u/CatlikeCoding

5,906 post karma · 1,330 comment karma · joined May 2014

  1. 11points

    Hex Map 5.7 - Set Terrain Type Burst Job (catlikecoding.com) [Resources/Tutorial]

    1 comments · source

  2. 33points

    Curled Noise - Procedural GPU Patterns (catlikecoding.com) [free tutorial]

    4 comments · source

  3. 32points

    Custom SRP 7.3 - Raster Shadow Passes (catlikecoding.com) [Resources/Tutorial]

    6 comments · source

  4. 2points

    Tiling Noise - Procedural GPU Patterns (catlikecoding.com) [free tutorial]

    0 comments · source

  5. 8points

    Hex Map 5.6 - Create Climate Burst Job (catlikecoding.com) [Resources/Tutorial]

    1 comments · source

  6. 3points

    Value Noise Derivatives - Procedural GPU Patterns (catlikecoding.com) [free tutorial]

    0 comments · source

  7. 33points

    Custom SRP 7.2 - Separate Shadow Passes (catlikecoding.com) [Resources/Tutorial]

    0 comments · source

  8. 6points

    Procedural GPU Patterns 07: Value Noise (catlikecoding.com) [free tutorial]

    0 comments · source

  9. 16points

    Hex Map 5.5.0: The First Burst Job (catlikecoding.com) [Resources/Tutorial]

    0 comments · source

  10. 2points

    Animating Octaves (catlikecoding.com) [free tutorial]

    0 comments · source

  11. 22points

    Custom SRP 7.1: Splitting Shadow Code (catlikecoding.com) [Resources/Tutorial]

    0 comments · source

  12. 9points

    Procedural GPU Patterns 05: Shader Library (catlikecoding.com) [free tutorial]

    1 comments · source

  13. 3points

    Hex Map 5.4: New Map Generator (self.Unity3D) [Resources/Tutorial]

    1 comments

  14. 5points

    Procedural GPU Patterns 04: Hashing (self.godot) [free tutorial]

    4 comments

  15. 25points

    Custom SRP 7.0: Unity 6.5 (self.Unity3D) [Resources/Tutorial]

    3 comments

CatlikeCoding

You're welcome!

CatlikeCoding

Cheers!

CatlikeCoding

Have fun!

CatlikeCoding

Cheers! I hope that I can keep going!

CatlikeCoding

You're welcome. Cheers!

CatlikeCoding

Cheers!

CatlikeCoding

You're welcome!

CatlikeCoding

Yea, Unity's versioning is basically GENERATION.MAJOR.MINOR. So the expected backwards compatibility of a point release really only applies to the second point, not the first. Expect G.Ma releases to break stuff. And even then, sometimes G.Ma.Mi releases also break stuff... on LTS releases...

CatlikeCoding

All right, I added some animations!

CatlikeCoding

Cheers!