u/CatlikeCoding
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11points
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33points
Curled Noise - Procedural GPU Patterns (catlikecoding.com) [free tutorial]
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32points
Custom SRP 7.3 - Raster Shadow Passes (catlikecoding.com) [Resources/Tutorial]
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2points
Tiling Noise - Procedural GPU Patterns (catlikecoding.com) [free tutorial]
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8points
Hex Map 5.6 - Create Climate Burst Job (catlikecoding.com) [Resources/Tutorial]
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3points
Value Noise Derivatives - Procedural GPU Patterns (catlikecoding.com) [free tutorial]
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33points
Custom SRP 7.2 - Separate Shadow Passes (catlikecoding.com) [Resources/Tutorial]
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6points
Procedural GPU Patterns 07: Value Noise (catlikecoding.com) [free tutorial]
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16points
Hex Map 5.5.0: The First Burst Job (catlikecoding.com) [Resources/Tutorial]
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2points
Animating Octaves (catlikecoding.com) [free tutorial]
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22points
Custom SRP 7.1: Splitting Shadow Code (catlikecoding.com) [Resources/Tutorial]
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9points
Procedural GPU Patterns 05: Shader Library (catlikecoding.com) [free tutorial]
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3points
Hex Map 5.4: New Map Generator (self.Unity3D) [Resources/Tutorial]
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5points
Procedural GPU Patterns 04: Hashing (self.godot) [free tutorial]
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25points
Custom SRP 7.0: Unity 6.5 (self.Unity3D) [Resources/Tutorial]
CatlikeCoding
CatlikeCoding
Cheers!
CatlikeCoding
Have fun!
CatlikeCoding
Cheers! I hope that I can keep going!
CatlikeCoding
You're welcome. Cheers!
CatlikeCoding
Cheers!
CatlikeCoding
You're welcome!
CatlikeCoding
Yea, Unity's versioning is basically GENERATION.MAJOR.MINOR. So the expected backwards compatibility of a point release really only applies to the second point, not the first. Expect G.Ma releases to break stuff. And even then, sometimes G.Ma.Mi releases also break stuff... on LTS releases...
CatlikeCoding
All right, I added some animations!
CatlikeCoding
Cheers!
You're welcome!