u/CarbuncleTamer
CarbuncleTamer
CarbuncleTamer
Haven't seen that shader before, where's it from?
CarbuncleTamer
Can stock Zaku II even perceive the Phenex? If I'm not mistaken it's speed is leagues beyond the sensor units on a suit that old.
CarbuncleTamer
Gaming merchant has a video on YouTube on how to get cores with just a Ferro and some spare ammo, low cost investment but takes time. Since you get the BPs from the harvester puzzle a queen takedown isn't necessary for cores, just shredding the leg armor off will net you some.
CarbuncleTamer
Are you safe inside the Matriarch where the core is? I've thought about using a snap hook to get inside
CarbuncleTamer
With different combinations to reach certain pitches, not sure why they couldn't just keep it the same as the contests to earn the songs but I'm not gonna memorize the song while trying to hit five buttons for one note.
CarbuncleTamer
It's funnier when you have a lure grenade and send the sometimes Bastion into the hole for you and hear panic or the two hornets that love to patrol the area.
CarbuncleTamer
I've always had the best results with FAZZ or Jesta Cannon. Hitting the head is tricky but can be done. The Double Zeta probably does more damage now with its missiles but I haven't tested it.
CarbuncleTamer
Is that the newest shop one?
CarbuncleTamer
I sorely wish we could detonate trigger nades while downed would set up some hysterical moments
CarbuncleTamer
It's damaged related, so solo taking down one with two wolf packs during a 2x map should net two stars cause the total damage done. So you only need two but you have to do all the damage or majority of the damage while solo. Teams count damage done as a whole so trials are easier with a squad for survival and speed.
The trials are weird since you can optimize taking out arc without having to do full damage depending on the arc like wasps and such since taking out the rotors causes them to crash and burn killing themselves but you only get points for the damage done to the rotors. You can accidentally do the same to Rocketeers if the wolf pack decides to just nuke two rotors and cause them to crash but it's rare that it happens.
CarbuncleTamer
You just saved countless controllers from rage lol ty!
CarbuncleTamer
As a console player I can say it's a disadvantage to some extent. I'm not sure if the game has an aim correction or if the reticle doesn't play nice with a stick, but the cross hair loves to get jammed up on obstacles when trying to shoot or hyper extending from one target to another. I don't know how it is on PC but trying to shoot from cover often leaves half my shots in the cover as the reticle randomly snaps between it and the target
CarbuncleTamer
That's a very strong list of buffs I'll have to give it a run sometime.
CarbuncleTamer
What were the buffs to it? I was trying the Guncannon 2 buffs and having a blast but my ally was going on a killing spree with the striker.
CarbuncleTamer
Hammon is very disappointed when you miss a support fire. I can't understand anything she says but her maniacal laughter when you get a kill streak is great.
CarbuncleTamer
Someone smarter can correct me if I'm wrong but wouldn't a Division style gameplay work harmoniously for this game? PvP active zones in the looting areas that contain medium - high loot but leave general areas where larger arc and arc patrols are more dense PvE only? At least make Spawn in zones defended so someone spawning in late doesn't get melted a minute into the match.
Extracting loot could also be varied this way much like the DZ in division, grey and green tier loot (maybe even blue) can be extracted via elevator and raider hatch but high tier loot has to be extracted within a PvP area maybe via Mail shoot or something.
Big ARC like Queen and Matriarch are PvE only boss raids that you load into specifically and the loot is given to players after a successful kill dependant on RNG and Damage contribution so people looking for a free ride get less but can't just immediately kill off the other players and take the winnings.
I know some of this cuts into the PvP aspect of the game and kills off some tension, but it seems on paper like a good fit.
I would say for the gear progression maybe tie it into the skill progression and rework the whole damn skill tree to play with how certain gear setups work. Conditioning can be skilled around heavy shield users while mobility plays into light shields, tie in medium shields into both (or create a new tree) and keep red tree to loot specific skills.
It's an idea but I'm not a developer but on paper this seems like a good compromise to both parties. PvP still has its role as everyone needs the higher end loot for endgame while PvE players still have access to bigger arc raids and loot.
CarbuncleTamer
YEP
CarbuncleTamer
Very welcome, can't wait for more.
CarbuncleTamer
Of course, I just really like the Torpedo set. It works on color one for medic or run color 2/3 for a Mandalorian look of honorable fighter.
CarbuncleTamer
We also have to take into account the difference in damage from guns too. Light guns are going to have a hell of a time chewing through a heavy shield knocking something like the stitcher down from 11dmg per shot to around 5-6 depending on rounding. It won't affect the medium and heavy guns as much but light guns take a significant hit imo.
CarbuncleTamer
Personally I would say the Torpedo set is a decent rescuer outfit. Main color is white with a bit of orange.
CarbuncleTamer
Very nice first post 😈
CarbuncleTamer
Voodoo Lady
CarbuncleTamer
Had my first PvP in solos today after many raids, actually caught me by surprise. Sadly for the other guy I had a lure grenade on me and I knew that a Bastion was around the corner, I let the bots do the work for me. Surprisingly or not, guy was wearing this exact setup.
Some "BE NOT AFRAID" vibes, love it