u/Able_Development2478
Able_Development2478
Able_Development2478
Declaration order in C++ strictly dictates the memory layout and the initialisation order and lot of code depends on it so I doubt there will be a change which seperates memory layout and initialisation order. There will be a lot of pushback I think. Unless I am misunderstanding something :D
Able_Development2478
Not every language is useful for everything. There are legitimate usecases like explosion of technical debt when you use C++ in a project which does not need it. C++ code can become very complex over time and that can make it very difficult for project heads, etc. to reason about it if managed poorly and they i guess do not want the headache so you often see specific features being banned from use.
There's also stuff about perception that people build over the years. If you think from how long C++ has been there and how initally the standard was so slow in adopting features (C++11) you can see why people would be upset and hold onto the negative perception. Then there's the other segment of people who feel it's progressing so fast to keep up and then people who want changes which C++ committee doesn't answer. The list goes on and on.
I'd say do not worry about why someone hates C++ as it's just a tool. I don't think you'll be super angry if someone doesn't like using a nailgun and prefers to hammer a nail in XD.
Able_Development2478
Shushhh... they want to invest in Pakistan's growing economy 🙃, let them taste what inflation adjustment does to market returns xD.
Able_Development2478
I am quite sure it's you not zipping the game. Check if there's an index.html file in there.
Able_Development2478
For now avoid humans. It requires knowing anatomy and proportions, etc. Try blocky things, buildings, anything with straight lines. Build your confidence.
As for the Scott Robertson's book, it's quite good. You can get it online from ... you know 🙃. Then get a hard copy when you feel it helped you.
Also imo drawabox is sometimes too rigid. I don't think it'll do you no harm if you, tried to skip ahead and tried the construction lessons. See if you're able to follow along.
Able_Development2478
See! Play with your strengths :) cars and buildings are your calling haha. Until you're not comfortable you can use those rulers which let you draw ellipses. It'll boost your confidence. It wasn't a child's play probably because you did it once but that's your hint. Being able to do => you've improved at it => try more to see if you can do more => check back if there's something you haven't missed. Do a study on it.
Also get comfortable with ellipses and you'll truly be able to draw any inorganic object.
For human figures you can deal with it later once you have built your confidence and you're up for a challenge.
Able_Development2478
I meant these by the fanning, not the right word for it but these. Also I forgot to answer your last question. If you're getting the results, if you're able to do draw lines and ellipses with freehand then you're doing it right. I think there's probably two problems you're struggling with which is the cause of your concern. I read some of your other comments and it's led me to that. I may be wrong as well, so do tell me if it makes sense.
- You don't know how or you haven't figured out how to apply what you've learned. So you don't see any progress because you don't test them properly.
- Your confidence is too low which doesn't help and you don't see any real progress you might have made.
These probably cause you to be stuck in some sort of "tutorial hell", doing the same things again and again but for drawing 🤔. You don't try to test them out.
Since you're following drawabox. I'd suggest getting the book by Scott Robertson, work with your strengths and focus on inorganic things. Draw cars, buildings, etc.
Able_Development2478
Well the course should also have taught you how to do ellipses. It's not just lines tbh. Also with just lines you can do a whole lot. You can work on buildings, perspective, etc. Idk why you haven't thought of these. Attached image is just one example (not mine, taken from here: https://crimsondaggers.com/forum/thread-4839.html). And if you have the same comfort with ellipses as you have with lines then you can do even more. Cars, mechs, all of industrial design stuff, any non organic object should be child's play.
Think of it like this, any non organic object is just an aggregate of part ellipses and straight lines which come together in some specific arrangement. You just need to figure out the arrangement to draw it. Perspective will help you with the arrangement, if you're interested get the book, How to draw by Scott Robertson.
Also looking at the 250 box exercise, your strokes look very straight, almost perfect like done with a ruler tbh. I mean normally I'd see a bit fanning at the corner points which are like the extension of the edges as you're never accurate enough to exactly stop at the point but yours strokes end abruptly at the points which does not usually happen. I guess that's why people assume you've used a ruler for it. I'll share some of my attempts to elaborate on it in the reply. Not being able to share multiple images is really inconvenient tbh 🙃
Able_Development2478
Here's an anatomy study, this is me trying to figure out relarive distance so i have an idea of how big arms are, where the sternum should start, etc.
