u/TamikSKW
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1points
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1points
Looking for 2nd screen game mostly clicking menu based. (self.gamingsuggestions)
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7points
1.2 Truck paths (self.SatisfactoryGame)
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9points
What to do next with my Gravship? (i.redd.it) [Colony Showcase]
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19points
Wife desperately searches for a cure for her husband. (self.Talesfromrimworld)
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42points
Wife desperately searches for the cure for her husband (self.RimWorld) [#ColonistLife]
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0points
Give me more info (self.pathofexile) [Game Feedback]
TamikSKW
TamikSKW
No I struggled with it for most of an evening trying to figure it out. That said I forget how I did it now. I remember something goofy with using beams to get it to work.
TamikSKW
The inverse ninja law?
https://web.archive.org/web/20131005010745/http://drmcninja.com/archives/comic/17p70/
TamikSKW
This was my take on it. It was the square 2m sign for the main bit. I used the display sign for the accent on the side. And i had to use beams behind them to get them in the right orientation.
TamikSKW
I like to preserve some of the natural beauty. I don't mind getting rid of some trees, but if I can go around without much issue I will. I built a road out to this location and tried to weave between as many of the big trees.
TamikSKW
Which biome is it built in? I like the night time lighting they have
TamikSKW
So much of my experience about games as a whole is from building on one to the next to the next. Thinking about which game invented a system that most games have as default now.
I think Dungeon Siege was wild for having a massive world with no loading zones, but it really doesn't hold up at all today. I played it again and loved it, but not enough to beat it.
I was too young to appreciate Morrowind when it came out, but I jumped on Oblivion and hated the wacky way to play to not break your level ups. Skyrim made it so I could just play the way I wanted to and loved it. I think that is an interesting parallel for the jump from ME1 to ME2 as well. They started changing systems that didn't work well. Although I think of ME1 as a jump from Knights of the old republic, and I did prefer the gameplay of ME1 to Kotor
TamikSKW
I love looking at the history of games and their impact. Half life was one of the very early games that introduced plot by things happening around the player that were not locked off cut-scenes, or just dialogue. But the core of it was something like Quake (which was just better 3d engine but same game loop as doom) with more interactive storytelling.
Half-life 2 was them again experimenting with better environmental storytelling trying to react to the player more. Valve has several times pushed games in general to become better by their experiments.
TamikSKW
I really feel you on this one. I hit a wall and just don't keep pushing.
I got to a point in cyberpunk where it sounds like the climax is close and want to finish up all the loose ends first and just... never finished.
Also Dragon Age Inquisition, I got to one mission that was very different play-style and just put the game down to never finish.
I also have a lot of games that I have well over 100 hours in that keep pulling me back in.
I've also been putting together a list of shorter games in my backlog to try to finish some games in just a few sessions.
Maybe I just don't like to push through challenging or boring parts.
TamikSKW
I'm frustrated that the only search result is this post. Nothing I can find in game or on the egosoft forums. What was the answer that was removed?
TamikSKW
Path of Exile 2: The Last of the Druids Launch - Live Updates 🔴 https://www.pathofexile.com/forum/view-thread/3885284
TamikSKW
yup there are poppers everywhere. At least one in every room.
TamikSKW
I've finally got a gravship that is basically self sufficient. I have all 6 exenders. Full fabrication area. Plenty of growing space. Beds for 20 colonists. Small Barn. I'm currently going to additional gravcore locations to pick up free energy to replace my chemfuel generators.
I wanted to go with a design of a ship that looked like an actual ship, and I think I've arrived on one. I have been wanted to redesign the rooms and internal layout, but it sounds like a lot of work and my brain just doesn't want to work on that. I have about 200 spare grav panels I can place. Do you have any thoughts about my ship or and tips on how to improve it?
TamikSKW
You can get the parts to make a gravship on other starts. I usually do crash landed and build the ship as soon as the event happens
TamikSKW
I feel like as soon as they nick me I lose all speed and get stunned and die. I don't feel like its a choice to "keep standing in them" I do have Soul of the Brine King. All I can figure to do is to never get touched by them, but they still sneak up on me when lots of stuff is going on.
TamikSKW
I understand that I should not obviously.
My issue is idk why they do so much damage so fast, why they prevent me from using flame dash to get away from them, and why they are so hard to see under all the effects on screen.
TamikSKW
Not even, random red maps. The one that got me this time was a new thing I've never seen before. Some green/blue/black slow moving orbs that I cannot see through all the stuff on screen that lock me down and kill me preventing me from moving away from them.
Like I just want to know what killed me, what type of damage, Something to let me know what to improve about my build. Or something that makes it easier to see random effects that are doing damage to me
Ah classic clipping that looks intentional
https://images.steamusercontent.com/ugc/11847608124430286920/8104873A0C0CBA4603F21B69088D0107DE711455/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false