u/LordKendicus

1,881 post karma · 26.1k comment karma · joined Feb 2020 · moderator

LordKendicus

I am not gonna hold my breath but imagine Yukikaze collab

I know we have mods im AC7 but damn, one must dreams

LordKendicus

Very nice for getting accurate real time datalink for lobbing AGM's over terrains

I always spawn a brawler with full AGM-68 load and Eyeball Mk.2 at SBGA, take off and fire the eyeball over the hill towards the PALA side to spot the first convoy and the nearest vehicle depot. Select all of them and pull up and launch AGM-68 over the hill to take them out, didn't even need to expose myself. The Eyeball might even make it through and spot the nearby Stratolance site

LordKendicus

Only had one and he wasn't malicious at all

At the extract he just typed "Blue money, take it", and proceeded to call down three dozens of hellpods containing supercredits

LordKendicus

BDF cause they got grass and their name sounds like pasta sauce

LordKendicus

Multi-track drifting

LordKendicus

People lowkey sleep on SBY especially when it comes down to Warp-in and Warp-out vfx too, even the factions have their own unique warp effects to add personality to them

LordKendicus

Totally ignoring the fact that the Scimitar with it's Ramjet engine will go upward of mach 4 and will pull more than 20G while also flying on proportional guidance instead of trying to pointing it's nose at the target like a standard AC missile now, are we?

LordKendicus

If both side is flying with their own law of physics from their own respective games then I think there's a pretty good chance Shadow 22 will be knocked out of the sky by the Scimitar, try to PSM your way out of that one and finds out how mach fuck+Proportional navigation missile treats you

LordKendicus

I hate it when people do that, with their friend group side by side taking up the entire corridor

LordKendicus

I can't put it into words on why

But I've a bad feeling in my stomach that this thing might outclasses the corvette in combat while also not being locked behind faction grind

This thing already have two specialised hardpoints between the prongs

LordKendicus

Where Chimata Tengu

LordKendicus

Welcome back, Fujiwara Bunta

LordKendicus

The ying yang in the hair is a nice touch

LordKendicus

It's not an exclusively Garmillas thing for gun turret to have barrel you know

With that aside, Andromeda main guns are positron shock cannon, just like the Yamato. Garmillas is still stuck with common Positron cannon even after all of that

LordKendicus

Makes me wish we see a bit more Youmu Momiji ship content

Both are cute as hell Both have short white hair Both are good with swords Both are loyal to their masters in their own degree

LordKendicus

You forgot the crested Ibis girl

LordKendicus

500 models brought over from older titles

LordKendicus

I'd like a feature where I can toggle weathers just so I don't have to wait for the rain that comes every five god damm minutes when I want to tune my car

But that ain't gonna happen

LordKendicus

I have tried dropping Naval munitions onto a Hyperion and the detonation snapped the ship's bow off

That was like back during the early days of tarantula release though

And you'd have to try pretty hard to get close enough to lob them at the enemy ship

LordKendicus

Since you're already going headcanon mode. I don't think early iterations of firearms is entirely out of the picture considering Gensokyo's timeline.

I'm sure being able to see thousand ri ahead would give guns wielding white wolf some advantage. Poor wolves might need sound protection for their sensitive ears though

LordKendicus

I'd probably experiment with something a bit personal like head/hair ornament to set the wolves apart based on their role (go my red hachimaki). Maybe some veteran wolves would have smaller details like scars or missing bits from their wolf ears

Heavier armour sets and some clothing changes while retaining the main colour scheme to make them still recognisable as mountain guards. A bit of a vague suggestion but I'm not thinking too hard right now

All I know is your artstyle is damn cute

LordKendicus

Either they quit after they can't overtake you or they pick meta car and sprint 10 seconds ahead of you

Can count on one hand the times I've had side-by-side races

LordKendicus

I slapped the widebody onto GT-R NISMO and swapped it into RWD (Travesty, I know) and Rally tyred and engine swapped it to be within the S1 bracket and it came out very decent.

The acceleration is pretty good for a RWD and have some good cornering speed

LordKendicus

I had more fun on Fortune Island's mountain pass than I will ever have from any of FH6's mountain passes

Coming from a guy who bought FH4 only a year ago on cdkeys so it ain't nostalgia. Fortune Island Descent's have got all kind of twists, turns and elevation changes that makes FH6's mountain pass choices feels like hairpinslop. It's satisfying both as a drift course and technical course

Not to mention people still gathers there on FH4, waiting for others to join up drifting, it felt so damn alive cause it's good shit and people knows it.

LordKendicus

What's the reasoning behind not using Drift Suspension?

I personally always have it on since it makes steering feels much more crisp as a keyboard player and the extra steering angle may save you from wiping put entirely when a moron decides to ram you

The only real faults I have experienced is that when the car goes airborne even for a split second, it will turn to the maximum steering angle and starts scraping the ground and losing traction once it lands and I have to let go of the turning key for just a tiny bit for it to return to optimal steering angle. That and the fact that it disables rear-axle steering which is still a win for me since it feels consistent