u/Critical-Explorer179
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11points
Critical-Explorer179
Critical-Explorer179
Thanks
Critical-Explorer179
Does increasing the number of moe layers on gpu make pp faster? In my case it does (completely different system though).
Critical-Explorer179
I run unsloth’s Q3_K_XL now on 12GB VRAM (4070 Ti) + 64 GB RAM (DDR5) at 20t/s on empty context. Prefill is slow though. The more expers I push to the GPU the faster the prefill speed, but at the cost of smaller context. Max context I can get is around 120k with one expert on GPU.
Critical-Explorer179
It's still an issue in the public release version.
Critical-Explorer179
Is it the same hardware? I have M1 Max 24 GPU core version (not the 32 core version) with 32GB RAM and I get 12-15 t/s in MTPLX with "Qwen 3.6 27B Optimized Speed FP16" (cca 17 GB on disk).
Around 7-8t/s in LM Studio with GGUF Qwen 27B Q4_K_M Unsloth MTP with MTP enabled, around 8.4 t/s with MTP disabled. Don't know why. (Prefill is also much faster - 70 vs 90 t/s, but MTP slowing prefill is expected I've read.)
Critical-Explorer179
Steam Deck with latest SteamOS, latest Battle.net (added as an external game), using Proton 10 does launch to Battle.net, but hitting Play does not launch, or shows the FindNextFileNameW error.
With Proton Hotfix it launched right away. Performance seems to be OK, tried it for just 2 minutes.
Critical-Explorer179
You are comparing m4 max vs m1 max. They are comparing m4 pro vs m1 max. Big difference.
Critical-Explorer179
I'm not them, but look at the difference. The code you linked adds add_theme_support( 'editor-style' ); (editor-style, singular, without S at the end), whereas most of the Wordpress code looks for "editor-styles" support. I don't know if that's intentional.
Also see this: https://developer.wordpress.org/block-editor/how-to-guides/themes/theme-support/#editor-styles
Critical-Explorer179
Try holding it in a claw grip, just gently move it with the tips of your fingers. Then put it in a drawer and get an Apple Trackpad, if you can.
Critical-Explorer179
Last time I used Haskell I loved the fact that it’s lazy. I just used the bang where I knew it would make problems (via carrying around a lot of thunks needlessly just to compute the length of a list for example).
Critical-Explorer179
It also clutters apfs snapshots on mac and makes next backup longer. (Apfs snapshots are created automatically because of said backup.) Each rewrite of those files will be included in the next backup, possibly taking backup space for weeks before they are thrown away by retention cleanup.
Critical-Explorer179
Did you guys try Crystal? I don't see how AOT-compiled Ruby by Matz would perform differently in the end than Crystal, which is already stable (and even before that it was usable in production for many years). It would be made by Matz, of course, that's big, but otherwise?
Critical-Explorer179
Ehm. The whole Windows XP ran fine on a machine with 64 MB of RAM. 128 MB was better so you can actually do stuff with apps. Your argument is invalid.
Critical-Explorer179
I did similar source-to-source translation, syntax-to-syntax. I thought I'll just do step-by-step refactoring sessions to translate all idioms next. It didn't work out. I should've just translated the code to the target idioms directly, skipping the syntax-to-syntax translation. Yes, I got "working" code sooner this way. But the "refactoring" to get it to BE in the target language wasn't easier because of that, I think quite the opposite.
Critical-Explorer179
By "call sites might be broken" I meant that because the unsafe block is unsafe in itself, Rust assumes that you uphold all the rules yourself. Which means when the data you provide coming out of the unsafe block are used on the call site, the call site assumes something which may not be true when the unsafe block is removed in the future, which means the call site has to be refactored too. That explodes the number of lines.
Ad do you realize - yes, I realize that. I know it is an improvement. I just don't like those 1:1 code translations, ignoring the idioms of the target language.
Critical-Explorer179
No. That's 10000 occurrences of the word "unsafe" in the code. One occurrence does not mean one line. Also, all call sites might be broken.
Critical-Explorer179
The next thing I can think of is inverse ghosting from the monitor panel. But I don’t think Apple uses any overdrive (or just very little).
Can you record it and upload it somewhere?
Critical-Explorer179
Do you use MetalFX upscaling? And on windows, do you use DLSS? Does it happen in other games too?
Critical-Explorer179
For things like screen resolution, tile data, etc. - in other words, global stuff that exist just once, Bevy calls them "resources". See here https://bevy.org/learn/quick-start/getting-started/resources/
Each system can get the resource from the ECS world and doesn't have to define them in some other globally available variable.
Critical-Explorer179
I'll check seasonal if it's the same, but I don't have any high level character there yet. I think the vendor has the same stuff on eternal as on the seasonal though.
Critical-Explorer179
I know I can skip it, I just wanted to confirm it's indeed a bug. It's also weird that the vendor still sells incense, and just one at that. Why they didn't also remove it? Weird. The whole tab should be gone.
Critical-Explorer179
I'm 62, it's an old eternal character.
Critical-Explorer179
The vendor literally next to the old man (Kowara) has only two elixirs: Elixir of Iron Barbs and Elixir of Antivenin. Edit: Note that I don't have Lord of Hatred, I don't know if the pool of items for vendors is different if you have the expansion.
Ninfer? (Don’t know, just throwing it out here.)