u/Top_Turnover_100

617 post karma · 9,895 comment karma · joined Nov 2021

Top_Turnover_100

That one newer stun AR became my fav

Top_Turnover_100

Pacifier became my favorite weapon.

Top_Turnover_100

God forbid a studio put a little bit of thought into their narratives that actually effects the players

Top_Turnover_100

Half the posts on here should go strait to a paper shredded labeled complain department

Top_Turnover_100

Nah let’s whine on Reddit instead

Top_Turnover_100

Agreed, whiney pansies that can’t adapt or just call in a resupply

Top_Turnover_100

"How dare the game not pander to me and be a complete, unchanging cakewalk that I can throw literally anything at and win instantly because it's a puddle deep main character simulator"

Top_Turnover_100

See above

Top_Turnover_100

Holy shit let them do literally anything. God forbid they offer challenges. Our munitions are temporarily short, adapt. Take weapons with better ammo economy, take the medium siege ready everyone cried for, work as a team to take full advantage of resuplies, take the ammo backpack and keep an eye on your teams reserves on the hud like literally anything but whine on Reddit

Top_Turnover_100

Especially with that glitch where you switch to it and shoot immediately and the action of pulling it out adds tons of velocity to its range. I’ve hit so many cross court three pointers with that

Top_Turnover_100

I just assume I’m gonna get kicked every mission no matter how well I play

Top_Turnover_100

Not with my hammer :( the squid enemies give me so much trouble. I can’t reach their head and I can’t cut their tentacles

Top_Turnover_100

True, even fairly close to teammates this game feels like a single player experience. If you take the stalwart and zero anti tank bc you are the “hoard clearer” you will constantly have charges, Bible titans, hulks, war striders ect on you and only you the entire game. The only time I’ve played as a team with roles is with good friends. Protect the spear guy for the dragon roaches, stay behind the flame thrower guy during a breach ect. It’s really fun to play that way but not reliable at all

Top_Turnover_100

It’s at like + 8.

Top_Turnover_100

You will find armor and weapons with higher base stats but if you find gear with perks you really like I’ve been upgrading a few pieces the whole game. Like the skeletons cowl, I have it at 28% melee damage AND 28% weak spot damage. Swinging for heads obliterates even bosses.

Top_Turnover_100

Thx for the tip, if I could just summon Olivia it would be gg. Also the whole pict system threw me way off. I’m not a fan at all of it and the story mission with gog made it sound like it’s integral to the fight

Top_Turnover_100

The others answered your question but gg on savage omega. I still havnt beaten it yet, I said nah and went and grinded for hr100 for gog

Top_Turnover_100

So would you only need enough spirituality for the spell requirements or should you do an even split if your melee preference like strength and also level spirituality?

Top_Turnover_100

Why do people stay with partners who call them stupid.

Top_Turnover_100

Run off on your own on a lvl 10 bug mission, see how long you last. The tank literally requires 2 people to operate fully what are we talking about here

Top_Turnover_100

No but the level pretty fast and the affects seem to be minor

Top_Turnover_100

I like how GS and hammer are simple in their moveset and flow, instead of spending your attention mastering gauges and such you get to master the monster. Read it like a book, memorize its patterns. I much prefer playing the game that way rather than managing 4 different gauges and ammo resources. Just me though

Top_Turnover_100

Lies of P mobs kick my ass. I’ll spend way longer getting through areas than in boss fights. That’s not a complaint at all, the world itself is just brutal

Top_Turnover_100

Also respec pots are fairly plentiful, especially if you buy the dlc which I just finished and highly recommend. The dlc makes itself available in act 2, if you are considering it I don’t recommend finishing the game to get it, even though it scales with your player level and has other mechanics to make you stronger specifically in the dlc region. It seems to tie into the lore better if completed in act 2

Top_Turnover_100

A lot of your damage and health comes from points in the tree it feels like. The attribute points seem to do minor upgrades but are mainly a barrier for gear requirements. Where as one point in strength gives you 1% damage boost every point in the two handed tree or general combat tree gives 10% per point. Some concept with spell damage, max health, stamina, stamina recovery ect. I’d say be broad in your attribute allocations and be more specific / specialized in the actual skill trees. You could have just enough str to carry your axe but still do great damage with a maxed two handed skill tree.