u/Xaoc000
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110points
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State Bank's seem grossly overpowered to siphon income from (self.EU5) [Discussion]
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10points
What's your favorite "Reused event"? (self.EU5) [Discussion]
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Is there a way to automatically marry my cousins? (self.EU5) [Question]
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331points
Why the hell is enforcing no Tariffs in 1930~ 17.5 Infamy? (self.victoria3) [Discussion]
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1,155points
They run all my turrets (i.redd.it) [MEME]
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Senate will try to block California vehicle standards that would phase out gas-powered cars (apnews.com) [Flaired Users Only]
Xaoc000
Xaoc000
You can get them by full annexing a country, or asking them to become your state bank w/ proper opinion bonuses
Xaoc000
You can definitely continue, but I would add you should try out different combat weapons. If you're not comfy with it, you might find mace/shield with proper bonuses to be easier to handle that trying to master strike your way through guys without warfare/swords perks
Xaoc000
Yeah, I right click that shit away past like 1550, cuz it'll just fucking eat your game regardless of specs, let the kids be dumb, idgaf
Xaoc000
Are you passing your mouse over the "Educate your children" tab? Depending on Dynasty scale + in-game time, that eventually becomes a lag bomb every time you go over it and will freeze out your game for a bit.
Xaoc000
Declare wars, seperate peace w/ humilations
Xaoc000
"You couldn't roll straight in a wheelchair" is still my favorite mid fleet "command"
Xaoc000
I would also accept Omen on Omen violence w/ Augoror logi
Xaoc000
It won't actually be all of them. Some of them are just getting a bit of antagonism at range, but itll be beefy one Make sure you shore up your men at arms and siege skills, snipe a few key points on the war leader, easy peace out
Xaoc000
Coalitions are surprisingly weak in EU5 atm. You can almost always just roflstomp the coalition leader for a quick white peace, or grind out a coalition war vs them to stop them joining another for 15 years, then use that window to curb their power
Xaoc000
Why won't the peasant let me punch him - French Knight circa 1362
Xaoc000
There is 100% some stuff I think is a good amount like conquering major metropolitan states in Major Powers being 30 infamy feels about right. We just need great war scaling, so that come 1900s there is some more dynamism.
I'll admit I also miss the ability to add war goals mid war. Like, it let you take a small little conflict "Oh, we want this one african colony over you" to letting you commit more and more resources you eventually go "Okay, I need more than just that 1 colony to make up for this war"
Xaoc000
I only use it if I decide I'm going to setup multiple permanent bases, just to ease off the total amount of micro necessary, or am doing something like "recruit all the Shek/HN/UN/etc. leaders and kill their faction leader w/ it." I did my original like 700 day~ vanilla play through, and a lot of mods I have now are like my "That was fun once when it was all new, but doing it again will make me wanna kms, so let's ease that part up a bit"
Xaoc000
I find their biggest use is just growing beyond a certain size. You can do the bar runs all over the map, but once you're pushing 50-60, it becomes more of a grind to have a team setup just to go recruit->pick up->carry back every new batch. This just lets me do that faster, and for stuff like base turrets, where even though hunger is "solved", I can ignore that micromanage mechanic entirely for these guys.
Xaoc000
I didn't realize they respawned, time to add some guards
Xaoc000
As Rome, general strat is
Unite Italia Province->Take Magna Graecia -> Take Sicily/Sardinia in first Punic war -> Take Macedon -> Take Greece -> Next Punic War, Take Spanish holdings Carthage has for missions, or take Africa since high pops -> Anatolia/Gaul/Syria/Canaan/Egypt next as you finish grabbing regions you already have footholds in.
Try to use missions for free Cassus Belli, and if you have too much AE/Not enough Stab, and need to wait, use the "Growth of X" or "Pearl of X" Missions to get some good bonuses for doing extra building in your regions you control.
I:R, in my experience, works on this almost like, binge->starve cycle. You want to binge by taking non stop new land, new wars, et. until your AE/Stability/WE is in a place where to go to war in any major way again would basically cause your country to break. Then you spent 10-15 years letting Stab tick up, and AE/WE tick down while you start converting pops to your religion, and in regions already your religion, start converting them to your culture or accepting their culture.
Cultural Acceptance is a weird one, especially as Rome, because while early on before you have many of your pop assimilation speed bonuses + metropolis farms to send in "Non-Hellenic Non-Romans" and turn them into proper citizens you will want to accept Etruscan culture almost minimally, you can't accept 15-16 cultures, instead you need to "Romanize" new territory or un-accept already integrated cultures.
Problem w/ unaccepting is they give a massive general opinion malus AND they haven't been converting the entire time you were accepting them, so you now have a big chunk of very rebellious pops inside your most fertile lands. So take these in mind as you expand and makes decisions on where it'sbetter to accept, vs when it's better to simply put down Great Temples/Grand Theaters and let the people realize how dumb they used to be
Xaoc000
Had much more to do with cutting off oil shipments to them. Not off of a single shipment of steel. Idk where you get the idea a single shipment of steel caused them to route their pacific navy to hawaii to attack us.
This is how I got 3 of mine, and 2 from italian annexations