u/ByteHyve
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9points
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6points
Dynamic environments as cover for NPCs - Detailed breakdown (Link in comments!) (i.redd.it) [Unity]
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300points
Added a hip-fire aim indicator for my N64-style shooter, should I keep it? (v.redd.it) [Question]
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9points
Spherical Voxel-Based Planets (self.Unity3D) [Resources/Tutorial]
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59points
I linked external software to my game, this can be fun (v.redd.it) [Show-Off]
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63points
Hey guys! I made a blog post explaining portals, and some of its unique use cases. A link is in the comments if you are interested. (i.redd.it) [Resources/Tutorial]
- 80points
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162points
Added this trippy glitch effect to my game :D (v.redd.it) [Show-Off]
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32points
Looping circuits :D (v.redd.it)
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71points
Complete procedural race track generator! (v.redd.it)
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12points
Fully procedural race track generator (v.redd.it) [Show-Off]
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8points
Procedurally use dynamic environments as cover for NPCs - explained (Link in comments!) (old.reddit.com) [Resources/Tutorial]
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1points
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211points
Making games is fun (i.redd.it) [Show-Off]
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4points
How are your horror game coming along for Halloween? (self.GameDevelopment) [Question]
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6points
Joining the Unity discussion for a moment (self.GameDevelopment) [Discussion]
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71points
GoldenEye 007-style aiming explained (link in comments!) (v.redd.it) [Resources/Tutorial]
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11points
(90s retro) GoldenEye 007 style aiming (explained) (self.GameDevelopment) [Tutorial]
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6points
GoldenEye 007 - Auto-lock hip-fire aiming (explained) (self.gamedev) [Tutorial]
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5points
[ Removed by Reddit ] (self.synthdiy) [standalone]
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10points
DIY Wavetable Synthesis Sequencer (self.synthdiy) [standalone]
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7points
DIY Wavetable Synthesis Sequencer (self.DIY) [help]
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3points
DIY Wavetable Synthesis Sequencer (self.synthesizers)
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32points
Spherical Voxel-Based Planets (self.proceduralgeneration)
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10points
Spherical Voxel-Based Planets (self.VOXEL)