u/RyIthian

111 post karma · 3,282 comment karma · joined Jan 2024

RyIthian
RyIthian

Given that we just got platform icons? Feels like we are going to have cross-play for closed instances and not overland itself. With limited in-instance Trade Options between groupmates. With that being the case' the platform economies will stay separate too. Easier for them integrate' if for their old' projected timeline. And less bandwidth/connection problems during peak times.

Only question there is how big of an instance will they allow instance cross-play on?

RyIthian

Nice, Glad it is working for yeh.

Also solid work on the NOTWL Alt' port noticed a nice FPS boost from the full version from before.

RyIthian

Found it is easier to build an LO around a full AE package. Then a nitpick selection or just running stock SE LO. When it comes to patches and compatibility.

As for plugin impact it is pretty minor,

Stock SE is running 7 ESMs vs. AE at 15 ESMs

RyIthian

Covers a small area of the game, before all development was halted. As the MA felt their approach was flawed & problematic. Not much more to see. Seems the MA never returned or lost access to their Nexus Account. Only project even remotely close to it' is this and it is not a mod.

RyIthian

Yep, nearly every event seems to have one/set amount of true golden box(s). But they only drop early in the event do these drop. So if you are working? No joy.

Know several players who have over the years' gotten this one.

Congrats.

RyIthian

Note your current **General mesh and textures (flora/smim/clutter)** section lacks any AIO Architectural texture pack. Inc wood texture replacers. Given your choices I'd still go for Skyland AIO for full coverage n' reduced plugins.

But,

Commonly encountered this textures issue with Area Edit mods' like Schlitzohr Villages and Settlements that may use their own custom-made assets. And these assets' will not be affected by retexture mods and use their own custom textures.

Review these mods, in a limited test game.

  1. Culture of tamriel - cities

  2. Culture of tamriel Riften exterior AiO patch

**Unique items added to locations**

  1. Raidho [paid mod]

Hope this helps and goodluck.

RyIthian

As others have stated, you do not have too, but you can play your way.

If you want to keep the "roleplay" mindset, you've got to be willing to shape the game to your needs. Using it own systems mechanisms to reinforce your "roleplay".

Knew several people over the years' who on certain characters may only use the gold on that character, Or would not steal. Some that do steal, but never murder [They went so far to never join the TG or DB guilds to enforce those rolesets]

Crafting wise' recall one player with just 4 characters' did this,

  • Never even certified their characters' in the off-limit trades.
  • Tank = Blacksmithing and later JC [never researches the other trades either]
  • Rogue = The Cook, just don't ask what is in it. + Poisons Alchemist
  • Mage = Alchemist Potions & Enchanting
  • Healer = Clothing & Woodworking (Warden)

Right... It is bizarre. Anything but min/max. I know' but that was just how* they played the game.

Me? Spectacular insanity, learned everything, on every character.

In the end, play ESO your way OP.

RyIthian

ESO Player Resource,

With regards to "Silver-Eye's Orders" Fluffpage. A simple placement vs. fluid quest flow = Fail.

  • If you have already completed the Quest? No! This guide will not help you.
  • The player does not need to or is required to have completed the base quests for Eagle's Brook.
  • The player must be on the Wolf Trap quest,

Alt Start with Skeever Nivo near the Daggerfall Wayshrine or Talk with Quen in the Daggerfall Thieves Den.

