u/Strong-Bag-124

924 post karma · 119 comment karma · joined Jan 2022

  1. 5points

    top bar removal (i.redd.it) [Help Needed]

    5 comments · source

  2. 6points

    Built a complex web app with Lovable, need advice (self.lovable) [Help]

    22 comments

  3. 0points

    Where do you actually buy reliable Premier League tickets? Any trusted sites or VIP/hospitality tips? (self.uktravel) [England 🏴󠁧󠁢󠁥󠁮󠁧󠁿]

    25 comments

  4. 0points

    plannig a football trip to england how do u deal with uncertain fixture times? (self.uktravel) [England 🏴󠁧󠁢󠁥󠁮󠁧󠁿]

    10 comments

  5. 0points

    having issues seting up flux. would love some help (old.reddit.com) [Help Needed]

    8 comments · source

  6. 1points

    Landfall : how do I get rid of this “overcrowding” in happiness (i.redd.it)

    0 comments · source

Strong-Bag-124

Get 7 stars

Strong-Bag-124

Do it

Strong-Bag-124

yes thank you

Strong-Bag-124

I did nothing there but how to use it

Strong-Bag-124

Yeah after reading all of the comments i think ill finish development and move out of loveable.

Strong-Bag-124

thank you for the comment. ill defentlly look into migrating

Strong-Bag-124

i expect 10,000+, not right away but eventually. the databse is mostly read and most mini games are mostly reling on database read and javascript/wasm in the browser.

Strong-Bag-124

i had an idea, and at the time i didnt really knew much about anything like it but i saw some videos about vibe coding and used loveable before for a simple personal website, i like to challenge myself so i gave it a shot. its more of a passion project for me but it turned into a real product. its been a lot of trails and errors and pretty sum of credits but its pretty much done now

Strong-Bag-124

can u resend the workflow its not available any more, will really help me out here

Strong-Bag-124

Yes it is and i did

Strong-Bag-124

The flux model is stored in model/ diffusion models

Strong-Bag-124

Tnx for the suggestion but it didnt help. Same error

Strong-Bag-124

Sure man appreciate it

Strong-Bag-124

its only the skull im having issue with. and thats because i never really blocked out this kind of organic shape in polygonal modeling. my approuch was always sculpting. and i dont see wahts the problem in asking for help

Strong-Bag-124

yes im starting to figure out that i cant rely on the ref as much as i used to. tnx

Strong-Bag-124

tnx man thats really helpfull

Strong-Bag-124

yes i meant without an ortographic ref. tnx

Strong-Bag-124

Yes i definitely didn’t work much without references and that’s something I need to improve at. Appreciate the advice man that’s actually a really helpful comment

Strong-Bag-124

Not in maya specifically but polygonal modeling