33979a

3Dvi

Thanks. Not right now.

3Dvi

Thank you.

For now, I'm using a collection. All the objects in it can create an opening in the wall, which is handy for creating unique shapes.

https://preview.redd.it/jungl05yqe0h1.jpeg?width=3764&format=pjpg&auto=webp&s=435d8a7939818fa1c7967f6bd4978689bbdb07b3

But I'm going to look for a better way to position doors and windows more quickly.