u/TightBodybuilder3016

20 post karma · 937 comment karma · joined Oct 2020

TightBodybuilder3016

A breakthrough map that is bad at every other game mode

TightBodybuilder3016

Someone played a lot of rocket league while in a K hole

TightBodybuilder3016

Projectile is the crosshair plus reading the vehicle path.

TightBodybuilder3016
  1. So many people have never known the brilliance of 2142. But knowing this dice they would forget to add titan mode.
TightBodybuilder3016

Open weapons are also the reason vehicle balance has been rough since launch. If there is no downside to playing engineer on vehicle heavy maps, everyone just runs engineer with whatever weapon they want.

It also means assault which should excel on the infantry gunfights is outclasses by medics.

Lastly the identity of the Battlefield formula is watered down.

TightBodybuilder3016

Sorry dude but I side with the complaining crowd on this one. I’m a little bird enjoyer. Level 125ish I think and it is even after this latest update the most over powered vehicle in the game.

The problem is two fold. First it only requires one player to bring out its potential meaning in a game where people don’t really communicate or coordinate you can be a one man wrecking crew.

But as others have mentioned it has a role identity problem. It should be a mini transport heli not a mini attack heli. Pull its missiles off, decrease spread on the guns so it requires more precision and let the whole team spawn on it and it would be in a good place.

As it stands now even with the missile nerfs it didn’t affect me at all.

The one counter point is now that stationary AA is busted and destroys everything from across the map people have much less to complain about when it comes to dealing with air vehicles.

TightBodybuilder3016

This is how you win as nato especially on Eastwood remove all the spots for people to hid or they will harass you gimmes all game

TightBodybuilder3016

I see esc and ctrl. There doesn’t seem to be any any key.

TightBodybuilder3016

I love Abnett. Gaunt and Eisenhorn are quintessential 40K reading IMO

TightBodybuilder3016

Just copy battlefield 1 you have 2 slots and can pick which of the available ones you want

TightBodybuilder3016

Their post was vague I think just in general matchmaking is bad.

Even if I just select one of their playlists is takes ages

TightBodybuilder3016

They posted that they are trying something with match making to keep players together with similar filter choices. But yeah the match making has been terrible since wednesdays patch

TightBodybuilder3016

I think you are being a little too generous. 6 or 6.5 for me. Now it’s been as high as an 8 I think a lot of good will was gained during season 2 with contaminated and hagental. okay the class and weapon balance isn’t there but it felt like they were listening. We still did not get meaningful gameplay changes but it felt possible.

The vehicle pass in season 3 was a mistake everyone in labs told them the regen was too strong. The heli changes were bad and the core experience as an infantry player was the same not great. I realized then that labs isn’t working with the community it’s just beta testing a patch that they will release regardless.

I enjoyed the first part of season 4 felt like it was trending back up again, but these last few patches feel like they are a different team working on an old build of the game. Like the studios aren’t communicating.

From the beta and battlefields pedigree i knew there would be issues. Especially with balance. I wish they balanced the game off conquest. Not trying to gate keep and do the whole “back in my day” but open weapons in battlefield have caused the issues with infantry/vehicle balance and I don’t think they will ever figure it out.

I love battlefield and played every single one even in the dark days of 2042 because there is no other game that made me feel like I had a sandbox to experiment with that also provided that pick up and play arcade feel. It saddens me to see how much of it has been sanitized and how much we have lost so they can try to sell overpriced skins that I would never buy. Or limited time game modes you only play long enough to get the glorified cosmetic your melee weapon.

TightBodybuilder3016

No tears here buddy I’ll be fine. It’s all the low and mid tier pilots that will suffer.

I’ve even advocated for removing below radar in the past if it corresponded with buffs to the attack and transport helis

As I said. We won’t know how it shakes out until we see full patch notes but it sounds like you aren’t a vehicle player and that’s fine I get it, it takes time to learn but they are a cornerstone of the franchise so maybe battlefield just isn’t for you.

Plenty of other games to play.

TightBodybuilder3016

Yep. Unless these buffs come with nerfs to the range or damage. And mobility for the at heli or duration to flares.

This will be brutal for low teir and mid tier heli players. Even good players are going to have to really adjust their playstyle all because people complained the launchers that require precisely zero skill to use don’t stop a player that has spent hundreds or more hours learning how to fly.

Full patch notes will be interesting but the implications aren’t good.

TightBodybuilder3016

This guy gets it!

TightBodybuilder3016

You are referring to the nato side. Two things.

First not only do the A/B flags have more places to hide beacons and generally be annoying, but the heli spawns are at a disadvantage because of the general slope down from PAX spawn.

If you spawn nato my best advice is get an IFV or other tank and as part of the first push don’t just cap the flags, but bring down the surrounding buildings around the flags.

The reason I say IFV is because the AA tank should be helping your heli establish early air superiority and your team will be grateful a vehicle spawn is close to objectives if the push to C goes badly.

It’s winnable for NATO just requires more thoughtful control of the gimme flags and a big part of keeping them is getting rid of the places an enemy can hide.

TightBodybuilder3016

Upping the sharpness help this 40 year olds eyes. That and map knowledge. Once I learned the common spots it felt easier to move around the maps with confidence.

TightBodybuilder3016

Yeah releasing it a little after a year from BF2 was wild a lot of the guys I played with were still obsessed with the special forces expansion

TightBodybuilder3016

Lets not sugar coat the issues. BF1 was amazing but the gunplay model got a lot of hate from people that didn’t understand it. The atmosphere and level design was great but the primary way people interact with the game was unintuitive for a lot of people and idiot influencers and content creators actively hurt players understanding of the systems the game was built on.

BFV was setup to fail from the jump. From marketing, messaging and choosing to not include firearms and settings players were most familiar with. BFV like most BF games ended in an okay place but it kinda sucked when it launched and had the first signs of publisher meddling. All of that and cheating was a problem from day one. Looking at you aircraft with aim bot.

I worry for BF6. A year in and it feels like with all the mistakes and lack of polish in the last couple patches most of the team has moved on to the next title.

Give us 2143 unbridle yourselves and give us titans mech and fun tools for the sandbox

TightBodybuilder3016

This. 2142 was amazing but it dint resonate with a lot of players. So unfortunately it because modern gets more people to buy it.

TightBodybuilder3016

Depends on the mode. The start of the match should always be about which flag is most important. Take golmund escalation. D is the most important flag as it spawns the little bird. You can own the whole map killing everything for the first two captures before any real threats spawn. Same for E on Tsuru conquest. Or D/C wake island conquest.

For maps without flag assets it’s always get to the farthest flag you can to establish early control. There are enough slow players or vehicles to cap gimmes so the best way to help if you have the means is to get forward and at least buy time for tanks to push up.

TightBodybuilder3016

Agreed this battlefields c4 was already underwhelming so I hope this was a mistake. But this patch feels like it’s based on an old build with how many bugs are back. The black screen bug, flare bug, spawn bug. I just hope they get it sorted sooner rather than later because it’s not in a great place right now.

TightBodybuilder3016

Except dice is notorious for stealth changes they don’t put in patch notes

TightBodybuilder3016

This is the answer. You can one pass an IFV if you hit the right armor facing with the tow. That plus 4 heavy rockets and it’s toast. The gunner has a lock on as well and the cannon does surprisingly good damage to armor.