u/TraditionalTwo4887
TraditionalTwo4887
TraditionalTwo4887
Yeah, that’s why I thought it was weird :/ but I also kinda wanna know about that plugin (maybe they just made it up, lol). I set the price mostly because I’m new to doing business and the dollar has good value here in my country. Thanks for the note — I actually use trims a lot. This is an old asset I made, and yeah, it’s got its mistakes, but I always learn from that.
Sure, but I guess my question should’ve been different — does Unreal have a plugin to quickly create environments that are actually suitable for a game? (Like, imagine making an environment similar to Metal Gear 1 but with more polygons, like on the PS2). Of course, I always focus on certain details like pipes, lights, ventilation, etc. I use atlases, trims, seamless textures. Yeah, 20 dollars is decent in my country for 8 hours. (Though, for now, this isn’t really a full profession for me.) And yeah, that’s an old model — I’ve improved a lot of things since then. Thanks for your feedback, you seem to know a lot about this.