  1. Talk to Quen.
  2. Go over the plan with Quen and ask about the Codex.
  3. Locate the Koldane Cartel Den near Crosswych and infiltrate it.
  4. Find Bryggid Silver-Eye and leak information to her.
  5. Meet and update Quen.
  6. Go to Cambray Pass, to find the Raodsworn Camp.
  7. Talk with Captain Sansonne and the Roadsworn's Gharelin the Fox.
  8. Go to Rols Boron's Warehouse = Travel to Eagle's Brook [Careful, Stop! Please read below]
  9. At Eagle's Brook Wayshrine' Stop, please READ! [The corpse has spawned] Without entering the Wolf Trap quests' Area of Operation (shown on map) in Eagle's Brook. Skirt past the objective to the northern coastline of Glenumbra by any means.
  10. Find Rennah >At this Quest Stage, this is your only chance to find the Corpse. Once at the water. Start on the path from the docks, heading south past the wagon, on the left, farside of the Bloodthorn Cultists. You'll find the corpse. On the slopes' north of Rols Boron's Warehouse' and be able to 'Examine' it, to read "Silver-Eye's Orders"] And be quick, The body even disappears after a time at this stage... .. . -We just play here!]
  11. Talk to Rennah? [By this quest stage, you Can Not 'Examine' the corpse to read the "Silver-Eye's Orders" you have failed. Abandon the quest and restart is your only solution for now.
  12. Read the Silver Eyes Orders? Great! You get to play the game! Finish the Quest.
  • No, there is not an asset placement for, Silver Eyes Orders available back at the Daggerfall Thieves Den. After completing the Quest. Conferred with dozens of players who have already completed the quest. Each who' have been more than willing to comb through the den & entire zone for the orders, while being interviewed.
  • Lorewise the placement is okay' but it also misses the fluid flow of the quest' pacing. Pathing design failed us all here. Perhaps adjusted it for stages 10-12 and use a body closer to the warded door.

Hope this finds you well in Tamriel & Goodluck all.

RyIthian

Sure! if you want it, its decent, not perfect. Wrote the above list, with the focus for a general gameplay Addon Stack. Not combat, endgame or PvP focused.

Many do run CrutchAlerts + Code's Combat Alerts & many other addons.

But it is really up to you in the end.

RyIthian

Not that I have found. Some interesting options/takes on finances but mostly no. Player solution has been to stick to their routines/habits.

As many players list their items only once a week, say "friday?" So they diable all their add-ons, DL TSC Price Fetcher, list their items' than disable the mod. Activate their Add-on stack, and go back to playing. Later on may use it selectively or just remove the Add-on.

RyIthian

Yes, TSC Price fetcher is a mammoth in RAM even idle, running? It can double in size. Or when you have Add-on stack north of 50mb you'll notice 3-5 fps loss. Which is why folks' running end game content or PVP will turn off most unrelated mods, even inc some combat assist/tracker mods.

*Player have also noticed, noted and doc. During initialization setup of your Add-ons, which is run during/at load. Can be spiked by dueling players nearby via VFX abilities in use, which can surge the system 5-10mbs if the duel is right on top of you. Tripping your OS Safety and forcing a full stop+load screen+disabling of your addons to enable the safe load in to the game.

RyIthian

Add-on foundations

Map Pins, no more 3rd party site research, it is in the game now.

NQOL, if auto is in the name? it is likely included in this mod. truly best QOL addon.

Auto Sell Junk - Abah's Appraiser, gives you your time back, maybe your groups too.

Dolgubon's Lazy Writ Crafter, How much do you value your time?

Pocket Money, money stays where you need it.

Skip the clutter of Harvest, go for Reset Markers (Survey & Treasure Map)

LibRadialMenu

+House Hotkey, the in-game feature request since homestead, home travel on a quickslot

+More Markers, need a map to guide or remind you? make your own in-game.

Murf's Knickknacks, Better Map, better Compass

There are plenty more but without coffee? These are the go to.

RyIthian

Just as Kushiel stated, found myself looking a several paired patches recently,

1a - uploaded 21' - updated, last week

1b - uploaded late 16' last updated early 18'

Both look the same and from reviewing nexus likely do the same thing. Judging from the core mods channellogs and timestamps. But we just play here, and if it is a toss-up of outdated vs up to date? The newer upload wins.

In rare cases, I do favor the porter' I am more familiar with.

