u/GlasgowScienceMan
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277points
GlasgowScienceMan
GlasgowScienceMan
Don't forget when he summons spectral zombies and the resistance guys are kind enough to kill the exploding one before you have any chance to move away from it. Thanks XCOM
GlasgowScienceMan
But where is the "Actually" though.
GlasgowScienceMan
Hugh Laurie should be Rincewind, for sure.
GlasgowScienceMan
He cared about the talking crab in Fort Joy
GlasgowScienceMan
Missions typically are ready to start before Bradford has even finished speaking.
GlasgowScienceMan
A Better Advent and A Better Barracks is worth a go, you don't get the crazy OP orange weapons of Grimy's to carry you.
GlasgowScienceMan
Why ADVENT don't just fit some guns to their dropships.
GlasgowScienceMan
Spark is the only one I have, it seemed appropriate :P
GlasgowScienceMan
It does, but I just prefer doing a bit of damage with Dirk Stab instead.
GlasgowScienceMan
The main thing is remembering they have to sidestep around full cover and won't just magically stand in the air like they do in XCOM 2. I lose so many shots from forgetting that
GlasgowScienceMan
My favourite repeater event so far is when I was attacking the Hunter's stronghold. In the final room I activated him by moving forwards with a Spark, and as soon as he popped up the Spark took an automatic overwatch shot from Hunter Protocol and executed him.
Dorfl has no time for your monologues.
GlasgowScienceMan
I gave it a go in a fluid comp when the Shieldbraker arrived, it still does a decent bit of damage if you do something like a ballad > dirk stab > finale, but you do have to move him forward once with the shieldbraker, so it's a lot of effort for not a great payoff.
Jester does still play nicely with Shieldbraker but I just have them swapping around between spot 2 and 3 instead.
GlasgowScienceMan
Worth adding that gold stacks up for more value than jade if you have an antiquarian.
GlasgowScienceMan
Starting with a Templar is a pretty big help, especially on Gatecrasher. Your only non-grenade source of truly guaranteed kills early on.
Well, Combat Protocol as well, but the Templar actually does respectable damage to meatbags.
GlasgowScienceMan
It comes down to the balance of aim/mobility/HP
High aim becomes either sniper, infantry, or gunner depending on their HP and mobility
High mobility becomes a scout or assault depending on their aim and HP
Medics and Engineers I tend to fill out with those who are kind of balanced across the board, and according to how many of each class I have already.
EDIT: Forgot about Rocketeers, they need decent aim and other stats matter less.
GlasgowScienceMan
I believe that each chosen has a 1-mission cooldown, so if you saw the Assassin on the last mission you did, you shouldn't see her again straight away.
I haven't paid attention and tested that myself though.
GlasgowScienceMan
Parry, with Invert as an honourable mention.
GlasgowScienceMan
It protects from death explosions - i.e. gatekeeper, sectopod, purifier.
Everything else is of less interest imo.
GlasgowScienceMan
I've been running her with Pierce, Puncture, Captivate, and Expose. Start in the 3rd position.
Edit: Trinkets are typically +DMG and Wilbur's Flag
GlasgowScienceMan
More like actively remembering things that aren't true. See: being convinced that Berserkers parry melee attacks.
GlasgowScienceMan
WHY CAN'T I USE [ITEM] TO PREVENT [ENORMOUS PROBLEM] DURING [POTENTIAL EVENT WITH SHIELDBRAKER]?
GlasgowScienceMan
He gets confused because gatekeepers do actually take the extra damage from bluescreen rounds/emp grenades, just like spectres and codices do while being unhackable.
GlasgowScienceMan
Fails to use Combat Protocol
Horrendous characters is a long-running joke in the souls community at large, not just the egg