u/IndigoMien

21.0k post karma · 25.7k comment karma · joined Jul 2020 · moderator

  1. 488points

    My boi's all grown! (i.redd.it)

    12 comments · source

  2. 1,212points

    My finished piece for the April fool's event! (i.redd.it) [april fools contest]

    21 comments · source

  3. 203points

    Fun art trade with a friend, by me! (i.redd.it) [Image]

    2 comments · source

  4. 564points

    My fursona! Art by me :] (i.redd.it) [Image]

    6 comments · source

IndigoMien

Fellow bnunnyu !! :D !

IndigoMien

Thank you! :D ✨

IndigoMien

Yeah lmao it's actually a mono green deck from what I can recollect from searches! (Kinda explains why I thought it was more of a thing lmao)
But uses wild mongrel to cast rootwalla and arrogant wurm as a bunch of fast threats
By no means competitive but it was a very entertaining video on the deck :]
OH I think it was premodern that explains it! :D
Edit: simic deck- makes more sense looking at the list now

IndigoMien

Oh gosh sorry I just saw the cool green madness combo deck in modern (?) And assumed that if those green cards were playable there ought to be more than just those two
That was absolutely formed on an incorrect assumption ^^'
Probably should be different colors then yeah
Just loved the idea of a golgari spell slinger ig

IndigoMien

hm yeah I can see what you're saying- I think it's far from overpowered though tbh
I think it may be a little difficult to "do the thing" the card is wanting you to do
I feel like it succeeds more flavorfully than functionally currently
It may be reasonable to move her into sultai or dimir as well
I think the toxic is far from problematic though here :]
Especially since if you kill her the re-equip is a very considerable cost to get the toxic again ^^'

IndigoMien

Oh I love these these are super cool! ^^
I was thinking of doing these as like alternate versions of the characters themselves but this here makes a lot of sense! :D
(Especially since you can have other classes use other forms)
I'd go even further to say these should maybe even work like backgrounds though too? :0
(Like they only work when the commander is out) to make em feel like powers :]

IndigoMien

Hm maybe
But he's also a 3 drop and I'm not trying to make the next urza or anything
I think there's plenty of fun things to do with the energy he makes from other cards too :]
Like I said- these are fun casual commanders that could be fun to build around hopefully ^^
Cool ideas though I think! :D

IndigoMien

Oh definitely >:]

IndigoMien

I've actually changed it since ^^
Just changed it to cmc 3 or less
Wanted to include regular enchants (sorta a reference to powers) but yeah when I made this I forgot about like faithless looting type stuff lol ^^'
And I think the cost of exhausting your graveyard is a pretty solid cost! Stops you from getting back anything else chucked in the yard too :]
But hey thank you! :D

IndigoMien

Thank you so much! :D
I really want to try my hand at building em too..
I think I'm gonna build one of em for my next game night on ttsim with my friends :]

IndigoMien

I definitely agree on the minion build being very ub coded agreed agreed- but this sorta design I focused on his smithing which is very uw, not very black in identity
And I went for red over blue because of the caring about combat and the temporary tokens that sorta create "evoking" your auras :]

IndigoMien

It's all good! :D
I've got a pretty solid grasp on all the minutia and I still needed some correction making these lol

IndigoMien

Oh very cool Necro concept! :D
I think that includes more of their personality for sure- I'm not really prone to playing them much ^^'
And I agree on alien for sure! Just couldn't find it in the editor I used lol
But I agree the Regent as a character would definitely be black ^^ just what this design does caring about equipment and artifacts is very azorius- (each character could easily be very very different colors)
And same thought there for the Defect! Combat oriented, temporary copies, enchantments matter mass return etc not very blue

IndigoMien

Thank you! :D

IndigoMien

Oh that's definitely fair! In my mind this design doesn't necessarily need you to maximize her effect every turn- hence the sorcery speed
And I chose mayhem over madness so as not to create an overly powerful effect
Since as you say madness is very much in green and black comfortably ^^
Just powering it down by removing the instant speed nature is all

IndigoMien

Oh they sacrifice at end step- so no need for that
And they need to be able to sac token auras for the exhaust! :D
And you only get to sac one aura per attack anyway ^^

IndigoMien

Oh playing isn't discarding! So no infinites- this is on several cards already :]
And if you're questioning "this card" once it moves zones it's a new object!

IndigoMien

Thanks! Though I disagree on the silent- it's definitely draw heavy but golgari isn't hurting for a way to draw cards.
And I feel like specifically golgari has a specific niche of getting stuff back from the yard y'know? [[Khaga, Shadow Archdruid]] as an example was an inspiration

IndigoMien

Thank you! :D
I spent a lot of time working out these designs and trying to make them interesting and flavorful ^^

IndigoMien

Ah yeah- I think I just failed to find the type in the card editor I used Absolutely agreed though! :D
And thank you :] !

IndigoMien

Thank you! :D
My girlfriend was the one who thought of auras/enchantments fitting the orbs and powers so well and I just loved the idea! :]