u/Methamos
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2points
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4points
Shards of the Iris: remembrance, Methamos, colored pencils, 2026 (i.redd.it) [Drawing]
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24points
Shards of the Iris: remembrance (i.redd.it) [Original Art]
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2points
Shards of the Iris: remembrance (i.redd.it) [Colored pencil]
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6points
Fields of Ash : Webcomic Illustration (i.redd.it) [character]
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13points
Fields of Ash, Methamos, colored pencils, 2026 (i.redd.it) [Drawing]
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10points
Fields of Ash : Webcomic Illustration (i.redd.it) [Original Art]
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11points
Fields of Ash : Webcomic Illustration (i.redd.it) [Colored pencil]
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6points
The monolith : climbing scene, for a webcomic one-shot (i.redd.it) [Colored pencil]
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9points
The monolith : climbing scene, for a webcomic one-shot (i.redd.it) [Original Art]
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1points
The monolith : climbing scene, Methamos, colored pencils, 2026 (i.redd.it) [Illustration]
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1points
The monolith : climbing scene, for a webcomic one-shot (i.redd.it) [showcase]
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0points
Suggestion : Arc Overlord mode : Event that lets Players controll Arc like an RTS (self.ArcRaiders) [Discussion]
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10points
The vault of stray suns, concept art for my webcomic (i.redd.it) [seeking crit]
Methamos
Methamos
hiho, thx for the praise :)
Methamos
Thanks :D . theres more in progress!
Methamos
Briefly. Emna lands on this shard, a kind of mini celestial body and discovers way more life than expected. She knows she is in completely uncharted territory and potentially in danger. Yet all of that fades into the background, overshadowed by her wonder at the many new things unfolding before her.
Methamos
thx ;)
Methamos
xD thats a funny view on it. and i dont mind. thanks really. tho i must say he has to stay naked for the setting to make sense. i hope itll be more clear within the one-shot due to context
Methamos
i hope they have a distinct alarm signal so i manage to hide from the drifting massacre machine xD
Methamos
i would like both. the rts part and being supprised by player tactics that position arcs across the map instead of the familiar pattern.
Methamos
i agree the game would change alot. if the arc controll would be more strategic without direct controll and more focus on resource distribution, pathing and so on, maybe there could be a consensus mixture. diffecult to pin down
Methamos
i love your vision of it. Theres probably a ton of ideas that could be combined with that basic principle. I bet embark would have discussed something similar a couple times in the early development stages. And i wonder what their take would be.
Methamos
It does sound fun too. But imagine a good rocketeer controller, cruising around the map with high speed and triple rockets. The players would have no chance x)
The arcs are quite tanky and hard hitting. So direct controll is probably terrible on the receiving end.
thx :)