u/Hyperaiser

1,076 post karma · 8,870 comment karma · joined Mar 2020

Hyperaiser

You are welcome. This is my idol: https://youtu.be/4TGr9EjtO8A?si=pAXfN1R608tTwyI1

Hyperaiser
Hyperaiser

Active Guard is very strong when you are gunner in an 1v1 gunfight, as long as you can observe and understand your opponent's animation and intention. You can block their firepower and shoot back. They can't shoot you, but you can shoot them.

But for a melee general like Gyan Kai, it still useful in many cases, but it is less effective overall.

First, as I said above, you are strongest in a 1v1 gunfight, because you can use active guard to block their stun and then you stun them back with your guns. But for Gyan Kai, this suit's ranged weapons are so horrible it makes me believe this is not a tool to kill but just to neutralize targets.

Second, the problem lays on Gyan Kai's playing style: it is a melee suit. That does mean in most cases, you must approach your opponent to deal damage. Guess what? You can't move using active guard. The more you use this skill, the less chance for you to approach deal huge damage. All other active guard users like Gustav Karl or Gundam G-First have their ranged weapons for bread-and-butter, so stop moving for few seconds are not big deal to them. Many Raids also use Active Guard effectively, but they also do not like to stand in middle of battlefield. for example, Prototype Z X1 or Doga Psycommu Test Type use active guard for gunfight and improve their firepower, they do not need to charge in just to make use of Active Guard. Other Raids like Wing EW, F90 MZ or Engage C also have Active Guard, but their use skill the skip animation after downswing so they can combo into Heavy Attack in time. This Active Guard now is their tool to help them deal more damage, not to help them tank.

Of course Active Guard actually helps you tank and buy time in a middle of chaotic battlefield. But it drains your thruster so fast and you are dead when you are out of thruster. There are decent chance some dude gonna lose their patience and downswing you so you can just take this sweat counter and reset thruster, but mostly against S- and above players, they just wait until you are out of thruster if you are surrounded.

Hyperaiser

put the joke aside, honestly I don't know what you are talking about

Hyperaiser

In case you understand moonrunes, this is the wisest MP Psycho guide I have ever known: https://youtu.be/o2qOMhA_vPo?si=8pgKDfB_KpA3moR6

Hyperaiser

Unfortunately I know no other part with that effect. This is unique.

Hyperaiser

it is covered actually. Not increase the beam damage, but beam ammo are supported.

Hyperaiser

Be aware that the meme is correct only in the cases your weapons are ballistic ones

Hyperaiser
Hyperaiser
Hyperaiser

Didn't know you can skip that downswing animation quickly like that. You teached me something.

Hyperaiser

I guess your wise words overwhelmed my mind so I made a wrong statement here. Perhaps 10% is the correct answer for damage output, not 11,11%. My apologize.

Hyperaiser

A year ago i realized some Limited Cusparts are actually more "must-have" than some meta suits. BB's banner schedule was so diabolical I lost Enhancer Beta and Ammo Kit.

Hyperaiser

Few days ago you said something about your recommended Gelgoog R build to me. You said something about "10% is 11,11% actually", yes?

Hyperaiser

I recommend you to test to space shuttle in Artic Base or Underground Base. Those things are neutral to all classes without any buffer for sure.

Hyperaiser

Let's take this example: Geara Doga Heavy Arms Type has Range Brune Gun, which has 2800 power at level 1.

In case Doga HA has 50 ranged strength, that Bruno gun deals: 2800 x 150% = 4200 white damage.

If Doga raises his ranged strength up to 65, that Bruno Gun deals: 2800 x 165% = 4620 white damage.

If Doga keeps 50 ranged strength and uses Ammo Enhancement Kit, you see that his ranged strength value stays at 50, but his output damage is improved by 10% more. Now, the actual damage from Bruno gun is: 2800 x 150% x 110% =~ 4620 white damage. Is this number familiar to you? Perhaps it is somewhere above.

In case you are bad at percentage of output damage, just think about it like: the [X]% output damage = [X] ranged strength + ([X]% x [your showed ranged strength number at the moment]) ranged strength.

I.E. your ranged strength value is 50, then 10% damage output is equal to [10 + (50 x 10%) = 15 ranged strength. If you push your showed ranged strength value up to 100, then 10% output damage is actually equal double ranged program lv.4, which is kinda broken.

