u/Tuckertcs
Tuckertcs
Tuckertcs
Nothings stopping you from traveling far in your forever world. You can even just up and leave your base and start a new one.
You can delete old unused chunks using tools like MCA Selector, so you can get new update terrain closer by.
Tuckertcs
100%
Looks great. Totally matches Skyrim’s Nordic design language. And it looks fantasy while still feeling plausible and somewhat realistic.
Tuckertcs
Wonder how the modders are feeling about it. Must suck to have to triple the frequency of updating your mods.
Tuckertcs
If it’s small, yes. If it’s very big (a hill or mountain) then no. Though, I will light it up to prevent spawns.
I have an entire double chest full of shulkers full of netherrack, from creating to my nether hub tunnels, so I use that as filler when needed.
Tuckertcs
Well, one way (maybe the only way?) to play a sandbox game wrong would be expect it to be something other than a sandbox, and then blame it when it doesn’t create the fun for you.
Tuckertcs
Play how you want. But if you expect Minecraft to be something that it isn't, and then struggle to have fun with it and constantly bounce off of it, then yes I will point out that maybe you're treating it like something other than a sandbox.
I see tons of posts and comments on here where players complain that Minecraft's progression is too short, because they think it's an RPG where progression is the whole game, rather than the progression simply being the initial setup for playing within the sandbox of Minecraft.
Tuckertcs
I'm no defining what Minecraft is. Minecraft is a sandbox. From an outside perspective, it's a sandbox. From Mojang's own words, it's a sandbox.
Some games give you quests and goals and a win condition. Minecraft doesn't, because it's a sandbox, not an RPG. It gives you achievements and an Ender Dragon, but those are just toys to play with or ignore as you see fit, they aren't the way to play the game, the way the story is the way to play the game in RPGs, for example.
Tuckertcs
A sandbox game is just a box of toys that offer the most fun when you create your own fun with them. If you can make your own fun in Minecraft, then you aren't playing it wrong. If, however, you expect Minecraft to create goals for you, to tell you what do to and how to do it, or to be the sole creator of your fun, then yes you're playing it wrong, by treating it as something other than a sandbox.
Tuckertcs
Nothing wrong with that. Not every 2-week phase is caused by what I'm talking about. In your case, you treat Minecraft as a sandbox, and you set your own goals, but you aren't always interested in those goals, or you're just in-between goals.
Not all players with 2-week phases struggle to create goals in Minecraft. I've just noticed that many of them do have a phase caused by their inability to create goals in a sandbox game, and those players are the ones I'm talking about in my post.
Tuckertcs
You can't tell people they're playing the game wrong and in the same breath call it a sandbox game lmao.
It's literally a sandbox game. Their own website (minecraft.net) even calls it by that exact genre:
Minecraft
Sandbox Survival, Adventure
Single-player + Multiplayer
Also to be clear, I'm not saying every 2-week phase is caused by players struggling to understand that Minecraft is a sandbox game, which requires them to create their own fun after a while. I'm saying that many or even most of the time the phase is mentioned, it's by players who have that misunderstanding. In your case, for example, you are treating Minecraft as a sandbox, because it's a box of toys that you and your friends make fun with.
Tuckertcs
Unless you expect it to not be a sandbox game at all...
Tuckertcs
I'm confused. You say people struggle with Minecraft's goals, because they aren't similar to goal-based games like Breath of the Wild. If you're expecting Minecraft to be an open-world RPG rather than the sandbox that it is, then yeah, you're playing the game wrong. I don't have a 2-week phase in Skyrim because it doesn't offer enough building features to keep me busy; that would be expecting Skyrim to be a building game, whish is just as wrong as treating Minecraft like it's not a survival/building sandbox game.
Tuckertcs
The "two week phase" is because there's only so much you can challenge yourself to do that's actually fun.
You can never run out of things to build, if you treat the game as the block-building survival-craft sandbox that it is.
Tuckertcs
We're still in that discussion, though. I see posts and comments almost daily by players who think getting netherite gear, building a base with a farm, and beating the Ender Dragon is all there is to Minecraft, so they constantly reset their worlds because they lack the ability to play once the game stops handing them pre-packaged goals.
Tuckertcs
I'm curious, how is exploration sustainable? There's always new things to build or new fun to be had with friends, but Minecraft's worlds all start to blur together once you've seen every biome and structure.
Tuckertcs
Why start fresh? Why not just use your gear to build more of your world up?
Tuckertcs
I see posts or comments almost daily where people talk about being bored of Minecraft when they bead the Ender Dragon, or after they've built a base and obtained late-game gear. Which is a misunderstanding that Minecraft has a definitive end to it, rather than being an open-ended sandbox.
Tuckertcs
Same here. If I don't have a goal, I struggle to play Minecraft. The trick, though, is that I invent my own goals (build this, farm that) rather than relying on Minecraft 's early-game goals which don't last longer than a month at most.
Tuckertcs
Same here. I like redstone farming and building structures, villages, or terraformed custom biomes. SO I speedrun the "early game progression" to get the gear and farms I need to have a smoother building experience.
Tuckertcs
I speedrun through the early progression, but that's only so I can get to building my world up, without having to constantly pause to farm more food or re-craft all my broken gear. For me, the early game is fun but it's not where the core of my fun comes from, that's building.
Tuckertcs
That is true. It's a bit of a pickle, because the alternative would be to update existing chunks, which could break things and upset players.
But it begs the question, is not having to travel as far for a new block worth scrapping your entire world and all of the work you put into it? If yes, then what exactly are you doing in your world then, if it's so easy to just scrap it?
Tuckertcs
i heard about this as well! I think it’s because nobody understands what “reality is non-local” means. If a prominent scientists explained it in laymen’s terms to some podcasters, it might’ve spread the new around to regular people better.
Tuckertcs
And?
Tuckertcs
I work on UI accessibility for a living, though, so I understand the struggle of text-to-speech, keyboard navigation, and so on. Kudos for hanging in there, because I know how terrible that experience is for most applications.
Yeah, it’s not entirely realistic, but it’s a good middle ground between boring realism and extremely unrealistic (like the Daedric sword for example)