u/Nero_Lokin

195 post karma · 11.1k comment karma · joined Aug 2018 · moderator

  1. 1points

    Looking to train a private model to do something very specific (self.aiArt) [Question]

    1 comments

  2. 8points

    [Tech Help] Yostar Account Binding Not Working Correctly Across Devices Causing Me Log In Difficulties After Account Migration (self.arknights) [Tech Help]

    2 comments

  3. 1points

    Issues with my account after migration (self.arknights) [Tech Help]

    1 comments

  4. 3points

    Losing my mind over a depiction of the Tsaesci (self.ElderScrolls) [Arts/Crafts]

    10 comments

  5. 2points

    Seeking good mobile RPG (self.gamingsuggestions)

    7 comments

  6. 2points

    Confused about getting flash drives and SD cards connecting to Android phones and getting images to appear in gallery apps (self.techsupport) [Open | Phone]

    4 comments

  7. 2points

    Looking to overhaul my modpack without breaking my save (self.skyrimmods) [PC SSE - Help]

    3 comments

  8. 1points

    Really Strange FPS Bug in Understone Keep (self.skyrimmods) [PC SSE - Help]

    1 comments

  9. 3points

    Looking for a Resident Evil Extraction Shooter Hybrid (self.gamingsuggestions)

    3 comments

Nero_Lokin

At this point, what servers are still up?

Nero_Lokin

Wait, is this true?

Nero_Lokin

Sorry to respond 4 moths after the fact but I was curious if you have fixed this issue. I seem to be having the same crash. I also get the crash when opening my map but not all the time, more so only in specific spots, like the outskirts of Markarth but not inside Markarth itself.

Nero_Lokin

are you using complementary + euphoria patches by chance?

Nero_Lokin

Two notes

Firstly, in each language, there is an 8, a symbol, then 5 and 4. What if the symbol is just a glitch, so the id is like, 8154? I guess it would be easier to say it would be 8#54 and the # is an unknown number.

Secondly, has anyone tried to plug these numbers into the core at the end of the game?

Nero_Lokin

I appreciate you posting this. I was surprised when I found it right after posting this original one because I had spent the previous hour or two looking. I'm pretty surprised no one has really made any fan art of the tsaesci looking the way it does in that image. I don't see any with that long ass neck. Everyone also gives them like, snake lower halves, but there are in universe descriptions that specifically say that are like a reverse gorgan or Naga, so they would have legs but a long neck and snake head

Nero_Lokin

Its funny, I think after immediately posting this, I finally might have found it. It is lowkey sending me though because I just found it on the Unofficial Elder Scrolls Wiki, and it is citing that the image came from the first "Tales of Tamriel" book and was paired with the story "Against the snakes" but I am not finding proof that this is where the image is from. You can find it if you go to the Tsaesci's page on the Unofficial Elder Scrolls Wiki. I am so confused where this image came from.

Nero_Lokin

No, it's alright. You're allowed to say Starfield is objectively terrible

Nero_Lokin

Hmm thanks, I'll check it out. I'm starting to think it might be a larger issue though as I am noticing other shader issues. For example, the skybox doesn't render right, and certain dinosaurs from the Jurassic reborn mod break shaders. I know it isn't a conflict between these mods themselves because I've talked with people who are doing the same without issue.

Someone suggested that my issue was that optifine was poorly optimized for high ram allocation, and I might just have too much, but I need to use the amount I am using because I run 500 mods and my pack just flat out can't turn on without 35gb+ ram dedicated. And yeah, I have all the performance mods one would normally suggest and no, I don't use JVM arguments because for some reason, they make my game run worse. I know there is the 10 gb rule or whatever, but my modpack feels like an exception. I literally shave minutes off the load time each time I increase the ram count. I dedicate about 50gb and run 100fps. I can see a clear improvement between 45gb and 50gb. I know it's weird and yes, I have tried several times to just run the pack at 10gb and no, it never works

Sorry if I seem defensive about that lol, I have to explain my modpack situation every time this convo comes up. I specially built my PC for this and I spent months working on this modpack. I really do appreciate you coming back and responding to my old message. Thank you. I'll look into your solution and will report back within the next couple days to say if it worked or not

Nero_Lokin

JWE2 just felt like a dlc to JWE1. I hope JWE3 really changes things, like better terrain tools and better building customization. Why release JWE3 without these major improvements when several other games on the market are doing them. I'm one of those people who are going to buy it regardless, but I'm going to be disappointed even if it is a finished game, but just feels like dlc to JWE2.

Also, proper mod support would be pretty fuckin rad too but that's probably not happening

Nero_Lokin

I'm definitely interested in a good roguelike or two, so this will definitely be one I check out. Thanks for the tip regarding cursed items. Also, hearing that there is a free demo is music to my ears

Nero_Lokin

Hell yeah, I'll check these out, thanks!

Nero_Lokin

Did you ever find a fix for this? I have the same issue. Same with the Prehistoric Nature dimensions. Nether and overworld are fine. My chat is spammed with "OpenGL Error: 1282 (invalid operation). Do you have the same? Also 1.12.2.

Nero_Lokin

Was this person ever found?

Nero_Lokin

Because I want them all on my phone and viewable from F-Stop. I had a friend suggest to me that I should put everything on my PC and then use an emulator to emulate F-Stop, and then project F-Stop to my phone. I guess this would work but it seems wack

Nero_Lokin

Alright thanks, I'll check it out