u/MysticalOS

7,591 post karma · 19.7k comment karma · joined Jun 2015

MysticalOS

they’ll manage same reason 1200-1600 consoles will selll. Everything went up in price. if pc priced also went up 2x or 3x. that makes the more expensive consoles still cheaper alternative. while pricing some families out.

MysticalOS

literally the opposite. did you even read? i want deck switching to be more important. not “i want to be able to run only one deck”
also. i doubt you’re using monsters deck in white orchard or early game. you don’t even have bare minimum cards. it’s like you didn’t read my comment at all.

MysticalOS

better rock paper scissors design. where you actually are best to play x vs y but y vs z

current gwent is basically northern realms beats all easily. no reason to ever play others. not to mention fundamental problems that all early cards are for it and trying to make a deck that’s viable that’s not nr comes much later.

MysticalOS

I noticed that both X and X2 are now 4Gb large address aware out of box, no more patching em to fix out of memory crashes and green videos. still 32 bit but at least they recognized community has been patching em for years to avoid memory constraints

MysticalOS

it went up across board for me too. it’s hard to imagine it going down. more likely you stil had background tasks running like siri ai indexing or time machine. typical to have jobs running first one or two days per update

MysticalOS

forking. contributing. adding back to project is spirit of open source

the problem is when people just fork to vibe code alternatives to circumvent support or contribution.

MysticalOS

two reasons

MysticalOS

literally all those problems avoided just using d3dmetal and rosetta 2. you must be running it on fex to need that many work grounds.

MysticalOS

when it stays above 60

MysticalOS

i believe it. back then bioware was king. i’m glad modern bioware didn’t help with witcher 3 or 4 though.

MysticalOS

more like they just batched it in with next planned update. most don’t do feature release just for mac. it has to coincide with windows features release

MysticalOS

i had kinda hoped they’d fixed witcher 3 remaster so it doesn’t need patch. the bug is actually in crossover. they use a hardcover path dor exe. the 3rd party just sym links it so crossover can find it.

MysticalOS

i agree some of them have been slop. you can tell between a person with no dev no how asked ai to fork or make something. and another who does have at least an understanding of code giving more precise prompts and code reviewing and testing results. i can even have same ai make same thing twice and have one be good and one bad. cause one prompt was just “make this” and other was “make this following these principles in efficiency and design <insert list>”

MysticalOS

it still undermines developer intent and is enabling to people who just use programs to keep modifying said trial date. you’re basically supporting piracy whether admitting it or not. but it’s within right given source license.

MysticalOS

it’s not a matter of codeweavers not being capable. but rather the legality of distributing it. same with why they don’t ship easy codec fixes or anything else. a user hacking something is way diff than commercial entity distributing hacks

everything has to be above board and licensed

MysticalOS

if it could be done. i think codeweavers would have already. its been improved all the time but kernel level anti cheat is unrealistic.

MysticalOS

the actual issue i’m finding is that the rt draw distance is lower. especially on console. but when rt on rasterized lighting isn’t. so it leaves pockets of broken lighting. worst place to observe it is the bridge to caer trog (spelled wrong). light will sign in from no where outside the rt draw range.

what they should have done is still use rasterized fallback at distance. and interiors actually raise draw distance when they can rely on culling to reduce gpu load

MysticalOS

yeah.. i remember all bugs it had. it was patched like 7x in two weeks.

MysticalOS

it’s hard if you’re not used to it. if you are. it’s way easier than it used to be. main reason being level used to matter before next gen update. now it doesn’t. from 1.0-3.x game had higher level enemies do increased damage to you while you did reduced damage to them. it made even a smalll level difference scary and large one extremely deadly. that danger is just gone. i mowed down level 16s at level 3.

MysticalOS

“in future she runs out of tea and only way to drain excess mama from her body is to have rudy absorb it thorough inter course”

MysticalOS

it’s been too easy since next gen update

random proc enemy level ups got removed. this was when you’d tag an enemy that wasn’t a skull and suddenly became one to up danger of random enemies

crushing blows removed. this was when enemies higher level than you did extra damage to you

same for glancing blows. this was when your blows did less damage to enemies higher level than you.

crushing to you. glancing to them made enemy level a real danger to you. next gen and remaster level just doesn’t matter at all

guards no longer base level + 16 or whatever it was before. it’s now base + 4 or something small. plus above crushing and glancing removals to boot.

so that wrath in front of tomb in white orchard that was level 7 when you were 1-3 that used to one shot you and take so many hits to beat in og death march. now an utter joke without glancing and crushing blows.

MysticalOS

technically dev that posted isn’t head mac dev. they have no mac only devs. he’s one of the main engine developers. the one that wrote dx12 back end and has been working on metal back end for years. but he is guy that usually fixes mac issues on side. so definitely give him plenty of reports.

MysticalOS

I'm actually SUPER unhappy about this. really biggest issue is the griffton school technique talent and stamina regen nerf that significantly reduces cast speed. Even if you build an end game sign build your casting speed is still significantly nerfed without weaving in melee to build addrenalin or dodging to cut stamina costs.

and early game, sign builds have no viability what so ever against most monster types due to extremely low damage and 1/5th stamina regen from before

MysticalOS

NG+ is about only place sign builds are valid now. because you can't even make them functional without set bonuses, extra mutation skills, synergies. the days of a level 11 griffon build are very much dead. in fact griffon set itself is dead. the game basically forces you to go cat early game because it's the ONLY viable build early game. it's awful

MysticalOS

same bugs on pc affect mac. turn off hair works. turn off bloom