Able_Development2478
Here's another one where I did a study to understand shape structure in Disney styled characters. I could draw the individual face features (eyes, noses, etc) but their placement was an issue for me. This study was aimed at it, i tried to find "envelopes" for facial features so placement worked for me.
Able_Development2478
Here's me doing a study of cats. This was me trying to find how to make eye shapes, get a feel of the base shape of the head, eye socket placement, etc. I'll find a few more and reply to this post.
Able_Development2478
I see evidence of itchy scratcy lines. This should not happen if you properly did drawabox exercises (I am assuming by 250 boxes you mean you've done the drawabox.com exercises).
I am also assuming you have an analytical mindset, you're good at math :).
I have just three suggestions/requirements for you.
- You must be able to draw clean strokes, no itchy scratcy lines. From the drawings you've shared you don't look like you are able to do that. Clean strokes is very very important :). The drawabox.com exercises should have helped you with it but maybe you picked up bad habits. Show your exercises you did. I've attched my ghosted planes exercise for your reference. Also ellipse is your friend :).
- I think you're not in a corect mindset about progress. In my personal experience, analytical minded people like us improve massively from doing studies. Mindless practice doesn't help us much. Here's a video about it: https://youtu.be/8kfK46nruKM?si=jCLe8FK6rjpNZRjO Your each practice should be deliberate. In a way drawabox exercises are also studies. You probably didn't think deeply about them.
- Get yourself familiar with an abstraction mechanism (reilly's rhythms, loomis, etc) and learn anatomy as well (for human figures). Once you understand them try to abstract out things when you do a study.
I am quite sure you didn't think deeply or treat the drawing boxes exercises as a proper study. Doing studies is a must for us. I'll share some of my mine in reply to this message to show you what I am talking about. Maybe it'll help. 😄
Able_Development2478
that's an addition blending mode you have selected, you likely have previous pure white brush strokes on the paint layer. If you use addition blending it won't draw over any white strokes you already have.
Able_Development2478
Black: what you drew Cyan: is roughly what it should be.
Able_Development2478
Adding a line from the temple to the side of the chin would help you better visualise the face planes in loomis method. (Black lines) Also your angles for the oval are not correct (red arrow and neither is your brow line.
Able_Development2478
- Anatomy for Sculptors by Uldis Zarins.
- Figure Drawing: Design and Invention by Michael Hampton.
These should be enough
Able_Development2478
For smooth movement on the first platform you're keeping it still by maintaining the same y offset (height) relative to the 1st platform. The reason you're jittering on the 2nd platform is probably because your code probably tries to maintain the same offset relative to the 1st platform instead of the 2nd one so your player moves up because of the physics process, not you maintaining the same offset. You're probably doing it manually so that's why even if it becomes child to the 2nd platfom it still tries to maintain relative distance but fails due to physics.
Maybe you should explain how you've set up the smooth movement, if you don't want to show your code. That'll most probably make it obvious why it happens.
Able_Development2478
Looks like the head is tilted a bit. Hope that helps.
Able_Development2478
I wouldn't recommend drawing features first if you're drawing traditionally. There's no clean way to move around eyes, mouth etc to fit them in place :)
Able_Development2478
Looks like the camera switch doesn't work properly.
I hope this proves useful https://discussions.unity.com/t/quantum-tournament-a-deathmatch-shooter-game-with-non-euclidean-geometry/788872
Able_Development2478
Ease of making UI would be a reason I guess. Unity's UI solutions weren't that good. The new UI Toolkit is promising though. Same is the case for unreal imo.
Able_Development2478
Try sticking to simple brushes, don't rely on pen pressure for opacity, flow and size. Use keyboard to change those. This is what "fixed" the uneasiness I had with my tablet. It was tough at the beginning but after some practice it becomes natural.
Able_Development2478
Think of it as a different medium. Like using brushes and pencils feel completely different and need different ways of doing things to achieve a good result. Same is the case with drawing tablet.
There's an app called HeavyPaint which I would recommend you try out. It'll train you on using the drawing tablet properly as it limits you to just a simple brush and you need to properly take care of shapes to resolve edges, etc.
This is of course assuming there's nothing wrong with your drawing tablet :), I hope my advice helps.
Able_Development2478
For a 13 yo, it's good enough. Make sure she draws for fun rather than pushing unrealistic expectations on her.
That'll change the ABI, won't it? We can keep the syntax the same but I think declaring something would not mean the same. I can't picture it tbh