u/Basil-Bytes

428 post karma · 353 comment karma · joined 15d ago

  1. 4points

    Made a little resting animation for our climbing roguelike "Mountkin", what do you think? (v.redd.it)

    2 comments · source

  2. 3points

    Made a little resting animation for our climbing roguelike "Mountkin", what do you think? (v.redd.it) [Video]

    3 comments · source

  3. 5points

    Our player taking a rest in our climbing roguelike Mountkin (self.indiegames) [Video]

    1 comments

  4. 23points

    A little resting animation I made for our game Mountkin (v.redd.it) [Original Content Showcase]

    0 comments · source

  5. 17points

    Made a little resting idle for our game ,,Mountkin" (v.redd.it) [Sharing]

    1 comments · source

  6. 5points

    Destroy my climbing roguelike (v.redd.it) [Alpha]

    3 comments · source

  7. 18points

    The most important rule in game art (v.redd.it) [3D]

    1 comments · source

  8. 1points

    So much AI slop it crashed Steam (self.Steam) [Error / Bug]

    2 comments

  9. 21points

    We're making a vertical platformer where you ascend an ever-changing mountain, and we just released our Steam page :) (v.redd.it)

    0 comments · source

  10. 19points

    We're making a climbing roguelike where you restore a dying mountain's nature and we just released our Steam page! (v.redd.it)

    3 comments · source

  11. 1points

    Hope this isn't too off topic, but we're working on a game inspired by bouldering and thought this community might appreciate it :) (v.redd.it) [Outdoor]

    0 comments · source

  12. 5points

    Our game's art after 1 week vs 1.5 years of development (v.redd.it) [Critique Wanted]

    0 comments · source

  13. 20points

    1 week vs 1.5 years of development on our climbing roguelike! (v.redd.it)

    0 comments · source

Basil-Bytes

A is by far more interesting, just the pool part could look a bit more energetic. Maybe more moving parts and a lomger fire trail? Also the logo could use more work

Basil-Bytes

It starts when the player goes inside the water to heal :)

Basil-Bytes

For more context about our game, here's a a link to our Steam page: https://store.steampowered.com/app/4708010/Mountkin/

Basil-Bytes

We have 3 biomes the further up you go (in the video here we only show the 1st one). Each biome has a "heart" halfway through, and you can decide to give up some of your nectar (our in-run currency) to heal it to the next stage (each biome has 3 stages). Healing a biome to the next stage makes it visually more alive, unlocks new boosts, obstacles, platforms and enemies that can spawn on climbing routes and also gives you points you can use to permanently upgrade your character :)

Basil-Bytes

You're doing what now?

Basil-Bytes

Nice, thank you!

Basil-Bytes

Ah good call. And thanks!

Basil-Bytes

Nicee, glad you like it :)

Basil-Bytes

Awesome, thank you! And yeah Jusant and Hades were our main inspirations :)

Basil-Bytes

Hehe thank you :))

Basil-Bytes

Hell yeah, can't wait!

Basil-Bytes

nicee thank you so much :)) if you want, you can join our Discord for updates (linked in our profile)