u/AussieCracker

10.2k post karma · 44.4k comment karma · joined Jul 2016

AussieCracker

Aight, I think I just got that part mixed up, 60C just when bacteria die out then.

AussieCracker

What if I told you, 24C feels like a cool, almost cold day, 30C is a hot day, 40C will melt your sandals, and 60C boils water, Kills bacteria, and is the safe zone for hot food.

AussieCracker

If inside gaming news really are keeping track of customer service vs AI takeover, apparently EA is figuring out AI isn't costing them less money than actually having the trained customer service employees.

AussieCracker

Deserves the spot.

If anything kills it's chance though, it's the god awful lighting that ruins my experience every chance it gets.

AussieCracker

I think I saw on the generator, it says something around 20kW I think? Can't check right now, but I really want to tempt the idea of my own generator farm xD

Honestly I hope they at least add proper variation, or convenience, so:

  • \1. They let you use generators on a tenements without power, so you can still power a room with a generator
  • 2. When electricity is fixed inside the tenement, your generator can power the building's electricity grid
  • 3. Alternatively: Power room have a rack you can put generators, essentially slotting them in, and for every active generator, it adds to the building's power buffer before the city grid.
    • Bonus points if the final upgrade adds a gasoline reservoir to fill, a green/red light indicating active generators, and optional biofuels generators, or even gas gennies 😂
AussieCracker

I had sharpened a knife one day, told meh partner, and later that same day with that same knife, ended up getting a cut 😩

I think they were more use to it being blunt, it being sharp wasn't normal

AussieCracker

That bug will probably fixed.

You know if generators power gets used before it uses power from the city? Honestly I imagine it'd be a pain to test x,x

AussieCracker

I always keep a Celcius thermometer handy, scares away the yanks when I tell 'em that -0 degrees means water freezes 😱😱😱

AussieCracker

I did not notice it was a secondary! Damn, I thought it was a primary like the stoker, but now I'm a bit intrigued.

AussieCracker

Alt idea: it let's Assault climb higher ledges by hooking onto them, and assault pulls themself up and over.

Assault play at this point is more mobility than vehicle combat, that much is obvious when you review everyone's kit. Feed into blinding, getting into positions, and getting allies into positions, so suddenly they're more support than "I kill things"

AussieCracker

I just got the top comments joke thanks to you 😂

AussieCracker

Why can't I just drop pod it with a timer.

Why not

AussieCracker

Ok I got wrecked like 7 different times against this one robot boss annoying the hell out of me. Legit the only thing I had to change was: Don't Dodge, Block.

Fight suddenly became easier, I swear too many games have coded me to dodge than block -_-

AussieCracker

I need someone to screenshot that part so badly xD

Won't be able to myself for a while

AussieCracker

I flash my lights in areas I know drivers speed.

But there are no police further ahead.

AussieCracker

<,< this reminded me of my bed arrangements for my last Gravship settlement . . . Communal nightmare x,x . . . I kinda wish gravships had sleeping pods like those Japanese pods

AussieCracker

Ngl, when I saw the hat, I immediately heard "caaaaaaarrl" and craved hands

AussieCracker

Clearly paid actors, you can even see the guy in the background waving upsidedown

AussieCracker

Pro-mechanites vs Pro-dune era imperials

AussieCracker

For some reason, I think it'd be funny if the mod totally let's you have a lower-temperatee tolerance, but also stacks you can't tolerate warmer areas as much anymore xD

AussieCracker

You can see through smoke, it's just dependent.

Smoke isn't 100% opaque, but rather semi-transparent, so it's really just a bunch of smoke effects stacked on top that block vision.

You can totally see through that smoke at times, which is 1,000 times better without thermals.

AussieCracker

It's a 50/50 case.

If you can manage the gun, thermals will always be a buff, you can spot even a pinky poking out like it was a lit up Christmas tree

But if the gun isn't easy to control, or you need the bullets, or you need a suppressor, then I'd say thermals become secondary or its own build.

Currently thermals have no proper counter, and smoke grenades don't completely block thermals, they act more like a gradient, like layers of 10% opaque effects stacked onto each other, until it blocks vision 100%; If the gradient doesn't hit 100% or if it's the edge of the smoke, you can absolutely see someone through smoke.

But if you don't have thermals, you can't see through smoke obviously as easy.

AussieCracker

Learning from BF2042, I've learned that attackers have an inherent advantage.

Exceptions usually stem from when either: The defenders are able to Turtle choke points, and don't have flanks

And Attackers lack angles to shoot into points, so they can't put pressure on.

As of BF6, I've also learned this version takes advantage of vehicle survival; If a stage has less vehicles than at the start, or more, the attacker/defenders can have varying quantity of vehicles if the drivers manage to preserve them and not die. It's pretty a devastating effect

AussieCracker

Pilots have always and forever been OP in Sky scraper maps, and this fact is not necessarily a bad detail. It's a ever present fact that they can take cover.

However when that game sense applied to maps beyond, then you got imbalance for different reasons

AussieCracker

This 😂

Crazy how people forget players aren't always incompetent, and MAA is as easily killed by 1 disgruntled player, a C4, and a quick transport heli ride.

And that number can reach 32 angry infantry, but not 32 Pilots.