RyIthian

At a quick glance,

  1. SWF to 2 under USSEP, let everything overwrite it.
  2. Run 1k Textures for greater stability.
  3. Pragmatic reality, Pick 1 follower.
  4. Remove LOS 2 1k as LUX VIA already covers the roads, pick 1
  5. Yes, ditch Skyrim is Windy [Let weather mods' be the weather modifier of grasswinds ini]
  6. NOTWL Alt or Replacer to reduce strain in Falkreath/Riverwood forests

Consider LLO 2 Official Release - Google Sheets for your LO restructure, breakdown and rebuild.

RyIthian

Lots of returning Vets too. Who may have prepped throughout the summer with their newest Alt. Will opt-in with plenty of gold n' mats to spare. A decent 20-30 motif known & trait research. It is easier than ever to have prepped casually over the summer. With both front and back bar experience gains? Folks will quickly Morph-rank-IV out an entire character skill lines in just a couple hours. Throughout the event? Perhaps several more.

MasterWrit leveling still vastly outpaces anything a BRPs1r2 XP farm can manage in just a few minutes.

Last time I clocked it, folks might see 7-15mil an hour depending on their prep, setup & steady hand of the protocol required for the rapid MIVing of Abilities vs the need to swap out skill points and abilities for MIVing.

[In all fairness it is a bit like a BRP grind, but more relaxed & fully solo]

RyIthian

Sorry, but with the incoming XP event Withces Fest? It makes any Alchemy or master writ' very lucrative for crafters looking sell off their summer stockpiles in 100's to any avid buyer looking to power level up their characters and MIV their skill lines abilities.

I wish you the best of luck.

RyIthian

Please consider these early LO adjustments, more inline with LLO2 template.

Masters LO Re-Stack of ESMs,

  1. UNOFFICIAL SKYRIM SPECIAL EDITION PATCH
  2. ​SIMPLE WORKAROUND FRAMEWORK
  3. ​LANTERNS OF SKYRIM II 1k
  4. ​BETTER DYNAMIC SNOW MASTER FILE
  5. ​REFORGING TO THE MASSES SWF
  6. ​JUST SHIELDS (ON BACK) AE *

ESLm's Re-stack,

  1. ​UNOFFICIAL SKYRIM CREATION CLUB CONTENT *
  2. ​SKYRIM MISC FIXES PACK
  3. ​[UV] SLAWF
  4. ​SLAWF PATCH - LIGHT SOURCES
  5. ​LIGHTENED SKYRIM COMPLETE
  6. ​NAVIGATOR
  7. ​SLAWF PATCH - NAVIGATOR
  8. ​EDMOND'S NATURE SERIES - BIRDS

ESLm to consider adding,

  1. Added No more swimming in Air

Early Compatibility Patches,

  • ​LANTERNS OF SKYRIM II - USSEP.eslp
  • ​SLAWF PATCH Anniversary Edition.eslp
  • ​SLAWF - USSEP PATCH.eslp
  • ​SLAWF PATCH - LOS II.eslp
  • ​CEGOS FIXES BUNDLE (PT-BR).eslp
  • ​SKYRIM CUT CONTENT Restoration.esp

Cheat Room Stack

  • ​CHEAT ROOM (PT-BR).esp

Interface,

  • ​NORDIC UI (SKYUI).esp
  • ​CLASSIC DIALOGUE MENU
  • ​CLASSIC DIALOGUE MENU - NORDIC UI
  • START MENU REDESIGNED.eslp
  • FANTASY FOREST WALLPAPER.eslp
  • ​SOVNGARDE - MISTS FONT.eslp
  • TRADUCAO SKYRIM PTBR
  • ​*KONTROL UPDATED.esp
  • ​SIMPLE OVERWHELMING SLAYING.eslp
  • *​DMH BUSTY SKEEVERS.esp [Customizable 3rd Person Camera core 1st, with an elective Animation Script 2nd, a Patch-pendium 3rd & lasty a Cheat Mod]

*These can be placed lower as some LO templates ask. If an issue comes up? But honestly, I've never encountered a conflict with either mod or it operations regardless of placement.

