u/FIASCK0

1,144 post karma · 136 comment karma · joined Apr 2026 · moderator

  1. 11points

    What are your best practices to make reverse engineering harder in Unity games? (self.Unity3D) [Question]

    56 comments

  2. 5points

    What are your best practices to make reverse engineering harder in Unity games? (self.unity) [Question]

    27 comments

  3. 260points

    Maybe I’m the next Archangel of Wisdom (i.redd.it) [Discussion]

    11 comments · source

  4. 0points

    Maybe I’m the next Archangel of Wisdom (i.redd.it)

    2 comments · source

  5. 55points

    Maybe I’m the next Archangel of Wisdom (i.redd.it) [Art | Fan Creations]

    3 comments · source

  6. 1points

    Welcome to r/GoblukOnSteam! (self.GoblukOnSteam)

    0 comments

FIASCK0

Good point

FIASCK0

Excuse me? I think it’s a valid question and that following good practices is important, especially nowadays. I know very well that nothing is 100% secure. I’m simply curious to see what other developers are doing.
I don’t think my code or anyone else’s code is necessarily worthless, and I believe that making reverse engineering harder for less experienced people can already be worthwhile.

That being said, I agree with everyone here that with the right tools and knowledge, there’s not much stopping someone from reverse engineering a game, unless you keep the sensitive logic on a server.

FIASCK0

Some stuff during compilation remove comments like IL2CPP if am not wrong

FIASCK0

Nice enjoy !!

FIASCK0

What

FIASCK0

Dont kill THE dragon

FIASCK0

Ahaha true

FIASCK0

Thx my lord

FIASCK0

TD

FIASCK0

No, sorry ordered it through a local library

FIASCK0

Oh thx my lord !!

FIASCK0

Yeah !!

FIASCK0

Yeah, the Book of Cain is really cool, but they all have that handwritten style and some really beautiful illustrations!

FIASCK0

Nice ! Now do the duplicate glitch

FIASCK0

Nice !

FIASCK0

Nice !!!

FIASCK0

Nice !

FIASCK0

Hi I just want to know How you see this ? Not on Xbox yet right ?

FIASCK0

Merge and blade !