u/Alive_Distribution17

6 post karma · -1 comment karma · joined Oct 2021

  1. 0points

    Destroy my ragdoll stickman boss fight game (v.redd.it) [Launch]

    6 comments · source

  2. 1points

    Players said my enemies climbed walls "like elevators", so I rebuilt climbing with a reach-and-pull rhythm (v.redd.it) [Feedback?]

    1 comments · source

  3. 2points

    I made a ragdoll stickman sword fighting game where every fight plays out differently [Android, Free] (v.redd.it) [New Release]

    1 comments · source

  4. 1points

    Made a physics-driven boss in Unity: shockwaves that follow the terrain + a homing flying kick (old.reddit.com) [Showcase]

    1 comments · source

  5. 3points

    Fighting while falling down a shaft, because ragdoll physics don't care about your plans (self.indiegames) [Video]

    5 comments

  6. 0points

    My solo-dev boss hits for 246 damage. Players already hate him. (v.redd.it)

    5 comments · source

  7. 1points

    I made a ragdoll stickman sword fighting game where every fight plays out differently [Android, Free] (v.redd.it) [[Mobile] (Android)]

    2 comments · source

  8. 0points

    HEY EVERYBODY. IM MAKING A STICKMAN GAME. WHAT YOU THINK? (self.SupremeDuelist) [Gameplay]

    4 comments

  9. 5points

    HEY EVERYBODY. IM MAKING A STICKMAN GAME. WHAT YOU THINK? (self.StickWarLegacy) [meme]

    2 comments

  10. 0points

    HEY EVERYBODY. IM MAKING A STICKMAN GAME. WHAT YOU THINK? (self.IndieGaming)

    1 comments

  11. 1points

    HEY EVERYBODY. IM MAKING A STICKMAN GAME. WHAT YOU THINK? (i.redd.it)

    1 comments · source

  12. 1points

    I made a ragdoll stickman game where enemies lose their heads (literally) (self.gamedesign) [Resource request]

    1 comments

  13. 0points

    I made a ragdoll stickman game where enemies lose their heads (literally) (i.redd.it) [selfpromo (games)]

    0 comments · source

  14. 1points

    I made a ragdoll stickman game where enemies lose their heads (literally) (self.GameDevelopment) [Self-promotion]

    0 comments

Alive_Distribution17
Alive_Distribution17
Alive_Distribution17
Alive_Distribution17

Thank you for your review. Okay, i will update soon.

Alive_Distribution17
Alive_Distribution17
Alive_Distribution17

ahahaha thank you so much

Alive_Distribution17

The game is called StickWars, it's free on Android: https://play.google.com/store/apps/details?id=com.dammer.stickwars

I'm a solo developer, any feedback means a lot.

Alive_Distribution17

Play: https://play.google.com/store/apps/details?id=com.dammer.stickwars

Happy to answer anything about how it was made!

Alive_Distribution17

not yet

Alive_Distribution17

Hey everyone! I’ve been working on this little ragdoll sword fighting game for a while and finally got it to a point where I’m actually proud of it.

Everything is physics based, so no two fights look the same. You can throw your sword and call it back, parry enemy attacks, knock their weapons out of their hands and chop off limbs. There’s also a fire sword, and at the end a big armored boss who does flying kicks and smashes the ground with shockwaves.

It’s free on Android, 10 levels for now and I’m adding more:
https://play.google.com/store/apps/details?id=com.dammer.stickwars

I’d really love some honest feedback. What feels good, what feels bad, anything. Thanks for checking it out!