u/Raytheon_HARP
Raytheon_HARP
Raytheon_HARP
Two Stage2's is a nightmare for consistency even with quick-grow / candy. Poison from the Scept + chip from a basic will probably be more than enough.
Raytheon_HARP
I'm pretty sure you get stunned after 3 hits in rapid succession or if you attack into a "parry" (boss of island 4, reapers island 2). The issue is sometimes you get hit twice and what feels like a long time later you get hit once and it still counts as 3.
The game should have a "poise" stat that reduces stun length or increases how many hits it takes to stun you.
Raytheon_HARP
The list can work sometimes, but it often feels to me like I'm spending two Karatanas to maybe kill a single-point stage2 that evolved before I could rush it down, and then even if Necrozma can get a kill, their closer EX / Mega just comes in and there's no path to victory.
Raytheon_HARP
I really like the goomy version since it means a lot of the time your opponent isn't really DOING anything until like turn 4 or 5 but obviously it's also itself slower and less flexible if you get a bad lead.
Also, MANY spur of the moment misplays like attaching energy to the bench and then wondering why they can't swing a baby's attack, or even just bringing stuff in too early
Raytheon_HARP
If you haven't yet, doing the Maze quests will earn you a huge lump sum that can help you progress quite quickly and even skip several pickaxes. The only issue is *getting* there but you can either ask someone to pay for the ship for you.
Raytheon_HARP
I played this deck the other day, happened to have steel apron so it never managed to do anything to me, but I can see how it'd be scary.
Raytheon_HARP
You can also slap on a set with Frogite OR duckite, and Velchire+Lightite, some Swiftness runes, the move speed achievement, chug a speed potion and two healing potions and just hold Forward + Jump to skip across the water without spending a coinite.
Raytheon_HARP
I mean It would only add 50 total damage to the active, not +50 to each target. And then Skeledirge itself would be able to get hit, probably resulting in less total damage done to the opponent.
Raytheon_HARP
Skeledirge may unironically give Blaine decks a little bit of oomph as a viable rush agro again. 90 damage for 1 with 1 discard, or 130 with blaine. Up to 210 on the 3-cost ninetales
Raytheon_HARP
Drop both potions and add an Indeedee, probably needs a cyrus too. Still though, this probably doesn't work in general.
Raytheon_HARP
It's honestly pretty easy, you just sort of need to angle the camera up at the right angle and you'll notice most of the time you'll jump almost as soon as you touch the water and take very little damage. As much speed as you can get does help though, it didn't work until I put on Swiftness runes.
So around 32% movespeed on all 3 pieces of armor, 20% from felynx, the most you can get from the achievement which I think is 12% right now, speed potion, and about 12% from runes and I make it 9/10 times now.
Raytheon_HARP
For me what worked was 2 parts lightite, 2 frogite, 2 velchire and 1 aetherite ( to keep a 30% 30% 30% 10% ratio, since aetherite is the worst speed boost anyways). Put on movespeed achievement, slot in as many Swift Rage runes as you can. Drink speed potions, and then swim from the boat to the furthest small island. Climb the tree, wait for full hp, then drink 3 HP potions and jump into the water and swim for it.
Some people use Angel/demon and try to spam dodges but I found with frogite you can just hold forward and jump and dolphin-dive from the small island all the way to the maze pretty safely. Honestly, if you have skeleton the free heal from 50% might also help, but I usually just use Felynx.
Raytheon_HARP
You could definitely run Juggler in something like a Snorlax / Darkrai deck. There was one that was fairly popular for a while; Anything with big colourless costs where you can throw in a bunch of babies, or something like that Altaria that swings for 100 if it has 2 different energies.
I think where it will really shine is if we ever get special energies, though. Not sure how that would work, however.
Raytheon_HARP
Can't they do the thing where they "adopt" a guy who's about to marry a royal daughter to effectively pass on the royal family name while also having a direct blood-line tie?
I read, recently, about Japanese families doing this, but I'm not sure if that's kind of a work-around that's frowned upon by higher society.
Raytheon_HARP
18 trainer 2 Tapu Koko EX is the best "Turn my brain off" deck for this imo. Just make sure you run 2x Giovanni to maximize your odds of being able to oneshot mantyke turn 2 and if Latina is charged up sometimes you're better off putting energy onto your second Tapu instead of swinging for 90 to stall one turn.
Raytheon_HARP
Also consider pinchurchin to just sit in the front and never actually attack/get energy UNLESS you don't draw a giratina
Raytheon_HARP
Not the Chingling/Darkrai/Greninja variant
Raytheon_HARP
A lot of the decks it gatekeeps are all-in low-tier EX decks, which lose to all-in high tier EX decks and Ori which counters all-in EX decks in general. As it turns out, most of the low-tier EX cards only really work as all-in strategies because they tend to not really *do* much besides swing for a lot, or are prohibitively expensive to switch out.
Raytheon_HARP
It's funny because Ori is close to the weakest it's ever been. Burn can still go over the top, darkrai+greninja can whittle it down while mega Absol removes all of the healing supporters from the Ori player's hand while tanking 3-4 hits. Even Venu can win the war of attrition with Erika and some lucky sleeps.
Granted, "neither player can win because Ori will die swinging into rocky and the EX can't damage it so the mons just stare at eachother" sucks for sure.
Raytheon_HARP
I'd probably run Relicanth instead of Onix since it can swing for and retreat for just 2
Raytheon_HARP
Not really sure, I never explicitly turned "last login sharing" off but having checked it now it was off; this may come down to a device thing as I'm playing on iPhone and probably hit 'no' to the original generic "This application wants access to..." prompt. It may also come down to how you added the majority of your friends; if you added people off of reddit or discord I'm sure those are much savvier players who'd intentionally make sure to share their login. Most of mine have it off and generally most of my friendslist are randoms who added me after a game or a wonderpick.
Raytheon_HARP
For what it's worth, it's basically hidden away in a menu that most people would never think to check along with some options no one would really WANT to turn on, and I'm pretty sure it's off by default (at least, was for me).
Raytheon_HARP
Ori blocks direct damage but every effect still happens (M. Absol discards a supporter, M. Blastoise is going to hit the bench, Gyarados is going to discard energy or cards off the deck, etc.)
Raytheon_HARP
So, this is obviously "less good" for Stage 2 pokemon that want to go from Basic to Stage 2 directly (Serperior, Beedrill, etc.) but it's very good for Venusaur which is very happy to go into it's Stage 1. It's also obviously SUPER good for Stage 1 pokemon such as Lilligant, Ariados (which runs with:), Cottonee, Eggxecutor, etc.
You could also get cute with it and put it into a grass-type Sweets Relay deck to get Appletun out asap and hopefully thin your deck so you can draw into more consistency.
edit: ESH you both should be squatting instead