u/Basil-Bytes
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5points
Our player taking a rest in our climbing roguelike Mountkin (self.indiegames) [Video]
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23points
A little resting animation I made for our game Mountkin (v.redd.it) [Original Content Showcase]
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17points
Made a little resting idle for our game ,,Mountkin" (v.redd.it) [Sharing]
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5points
Destroy my climbing roguelike (v.redd.it) [Alpha]
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18points
The most important rule in game art (v.redd.it) [3D]
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1points
So much AI slop it crashed Steam (self.Steam) [Error / Bug]
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1points
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Our game's art after 1 week vs 1.5 years of development (v.redd.it) [Critique Wanted]
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Basil-Bytes
Basil-Bytes
It starts when the player goes inside the water to heal :)
Basil-Bytes
For more context about our game, here's a a link to our Steam page: https://store.steampowered.com/app/4708010/Mountkin/
Basil-Bytes
We have 3 biomes the further up you go (in the video here we only show the 1st one). Each biome has a "heart" halfway through, and you can decide to give up some of your nectar (our in-run currency) to heal it to the next stage (each biome has 3 stages). Healing a biome to the next stage makes it visually more alive, unlocks new boosts, obstacles, platforms and enemies that can spawn on climbing routes and also gives you points you can use to permanently upgrade your character :)
Basil-Bytes
You're doing what now?
Basil-Bytes
Nice, thank you!
Basil-Bytes
Ah good call. And thanks!
Basil-Bytes
Nicee, glad you like it :)
Basil-Bytes
Awesome, thank you! And yeah Jusant and Hades were our main inspirations :)
Basil-Bytes
Hehe thank you :))
Basil-Bytes
Hell yeah, can't wait!
Basil-Bytes
nicee thank you so much :)) if you want, you can join our Discord for updates (linked in our profile)
A is by far more interesting, just the pool part could look a bit more energetic. Maybe more moving parts and a lomger fire trail? Also the logo could use more work