u/MaterialExternal7483

238 post karma · 24 comment karma · joined Oct 2021

  1. 178points

    cursed_Man_Carting (v.redd.it) [Rule #1 - Not Cursed] [nsfw]

    8 comments · source

  2. 2points

    Wow, I didn't think it's been that long (i.redd.it) [Removed - Rule 3: Done To Death]

    0 comments · source

  3. 0points

    I tried creating my first project and I kept getting this error (i.redd.it) [Solved]

    2 comments · source

  4. 3points

    Ps4 controller inputs (self.Unity3D)

    2 comments · source

  5. 1points

    I need help with the collisions on my game (v.redd.it) [Solved/Answered]

    3 comments · source

  6. 64points

    My first car ever in blender (old.reddit.com)

    7 comments · source

  7. 10points

    Can anyone help me get the audio of my game to come through unity remote (i.redd.it) [Question]

    2 comments · source

MaterialExternal7483

The arcade area instantly reminded me of security breach

MaterialExternal7483

I know u have already got many suggestions but this is with saving

private int score; private int highScore;

private void Start (){ PlayerPrefs.GetInt("hs"); }

private void Update (){ if (Input.GetKeyDown(KeyCode.A)){ score ++; CheckScore(); }

public void CheckScore(){ if (score > highScore){ highScore++; Save(); } }

private void Save (){ PlayerPrefs.SetInt("hs", highScore); }

MaterialExternal7483

Out of all times to fall.

MaterialExternal7483

Pretty sure link only slept for 100 years

MaterialExternal7483

I always found the old input system easier

MaterialExternal7483

For music, I like to use bandlab. For sound effects, I use Freesound

MaterialExternal7483

Definitely shouldn't be like that

MaterialExternal7483

Thank you

MaterialExternal7483

Is there a reason the camera is constantly moving down slowly, I tried multiple controllers so it's not stick drift. It just keeps going

Edit: never mind I figured it out, I just increased the dead to 0.01

MaterialExternal7483

While I agree math is very important and used in almost every script, it is not required to be good at math to make games. You can try visual scripting or learn C# using the internets many tutorials. I am really bad at math but can code pretty well. I started with Brackeys how to make a game tutorial on YouTube, I recommend you start there.

Edit: I realize you said you would make mainly 2d games but brakeys really explains thing well and you could learn a lot from it, it's an 11 part series with 10ish minutes per episode.

MaterialExternal7483

The day I was born

MaterialExternal7483

That was the problem, thanks for the help

MaterialExternal7483

private SpriteRenderer render;

void Start (){ render = GetComponent<SpriteRenderer>(); }

void Update (){ If (Input.GetKey(KeyCode.A)){ render.flipX = true; } }

flipX vs flipY depends on direction true vs false is the flip state The line in start is one line

MaterialExternal7483

Might not be the problem but you should be using an animator component instead of a animation component

MaterialExternal7483

It does now that you mention it

MaterialExternal7483

Didn't feel like it 😕

MaterialExternal7483

Look on My profile, I had to wait much longer

MaterialExternal7483

They say it's still going to this day