Audio

  • AUDIO SFX OVERHAUL - NO VOICES.esp

From here your LO is going to take on its own form of what your experience tells you' & as a porter' what you see' a given mod touches on, could bump some mods lower in a given LO.

Hope this will add some stability to your LO testing from here. And just maybe you' and others may find this Helpful.

RyIthian

This is why it is so interesting to mod. Endless researching can reveal details & "facts" tell us one thing.

But the harsh reality of modding' & practical experience' tell us 'it don't work that way'

Modders resource:

Skyrim SE Stack (7 ESM)

  • Skyrim.esm - The Game
  • Update.esm
  • Dawnguard.esm
  • HearthFires.esm
  • Dragonborn.esm
  • (Creation Club)-Fish.esm
  • (Creation Club)-Saints & Seducers.esm
  • (Creation Club)-Rare Curios.eslm

Skyrim AE - Elective' Stack, ESMs List (8 ESM)

  • Bloodchill Manor.esm
  • Dead Man's Dread.esm
  • Forgotten Seasons.esm
  • Ghosts of the Tribunal.esm
  • Nchuanthumz: Dwarven Home.esm
  • The Cause.esm
  • Tundra Homestead.esm
  • Umbra.esm
  • Everything else from Creation Club is an .eslm

Full package? 15. So, we are told & informed 255 the hard max. Minus 15, so 240 is the max plugins a player can add to their game. But the numbers shared here tell a very different story.

Thanks for sharing your experience folks.

RyIthian

Cego, are you playing on a Large TV/Display?

Could use, some other early LO clarifications,

  • BANDOLIERS BAGS + POUCHES? original? or AE NPC edition?
  • CLOAKS AND CAPES? your port at 2k? a 4k version?
  • VEYDOSEBROM REGIONS (PT-BR), >4k-2k at 298mb? This port is gone.
  • The massive increase in file size has me reeling. It did work' on my Series X. But could you explain the value this port' has over Elyemite’s port of Veydosebrom Regions - A Skyrim Grass Overhaul at 87.6mb
  • Be warned folks; Grass, yes grass' remains the absolute largest FPS apex predator in your Skyrim. Given the wrong Ini settings we can tank and kill any system' with Grass alone in a blank LO. Especially with some of these newer 3D grasses' from the modern engine' developments. Have your fire suppression ready for the impending electrical fire.
RyIthian

Yes, it has made my day' a few times too, in a similar fashion ; )

RyIthian

White River Braids from Dwarven Crown Crates not currently available.

https://preview.redd.it/q3ux4iktkkvh1.jpeg?width=1836&format=pjpg&auto=webp&s=51cb9fd755e9eece7a9799c2cf0c4158956af2fa

Kinda just works.

RyIthian

Just to be sure. None of the LUX mods in your LO are of the LUX Vanilla series, right?

Cause if so? No existing patch will work with a Vanilla LUX file, till Fatalillusion has time to port them.

RyIthian

Lorewise it is correct. The 'loggers' are using the water to transport their lumber to the mills. though in reality this would not be done so casually. with boats keeping the logs orderly for handoff down steam before any rapids. Sadly, gameplay wise you never see the "loggers" as you wonder the forest of Skyrim. So logs piling up on the bridge might be bit off' and a happy circumstance/if unreal for the mill.

But far as I can tell you are looking for a custom patch to order the chaos at this mill as you see it?

If so, I wish you luck.

RyIthian

Okay. Must be missing part of the early CC stack, too for my tests. After reviewing the AI/Quest packages. I've noticed several later mods in the LO would require more CC than my Test had loaded. Which was nearly stock SE-AE

  • Fishing
  • Rare Curios
  • Survival Mode
  • Saints & Seducers
  • Camping for Embers XD

Reviewed my DL notes,

  • UNOFFICIAL SKYRIM CREATION - No joy. need more information.

*Was this Unofficial Skyrim Creation Club Content Patch? i.e. for a Full AE package? Also edits 23 Cells at 19 Locations none of which are close to Riverwood.