u/RexGoliath75
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1points
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72points
I miss Loading Screens (i.redd.it) [Discussion]
RexGoliath75
RexGoliath75
Normal dude when compared to nightmare creatures, serial killers or abominations.
RexGoliath75
Step one is to not get into a car…
RexGoliath75
Looks at versions who can’t mod…
RexGoliath75
Prolly cause Halloween has the entire horror genre to pull inspiration from which is a lot more varied.
Christmas, for as much as there is, all kinda has the same theme and style. Not much variance.
RexGoliath75
People who are fans of the streamer? The hell kinda question is that?
RexGoliath75
That kind of blissful ignorance is what I strive for in life
RexGoliath75
Are you really trying to claim IronMouse of all people is a guy?
RexGoliath75
The heck does ‘Reddit take’ even mean? I’m talking purely from a dynamic and scale side of things, not performance and gameplay. I’m a little less immersed when every map is shrunk down as much as they are now as opposed to the massive sprawling environments before.
Yes, they had loading zones, but it gave a larger sense of scale for the world in general.
RexGoliath75
Not sure how you got that from this post. I’m not just wanting loading screens for the sake of loading screens.
RexGoliath75
I too started with 4U but there’s just something about those maps that hit a certain itch compared to the newer.
Doesn’t help that I think rise has some of the weakest.
RexGoliath75
That’s exactly what I’m getting at as well. Being to peak over the zones walls and see bits and pieces of the rest of the zone felt really cool, especially when it’s way off in the distance.
RexGoliath75
I can definitely agree that the interruptions could get annoying. But younger me on the 3DS did get a better sense of reprieve when a monster left the zone and allowed me to prep back up. I know that part has t changed but it’s a little lost when I can see the monster just a little down the road still.
RexGoliath75
I’m not exactly wanting long loading screens to return but I feel the loss of them came at the cost of something interesting
RexGoliath75
I can agree that the cliffs and especially the transition between Cliffs and Suja are very pretty and well done, but the actual map of the cliffs can feel a little too samey save for one or two spots.
RexGoliath75
The segmentation also allowed for a more drastic variety in map design. Primal Forest from 4U is my favorite example. Going from lush river to dense forest and poison swamp to stormy peaks. Each chunk had its own identity where as Wilds, it kinda blends together a bit.
RexGoliath75
I thought for sure that first one was a Darkest Dungeon Boss
RexGoliath75
How many years and this topic is still getting brought up?
RexGoliath75
The shoes shown are an alt version of them. The default are more like the standard shape
RexGoliath75
All Fortnite collabs are canon in a sense. Kinda comes with the territory
RexGoliath75
I’m sorry but the first picture instantly made me think this was a Drawfee challenge video
RexGoliath75
Well yeah, the fallout universe is a cartoonish alternative reality with robot butlers and cars that explode like nuclear bombs. Is it really that unrealistic that they would have some sort of paint that doesn’t strip away as easily?
I’ll gladly take my odd colored city over stacks of gray blocks. Gives a better idea of how the world looks before the war instead of a stripped of color wasteland.
RexGoliath75
No, it’s more asking for them to be more revealing, most just for the sake of them being more revealing. The only change for Penny and Moxie is literally just giving them more cleavage.
It’s just really intense air soft