(EDIT: I removed 11,11% part because it is inaccurate information. Sorry for my mistake.)

Hyperaiser

It is not necessary to derank. Just play alternative account with low rating for same clan is enough.

Hyperaiser

Because if he doesn't do that, a lot of other clans will. When everyone is abusing, nobody abusing anything.

Hyperaiser

Since I suggest that you can't read Japanese, I gonna tell you something which I learned from Kokura video where he explained how many GBO2 Clans fights their clanmatches:

For Clanmatch battle, you earn score from aftermatch results. There are three sources of score to count:

Source A: Team's score divided to 20.

Source B: If your team wins, your team earns 300 score.

Source B: Bonus from the opponent team's average rating. 300 score against A+ team, 400 against S- and 500 against S flat team.

For example, after a clanmatch if your team win with 30.000 score against S- opponent team, your clan then earns [(30000:20) + 300 + 400] = 2200 clan score.

So, what is the problem here?

The current state is, if your clan is really a sweaty gang who takes every single clanmatch as a world championship match, then you guys would rather play against an A+ or S- team than a S team.

This is because the greatest source of your clan score comes from the match's team score, which you have to earn by DEFEATING OPPONENTS. As I said above, taking down an A+ team brings you 300 score, and of course taking down a S flat team brings you 500. We all see the difference of 200 score here, so you guy think taking down a S team for more score is a great deal?

But, it is just 200 score of difference. This insignificant difference, your team can earn it easily just by TAKING 4000 SCORE MORE FROM THE MATCH. Let says, Clanmatch tonight is a 6v6 700 Cost, then this 4000 score is just equal to one wave of wiped out team. Now tell me, you think which job is harder to do: Wipe out a S 3000+ rating team for 5 times, or, wipe out an A+ 2400+ rating team for 6 times? This is same problem to 300 points from victory bonus. You guys are trying so hard, taking so much stress to win, but your team can earn the same value of victory score just by get more 6000 points from defeating opponents, then taking a lost is fine.

Now you see the grand picture yet?

In clan match, you do not fight to win. You fight to EARN POINT. And to earn more point, you have to slaughter as much as possible. The victory does not even matter that much. The most important task you have to done, is, to slaughter everyone. This is deathmatch mode.

So, what happens when you meet S flat team? Those dudes are so persistent, so irritating to kill, they play like their regular rating match. Even if you win against a S 3000+ rating team, the score you earn is less than 20.000 in average, which lessens your clan score significantly and increase your stress level by over 9000. And, have you seen this Harrylie dude's 400k damage clip? That was 30.000 score for a single match. It is because A+ players are die a lot more than S and S- players.

You may think it is impossible to rig the system, but in clanmatch, BLOCK feature WORKS. You can block a guy and still see him on another rating match with red name. But, THAT DOES NOT HAPPEN TO CLAN MATCH. One block and you never see that S dude again. A lot of Japan clan leader accounts have blocked all other S players, so it is either their clan nevers see any sweaty matches ever again or their queue time is hell. Harrylie has to use A+ account to play clan match is for this reason. If Harrylie uses S account to play clan match, he could have watched full the Lord of the Rings triology before his first match is found.

Hyperaiser

My logic here is, as long as this dude does not play A+ account on rating mode for fun, then it is fine. For this post, he played his true S rating account. From the previous post, he played A+ account for clan match and testing purpose, so it can't be helped.

Hyperaiser

How about, nope? This video he uploaded playing his own S rating account, so there is no smurf behavior within this post to critize about. Maybe next time he uploads A+ match videos playing regular Rated match, we can start critize him. Next time.

Hyperaiser

Well, I admit you said it right. But this can't be helped. After watching Kokura's video about how Japan clans climb up, I already know those clan matches are gallons of stress. Our clan played some matches which 4 members are A+, yet the game sent in some teams with 3 S flat to greet us. If you join Clan match, be ready to play it like world championship. As long as this dude does not play A+ rating for his own fun but testing purpose, I can tolerate it.

Hyperaiser

You should play the room that everyone likes. That should be Basic mode, some map with simple design like Artic Base or Colony Drops. If you try to play Space or Colony Inner Structure, that would be really hard unless it is very nice cost.

Hyperaiser

Do you have any picture? How can we be sure that your eyes did not deceive you?

Hyperaiser

what do you mean "smurf"?? He played A rating account?