u/VGJunky

6,124 post karma · 47.7k comment karma · joined May 2010

VGJunky

Do you think your AI generated wall of text helps?

VGJunky

stingrays are so good though. their cost and difficulty are the exchange for being safe (relatively) and vehicles have little counterplay if used correctly

VGJunky

well hopefully more armor and gepards means more stingrays too to help out

doesnt do anything for the multilayered CIWS/talon problem which was always the real counter

VGJunky

that's probably a fair trade monetarily for the impact you bring. I'm on the side of high cost higher impact since I don't think these should be spammed and it makes the game worse having too many in the air

VGJunky

agreed

VGJunky

some ideas

revert any nerfed mobility and the dirty glass. let us adjust opacity of crosshair

revert some of the ah6m damage and health nerfs to match intended power budget and cost, starting at like 25%/25% or 33%/33% instead of 62.5%/50%. if it's supposed to be high cost and impactful but with low profitability, it needs to be a touch more effective. but still make it so only really good players can make the money back to reduce spam.

higher ttk and commit time per target stemming from less damage is what makes it difficult to use and easier to aim at, so play around with those figures

I think a gepard can effectively deny ah6m airspace so I don't think it's too much to revert some of those nerfs, and we keep CIWS aiming buffs and no glass protection for the pilot

determine if CIWS is supposed to pop AH6 in .5 or not (unreactable)

rocket heli can keep reduced mobility, high cost, and probably an adjustment on splash damage vs vehicles although I don't know the figures. it takes me like half my payload to kill most high value armored targets which seems fine. reduce damage against gepard. rock-paper-scissors should be that you kill tanks, APCs, arty, but gepard protects them, gepard gets countered by stingrays and infantry. don't know if that requires gepard buffs (less camera shake to rockets)

honestly I think stingrays are too good vs armor but they take setup

delete the havoc, nobody likes it

revert logi streak or the nerfs so we don't feel as punished for doing anything but logi for the whole game

have some more limitations on APC to encourage more pilot and driver transportation. I just think it's more fun than teleports

not sure if I'm forgetting anything else

VGJunky

if via dc or crash, reconnect prompt would be nice. playing solo I never even remember what server I'm in if a DC happens. p sure we got ddosed out of one by a rager at 98 points in a game. everybody in there started lagging out at 1000ms and got kicked to main menu with no end of match bonus

VGJunky

maybe true, didn't use it in that capacity just also never died to it like that in any egregious way

VGJunky

fix the small arms problem, maybe nerf indirect splash damage from helis. not sure how to fix this besides make tanks more durable

basically tanks are the only reason I can even pull out a rocket heli nowadays for its intended anti vehicle purpose (arty are rare because they moved them to driver) unless I'm specifically trying to hunt drills

stingrays are very strong but also an investment in fob resources and 5k per shot. they're oppressive against vehicles and arty though

VGJunky

agree they took a big step back for S2. like yeah people it's early access but that doesn't mean the game has to get worse than it was in a lot of areas, lol.

we'll see if they can right the ship.

VGJunky

none of them were a problem except the BMR and now they're all garbage

heavily nerfing damage and recoil across the board was silly and a bad sign

VGJunky

The most dangerous AA is the one you didn't know about

(because it didn't unnecessarily shoot at you from across the map first)

VGJunky

if you get a 2nd havoc, where's the 2nd tank or gepard support in this situation? or the FOB cover?

VGJunky

apparently "play smart" is too much to have to ask for the counter to be effective.

VGJunky

-20k to -30k for pilot though

VGJunky

but I need the rocket bird because I fly on controller and don't mouse aim :(

VGJunky

-34k

making it back one pallet at a time

pissing off Ural drivers union

(normally these are at a fob which is being defended and they're getting turned in tho...)

VGJunky

squeegee unlocks at pilot level 75

VGJunky

might as well add nerfs to logistics and transport income since those feed into having less money for choppers later

VGJunky

missing: logistics and cost nerfs

handling nerfs

VGJunky

my collective feels like it doesn't even work sometimes

VGJunky

DMRs come kinda close lol

(not really but they're also bad)

huge damage and recoil nerfs

VGJunky

this is my experience 100%, I pulled a simple airbrake/pseudo jhook at altitude and my little bird full on nosedived with almost no control/collective authority. I almost pulled out of it but carried into a tree and killed everybody. that's the worst crash I've ever had and I wasn't even doing anything risky.

idk if there's something funny going on with physics they did to try to prevent things like circle strafing or pulling out of dives but it doesn't make any sense to me at least

VGJunky

I don't have time to read your whole post rn but I think we should be careful conflating multiple issues and suggestions since people will focus on the wrong thing

for example, they might focus on the attack chopper part when really the gripe is that the helis feel more sluggish and all the glass looks like shit

and yes, I feel like I can't pull up from maneuvers anymore like I used to in the regular MH6 or even Lakota sometimes and it feels kinda bad. like my collective does nothing and my heli is heavier than before. not sure if just me but don't think it is.

VGJunky

I has a real bad time with MH Wilds and HDR capture as well although I think the actual format could be played back correctly through media player

that game just looks disgusting with incorrect color mapping since it's already a little drab lol