u/Painwalker

32 post karma · 9,479 comment karma · joined Jun 2012

Painwalker

Well at least the BR 1 knows, now. It's up to them after.

Painwalker

Seconded. Seems like lots of people are looking for all kinds of gaming tutorials and it is WAY less saturated than the LP videos.

Painwalker

Do what you want, but I would personally ban such talk because I don't want people seeing that and thinking it is at all endorsed by me. Those comments are part of the atmosphere of the channel, so you have to decide for yourself if that's what you want.

That being said, once you get to a certain size, you'll probably get more than you can handle, so you'll have to enact some other plan of how to approach that.

Painwalker

Learned the hard way to shut off music for videos. Won't make that mistake going forward. I already get permission from the developers for the LP.

That being said, I would rather delete a video and re-upload with the offending part removed than leave it on my channel for someone to make money off of one day. Especially when all of my content doesn't have any annoying monetisation commercials on it or anything right now.

Painwalker

That is so satisfying even to watch.

Painwalker

Don't ever feel the need to apologize or silence yourself is something is truly bothering you. If you didn't ask, you wouldn't know :) Good luck!

Painwalker

I hear that. I have 2 jobs: construction and doing volunteer work at a game studio. I also have had to deal with a wack of emergencies that kept taking up my weekends. It's ROUGH getting everything done on time to my minimum standards. Really rough.

I find that doing LPs actually makes all that other stuff easier though, because this LP thing is from me to my fellow gamers. Not just a paycheque. Not part of some bigger strategy for my career. It is something that I do for FUN and I push to get it done because I have a standard.

It sucks some nights because I may have to stay up until 11pm editing and wake up for work at 4:30, but I do it. You either find a way to do it or you don't do it at all.

Will say that the biggest motivation killer for me is landing a game that turns out isn't as much fun as you thought it might be lol

Painwalker

Yeah this is almost as important as the length. Having an appropriate stopping point, as well as a possible hook to watch the next episode.

Painwalker

I find that the only time Face-cam is appropriate is when you don't have avatars on the screen. That being said, it depends on your style, but I find it distracting to both have yourself and your on-screen character avatar to pay attention to at the same time. First-person perspective games, though, it's just fine, I find.

Go for gaming though, unless you have a super strong personality and do more than gaming videos.

Painwalker

Practice, and no matter what, complete a video and upload it. You will find that as you do it, and get views and comments, that it becomes easier.

When I first started, I was super self conscious because I have a roommate who doesn't get Let's Plays, or why people like them. After a while though, it's totally normal.

Gotta keep at it, though.

Painwalker

As long as it isn't just copy-pasted stuff and is your own work, it shouldn't be copyrighted since you made it. That being said, you have to actually make it, so you might get in trouble if you just put a filter on it.

Painwalker

Losing the occasional sub is going to happen every so often with any audience (and it hurts no matter what), but the simplest solution to finding the cause would just be to put the Tabletop videos on hold for a while and compare the two periods of with and without.

How long have you noticed this problem?

Painwalker

My best videos that got the most consistent views were the ones where I knew enough about what was going on to always have valuable commentary, but not so much that I wasn't ever surprised and having to deal with an unexpected problem. Going in not knowing anything is fine, but if you don't have a plan of action, then you're going to end up with lulls which is where people usually click away, at least on my videos.

I'm still figuring it out, but basically there should always be something going on, so if you can manage that without having to play the game ahead of time, then you've got some good material on your hands :D

Painwalker

Let us know if this is what helps. I'm sure there are many LPers with the same problem. :D Good luck!

Painwalker

Yeah I have no idea either. You aren't alone on that. I'm hoping that someone who does know posts though XD

Painwalker

I've heard rumors of some YTers say that they had their videos unlisted when they got demonetized, and were able to get it reviewed before it went live, though there's no telling when the review will occur after you request one.

Painwalker

Hmm it sounds like you have something on your mind, or maybe it's just the jitters XD

I actually found it difficult to start with Let's Playing, but once I got into the regular habit of it, I started to look forward to it :D

I've taken a quick look at your channel, and it's kind of hard to see a regular pattern or schedule. It might be that when you finish a LP or a run, you might be taking an extra-long break which may be messing up your mojo to do more. I would suggest at least a somewhat regular schedule if this is the problem. With LPs, just like anything, once you get into the habit of not doing it, it's too easy to keep going XD

I'm really only speculating here, so I'm sorry I can't help you more. I hope you can get back into the groove. LPing is very fun and rewarding once you get into it!

Painwalker

Learning to tag properly is the most important. That gets you in searches and on suggested videos. Once you manage this, and your video is seen by people, you need the next skill: Making good thumbnails.

Knowing how to make good looking thumbnails will get you the clicks. No matter how many times people will see your stuff, if they don't want to click, it's useless. There are lots of tutorials out there, so take a look at a few and pick up some good tips and see what works for you. Don't be afraid to change your thumbnails every so often if you don't think it's getting clicks. If you're a small channel, experiment and have fun :D

Once you are making the clicks, then obviously the last step is making engaging content. There are a few basics, but the meat of your video would really depend on who you want as your audience. I've found that regardless of WHAT you have in your video, make sure you keep the pace going forward. If there is nothing being said or done to advance the plot or point of the video, even for a second, I find that is when people will either scan ahead or click away. Find what works for you.

As far as quality goes, as long as you are clear enough to hear, without any annoying buzzes from background noise or the like, I don't think audio quality really matters past that. As far as video quality? It's the same level really, making sure that the details are clear and it doesn't look blurry or out of focus.

I would say the most important quality in the video is your own personality. There are thousands of video game videos out there, but it's the personalities that make it interesting :D So find something you're passionate about so that you can connect with your viewers.

Don't take my word for this stuff either. Just keep doing research, reading what people post, watch tutorial videos on how to improve content, and take the time to care about the content you create, and you should be able to create something awesome to enjoy :D

Painwalker

Well if you watch regularly, and all they upload is one series, I can see that being boring after a while. If it was every other upload instead you could still have a variety of content while making progress on a long LP.

Painwalker

I wanted my main moniker I use, but several channels have variations of it. Since I don't like adding numbers and such, I just kept trying variations until I got something that sounded different enough and rolled off the tongue for me.

Painwalker

Could be enough to just have a couple LPs on the go, right? I suppose it really depends on how they're all handled I guess.

Painwalker

My most popular playlist on my channel still getting the most played minutes is 26 episodes long. The others have about 5 videos each.

It really depends on your audience, but I'm guessing that people are totally okay with tons of videos if it means lots for them to watch. I remember when I was just a watcher, it would be nice to put on a big playlist because it would just play and play.

Just make sure people like what they see. Should be fine.

Painwalker

Is OBS really that unstable? I've been able to safely record hours and hours of stuff at a time with no problems so far.

Painwalker

It depends on the content. I've found that hours of footage can only result in a couple of episodes for myself because I edit out everything in between the funny bits. I like doing comedy stuff.

If I were doing a walkthrough, with stategies, then I could get away with many 10 minute episodes from hours of footage.

Always upload on a schedule though. As many others will tell you, consistency is key. Most people want to see someone who is reliable and uploads stuff at a regular pace. While some will sub if they like your stuff regardless, more people like to know there's more content coming, and having a schedule is a good indicator of that.

Painwalker

Makes the most sense. I would almost prefer quality over quantity. I mean, after a while you'll get faster at it anyways, which means you can afford to up the uploads by extension.