u/ByteHyve

567 post karma · 555 comment karma · joined Mar 2023

  1. 9points

    Wanted to share the new trailer for my retro FPS horror :) (v.redd.it) [Game]

    4 comments · source

  2. 6points

    Dynamic environments as cover for NPCs - Detailed breakdown (Link in comments!) (i.redd.it) [Unity]

    7 comments · source

  3. 300points

    Added a hip-fire aim indicator for my N64-style shooter, should I keep it? (v.redd.it) [Question]

    67 comments · source

  4. 9points

    Spherical Voxel-Based Planets (self.Unity3D) [Resources/Tutorial]

    2 comments

  5. 59points

    I linked external software to my game, this can be fun (v.redd.it) [Show-Off]

    25 comments · source

  6. 63points

    Hey guys! I made a blog post explaining portals, and some of its unique use cases. A link is in the comments if you are interested. (i.redd.it) [Resources/Tutorial]

    7 comments · source

  7. 80points

    I've been working on a new trailer for my upcoming game. Any feedback is highly appreciated! (v.redd.it) [Question]

    34 comments · source

  8. 162points

    Added this trippy glitch effect to my game :D (v.redd.it) [Show-Off]

    17 comments · source

  9. 32points

    Looping circuits :D (v.redd.it)

    5 comments · source

  10. 71points

    Complete procedural race track generator! (v.redd.it)

    11 comments · source

  11. 12points

    Fully procedural race track generator (v.redd.it) [Show-Off]

    6 comments · source

  12. 8points

    Procedurally use dynamic environments as cover for NPCs - explained (Link in comments!) (old.reddit.com) [Resources/Tutorial]

    1 comments · source

  13. 1points

    Procedurally use dynamic environments as cover for NPCs (self.gamedev)

    0 comments

  14. 211points

    Making games is fun (i.redd.it) [Show-Off]

    15 comments · source

  15. 4points

    How are your horror game coming along for Halloween? (self.GameDevelopment) [Question]

    6 comments

  16. 6points

    Joining the Unity discussion for a moment (self.GameDevelopment) [Discussion]

    33 comments

  17. 71points

    GoldenEye 007-style aiming explained (link in comments!) (v.redd.it) [Resources/Tutorial]

    5 comments · source

  18. 11points

    (90s retro) GoldenEye 007 style aiming (explained) (self.GameDevelopment) [Tutorial]

    0 comments

  19. 6points

    GoldenEye 007 - Auto-lock hip-fire aiming (explained) (self.gamedev) [Tutorial]

    0 comments

  20. 5points

    [ Removed by Reddit ] (self.synthdiy) [standalone]

    8 comments

  21. 10points

    DIY Wavetable Synthesis Sequencer (self.synthdiy) [standalone]

    29 comments

  22. 7points

    DIY Wavetable Synthesis Sequencer (self.DIY) [help]

    0 comments

  23. 3points

    DIY Wavetable Synthesis Sequencer (self.synthesizers)

    10 comments

  24. 32points

    Spherical Voxel-Based Planets (self.proceduralgeneration)

    19 comments

  25. 10points

    Spherical Voxel-Based Planets (self.VOXEL)

    0 comments