u/Gaebabi

107 post karma · 58 comment karma · joined May 2023 · moderator

  1. 21points

    Unity3D + Floating Combat UI with React Layer (v.redd.it) [Show-Off]

    6 comments · source

  2. 1points

    a small app to switch between Codex accounts without logging in every time (reddit.com)

    0 comments · source

  3. 8points

    a small app to switch between Codex accounts without logging in every time (old.reddit.com) [Showcase]

    10 comments · source

  4. 1points

    I built Codex Switch to switch accounts and automatically resume unfinished work

    0 comments · source

  5. 1points

    I built Codex Switch to switch accounts and automatically resume unfinished work (self.codex) [Showcase]

    10 comments

  6. 1points

    Recent mobile defense game built with ReLayer. (reddit.com) [Demo/Alpha Showcase]

    0 comments · source

  7. 5points

    Turn-based JRPG game template. What would you add? (v.redd.it) [Demo | Project | Workflow]

    4 comments · source

Gaebabi

Thanks! I can tweak the design as I build and easily adapt layouts to different screen sizes. React’s reusable components and libraries for things like social login help too. I’m using React, Vite, and TypeScript connected to Unity through my framework.

Gaebabi

Good call on the stress test! Unity projects the world anchors each frame using the current viewport. React just provides cached glyphs, and hits reuse a 128-slot pool. Here’s the 30-second run.

Unity 2022.3, native x86 Android emulator

https://reddit.com/link/19rsz2qx6qnb8/video/rq8jm9odpayh1/player

Gaebabi

For health bars, I'd separate world-position tracking from content updates. I'm the developer of ReLayer; its floating UI sample draws React-authored snapshots while Unity tracks their positions with the current camera. Health changes still cross an async bridge, so smooth tracking and fresh values need separate checks.

Gaebabi

Each account is checked separately, and refreshed tokens are saved back to the encrypted vault, even when another account is active. I also tested transferring auth to another device, and it worked.

Gaebabi

Thanks! That's exactly what I was going for. Hope you find it useful! 😄

Gaebabi

Thanks for sharing! Looks pretty cool, I'll definitely check it out. I'm aiming for something a bit more lightweight, but there's probably a lot I can learn from it.

Gaebabi

Got a link? I'm really just looking for a simple usage gauge, but I'm curious what makes that one better!

Gaebabi

Yep, that’s how I’ve been using it too!

The main annoyance I wanted to solve was having to log in through the browser every time, especially when 2FA kicks in.

It keeps the authentication tokens refreshed so you can switch accounts instantly without logging in again.

Also, since the expiration dates and reset coupons are displayed across multiple accounts, it helps you use the budget more strategically.

Gaebabi

Just to clarify, there's no automatic switching. You have to manually switch accounts yourself.

The tool just refreshes saved login tokens and restores your previous chats when you switch back, so you can pick up where you left off.

I'm not sharing accounts or trying to bypass any limits. I'm just using what I've paid for on each account.

That said, I appreciate you bringing up the ToS. I'll definitely be more mindful of that going forward. Thanks!

Gaebabi

Thank you, I'll try it with your prompt.

Gaebabi

Oh, I'm not a Linux user, but I'll invest more tokens for you soon.

Thank you for your feedback!

Gaebabi

Oh, I really like it.
What is the goal of the game?

Gaebabi

Thank you, I was looking for works to reference, and these are great examples.

Gaebabi

Thanks for the clear feedback!

Gaebabi

Wow. How did you do that! did you made with pure prompt, and Claude generated html only? any Skills?

Gaebabi

Wow, is this 3D?

Gaebabi

Yeah, I like that idea a lot. I’ve already felt that the tech tree looks a bit too small on a phone, and making it something the player can actually explore sounds much better than trying to fit everything on one screen. I’ll definitely experiment with that!

Gaebabi

I agree. Your comment made me realize there are still a lot of small details I need to tighten up. The typography especially needs more consistency, and I should settle on fonts that fit the UI better. Really useful feedback, thanks!