u/MagicalHacker
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14points
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996points
Lists of All Commander Staple Effects [LOCSE] (self.EDH) [DISCUSSION]
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110points
Enter in your decks, and find out what color identity you should build next! (self.EDH) [DISCUSSION]
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1points
Request: Gen IV/V Vanilla except Double Battles? (self.PokemonROMhacks) [Other]
MagicalHacker
MagicalHacker
Braids Arisen Nightmare lets you get the ETB fromenchantments and then sacrifice them to draw 3 cards
MagicalHacker
No problem! Hopefully, it is still helpful despite the fact that the list won't have any cards printed since then, of course
MagicalHacker
I've just set it to unlisted. Let me know if you have any issues accessing the video!
MagicalHacker
True. Is it possible that the reason to have a system is to make it harder for bad actors?
It's possible with more objective limitations
MagicalHacker
I love it! I'm aiming for bracket 3, so some of my decks will lose game-changers, but that’s fine.
One question: Are infinite turn combos allowed in bracket 3? I don’t see much difference compared to any other infinite...
MagicalHacker
Mana production denial is first, but second and third place discard and extra turns are closely following
MagicalHacker
"Tell me exactly what your deck does and how"
I don't know what game you want to play, but it's completely different than the game Iwant to play.
"No counterspells."
Yikes, they are a necessary dam to the floodwaters of things that are much, much worse.
MagicalHacker
I play Commander on mtgo, and my advice for when you know you're not going to do anything else until your next turn: right click upkeep, hover over my turn, click yield until here.
If you change your hotkeys (in settings) so that a function key (I use F1) is for yielding, you can hold it down while typing or while holding down the middle mouse button to make cards larger.
MagicalHacker
Yeah, I agree. Having EDHREC sorting in a decklist could help us remove staples or remove nonstaples, whatever the case may be
MagicalHacker
My recommendation is to do it for the top Commanders and for the top EDHREC value cards
MagicalHacker
I'm being entirely serious. Have you gotten blood work done? Balancing my hormones made me much more emotionally stable
MagicalHacker
I disagree, but it's not something I use often.
In a game where no opponent appears to be the biggest threat, there is great value to making sure that any opponent can be taken down quickly if they become a threat quickly, which means that there is value to keeping every opponents' life total relatively equal until you know who is a priority to attack.
That said, the reason I do it so sparingly is that you don't want to make yourself threatening to potentially multiple opponents unless it's truly worth that undesirable attention.
MagicalHacker
Up to 11 such cards count as lands in my decks, creating a total of 39
MagicalHacker
Looks sweet! I sent you a direct message, please let me know if you didn't get it
MagicalHacker
That creates a good ratio of each color within the manabase, but what about the ratio of the manabase to the rest of the deck?
Currently, I'm using 28 lands plus 11 cards that are literally lands that can be used as spells (including cantrips) or cards that aren't literally lands, but can be used as a land or as a nonland (like Dig Up). It's been working great for me so far
MagicalHacker
Avatar, the one you're thinking of, or Avatar, the one you're not thinking of
MagicalHacker
It would be cool if your deck name showed up on the game history.
But I think I'd want something more important, like a confirmation dialogue in multiplayer Commander games that provides information to users how their concession may unintendedly negatively impact other players at the table
MagicalHacker
Castform is, and it pains me to say this, painfully bad. Such a cool design, but it's locked behind 420 base stats, the same as Poipole... WHAT
If it was 480 instead, what a world of difference that would make.
For a more creative solution, it would be nice if the ability Forecast said that when the pokemon enters, if a weather isn't up yet, it sets rain, sun, or hail at random.
MagicalHacker
Thank you! I will definitely try it out. I didn't consider that before, but now that you mention it, I don't mind adding pokemon to trainers to make them more double battle appropriate
MagicalHacker
Hi all,
Can anyone make some recommendations to me for some Gen IV or Gen V games that change trainer battles to Double Battles without many other tweaks? I have used Platinum Redux and Volt Black 2, changed a few things, and then played them, but I'm running into this issue where certain pokemon are significantly more jacked than other pokemon at the same level, like Gyarados for example.
I get that some pokemon are supposed to be stronger, but when defeating one pokemon takes as much effort as defeating the other five combined, it feels really poorly balanced. So I'm trying to get around that!
Thanks in advance for your recs!
I completely agree. When it comes to Arena, you have to start having a threshold for when you concede as well. I used to be strictly never concede, but I absolutely do when I see that the opponent is playing with their food or if I'm dead on board regardless of an opponent's misplays