u/Puckle
-
1points
Puckle
Puckle
It was. As I expanded, I found one point of the area I was trying to lay down the launch pad in which I could not place any other structure. I could tell not why that was. Maybe a glitch with the Gustav Crater map. Thanks for the reply.
Puckle
You added it to your cart, didn't you?!
Puckle
Is it really an acceptable SSTO design if it can't land at the VAB?
Puckle
Thanks for the link to AXM. Now I know what I'm doing for father's day!
Puckle
D4, D8, D20 ... Old School RPG Gamer?
If so, that is awesome! (If not it is still cool.)
Puckle
No RCS? Does our station have a tug to help berth visiting craft?
BTW - very cool...
Puckle
Very ingenious!
I'm not big on space planes (I might be more inclined if I could get my Satek joystick to work with the game). But this inspires me to try my hand at creating my own SSTO.
Thanks for sharing!
Puckle
Are you Number 6? Who is Number One...?
Puckle
Why does that dog look so nervous?
Puckle
Docking so close to the solar panels must present some problems.
Puckle
Awesome!
Puckle
Thanks for the recipe!
I dropped the flavor pack and went with about two teaspoons tamari, a dash of sesame oil and a dash of fish sauce.
I also added some bok choy, and bean spouts.
I definitely need bigger bowls!
Puckle
Guarding against those Dunian Sand Raiders...?
Puckle
Nice job!
Puckle
That is the best Mun base I have see so far.
That must have taken you considerable time. Excellent effort!
Puckle
Congratulations! Excellent job.
Just curious, have you tried adjusting the station orbit using the docked ship? Or is the docking too fragile for that?
Puckle
I will this weekend. Check back later (might be Sunday).
Puckle
The ones to the left and right are the node that comes with the BACE package. The one in the center is the node from Kosmos as I recall.
Note that the BACE node does not show up for me in the parts list when building vehicles. I found it by clicking on the 'empty' slot in the list.
Puckle
Yes, if they would only work...did I say I can't wait for EVA?
[Thanks for pointing out I needed to edit... :) ]
Puckle
Elegance was not a design criteria... :)
It took quite a bit to find the correct balance. I did notice a list at 5000m. I wonder if there is something at that altitude that changes flight characteristics.
Puckle
Puckle
Yes on all accounts.
Puckle
I agree! I hope the single crew makes the v0.16 cut.
I am also using the 64 bit version. The program seems stable. No crashes or weird behavior that I might attribute to 64 vs 32 coding.
I have some weird UI issues where the selected actor (astronaut, probe, miner, etc) switches focus unexpectedly. But I don't think that is related to the code base.
Are you enjoying the game? I am, and I think it has a lot of potential.