u/Top_Turnover_100
Top_Turnover_100
Top_Turnover_100
Pacifier became my favorite weapon.
Top_Turnover_100
God forbid a studio put a little bit of thought into their narratives that actually effects the players
Top_Turnover_100
Half the posts on here should go strait to a paper shredded labeled complain department
Top_Turnover_100
Nah let’s whine on Reddit instead
Top_Turnover_100
Agreed, whiney pansies that can’t adapt or just call in a resupply
Top_Turnover_100
"How dare the game not pander to me and be a complete, unchanging cakewalk that I can throw literally anything at and win instantly because it's a puddle deep main character simulator"
Top_Turnover_100
See above
Top_Turnover_100
Holy shit let them do literally anything. God forbid they offer challenges. Our munitions are temporarily short, adapt. Take weapons with better ammo economy, take the medium siege ready everyone cried for, work as a team to take full advantage of resuplies, take the ammo backpack and keep an eye on your teams reserves on the hud like literally anything but whine on Reddit
Top_Turnover_100
Especially with that glitch where you switch to it and shoot immediately and the action of pulling it out adds tons of velocity to its range. I’ve hit so many cross court three pointers with that
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I just assume I’m gonna get kicked every mission no matter how well I play
Top_Turnover_100
Not with my hammer :( the squid enemies give me so much trouble. I can’t reach their head and I can’t cut their tentacles
Top_Turnover_100
True, even fairly close to teammates this game feels like a single player experience. If you take the stalwart and zero anti tank bc you are the “hoard clearer” you will constantly have charges, Bible titans, hulks, war striders ect on you and only you the entire game. The only time I’ve played as a team with roles is with good friends. Protect the spear guy for the dragon roaches, stay behind the flame thrower guy during a breach ect. It’s really fun to play that way but not reliable at all
Top_Turnover_100
It’s at like + 8.
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You will find armor and weapons with higher base stats but if you find gear with perks you really like I’ve been upgrading a few pieces the whole game. Like the skeletons cowl, I have it at 28% melee damage AND 28% weak spot damage. Swinging for heads obliterates even bosses.
Top_Turnover_100
Thx for the tip, if I could just summon Olivia it would be gg. Also the whole pict system threw me way off. I’m not a fan at all of it and the story mission with gog made it sound like it’s integral to the fight
Top_Turnover_100
The others answered your question but gg on savage omega. I still havnt beaten it yet, I said nah and went and grinded for hr100 for gog
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So would you only need enough spirituality for the spell requirements or should you do an even split if your melee preference like strength and also level spirituality?
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Why do people stay with partners who call them stupid.
Top_Turnover_100
Run off on your own on a lvl 10 bug mission, see how long you last. The tank literally requires 2 people to operate fully what are we talking about here
Top_Turnover_100
No but the level pretty fast and the affects seem to be minor
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I like how GS and hammer are simple in their moveset and flow, instead of spending your attention mastering gauges and such you get to master the monster. Read it like a book, memorize its patterns. I much prefer playing the game that way rather than managing 4 different gauges and ammo resources. Just me though
Top_Turnover_100
Lies of P mobs kick my ass. I’ll spend way longer getting through areas than in boss fights. That’s not a complaint at all, the world itself is just brutal
Top_Turnover_100
Also respec pots are fairly plentiful, especially if you buy the dlc which I just finished and highly recommend. The dlc makes itself available in act 2, if you are considering it I don’t recommend finishing the game to get it, even though it scales with your player level and has other mechanics to make you stronger specifically in the dlc region. It seems to tie into the lore better if completed in act 2
Top_Turnover_100
A lot of your damage and health comes from points in the tree it feels like. The attribute points seem to do minor upgrades but are mainly a barrier for gear requirements. Where as one point in strength gives you 1% damage boost every point in the two handed tree or general combat tree gives 10% per point. Some concept with spell damage, max health, stamina, stamina recovery ect. I’d say be broad in your attribute allocations and be more specific / specialized in the actual skill trees. You could have just enough str to carry your axe but still do great damage with a maxed two handed skill tree.
That one newer stun AR became my fav