u/Consistent-Proposal9

3 post karma · 50 comment karma · joined Apr 2021

Consistent-Proposal9

They released the source code for Blitzkrieg and Blitzkrieg 2. https://github.com/nival/Blitzkrieg. But you need some commercial libraries to compile.

Consistent-Proposal9

FM24 is the best. I ended up creating my own leagues with the editor. Here are some ideas: * Every team gets the same tv money * Switch the prize money. The champion gets the lowest money, the worst team gets the most. * Create a league with all your favorite teams ( not possible in fm 26 anymore ) * Create a league system where each team has a U21-Team in the second league. * Manage more than 1 team in the league * Play the first team and the u-21 team

Consistent-Proposal9

You collect all possible actions, weight them, and then select one using weighted randomness. Technically, the AI ​​is easy to develop; balancing its values ​​is much more difficult. If you develop a separate AI for each faction, something is wrong with your architecture.

Consistent-Proposal9

The main element is political orientation. Every party, pop-unit, province, and interest group has a dynamic orientation. Events, actions, and modifiers change this orientation. Changes are not implemented directly but evolve gradually (similar to societal values ​​in EU5). The distance between ideologies determines who votes for which party, how closely a person feels aligned with a party, and who approves or rejects which legislative changes.

Consistent-Proposal9

Its only about the scale. I create a Grand-Strategy game about the Weimarer Republic. Less province count, less events, less parameters, less systems. Technically its relatively simple, i created a simple working map in a day. Because of the setting, there are a lot photos in public domain to use.

Consistent-Proposal9

What Engine do you use?

Consistent-Proposal9

Cool, I'm looking forward to play it tomorrow.

There are far too few political strategy games.

I'm developing a very similar game myself. It's set in the Weimar Republic, and you take control of one of the political parties and try to save democracy or introduce communism.

Unfortunately, I still have a long way to go.

Consistent-Proposal9

You're on the right track.

Separate the classes even further according to their purpose (mouse and keyboard shouldn't be in the window class).

A bus or event system would decouple the classes better.

The renderer structure is very good so far.

What you need is a clear plan for how a game should use the engine. Does the game inherit from the application class, or how does the application interact with the engine? The easiest way is always to develop a small game (e.g., Pong) in parallel with the engine and separate the application-related aspects from the engine.

Consistent-Proposal9

I always found Hero of Allacrost to be a very exciting project. Later, I also liked Valyria Tear (which also ultimately failed). I even considered reviving Valyria Tear myself.

However, when starting an open-source game project, I believe that you can only realistically develop a larger project if you can also monetize it. The GPL makes this quite difficult (https://partner.steamgames.com/doc/sdk/uploading/distributing_opensource).

I think this will be, and must be, the future if we want to keep open-source games relevant and enable the development of larger, more ambitious titles.

Consistent-Proposal9

StarRuler 2 :-)

Consistent-Proposal9

Same here... Suno is really a wonderful idea to bring ideas from the past to life.

Consistent-Proposal9
Consistent-Proposal9

Wishlisted. Looks great! 🤩

Consistent-Proposal9

I really love this option, i want to play as "realistic" as possible and this option forces you to use your scouts and to look on statistics than on attributes.

Lately I've even started watching a player's games to get an idea of ​​how he behaves on the field.

Consistent-Proposal9

Sigur Ros

Consistent-Proposal9

Get Steam and search for the following publishers:

  • Matrix Games
  • Wargame Design Studio
  • Avalon Digital
  • Lock n Load Publishing
Consistent-Proposal9

Have a look at O3DE... this code looks more like this than Unreal.

Consistent-Proposal9

The code looks alot like O3DE... but without the horrible QT-dependency. Nice 😄

Consistent-Proposal9

There is xconq, Battle for wesnoth or, what i recommend, LGeneral. Its a panzer general clone ( the really old ones ) and have a ww1 mod. So it has everything you need to start with.

Consistent-Proposal9

Wow... in my opinion this is very impressive! 😳

Consistent-Proposal9

Looks very interesting :-)

Consistent-Proposal9

Cool 😀

Consistent-Proposal9

Good work! what programming language or engine did you use?