u/a_mindtruster
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a_mindtruster
a_mindtruster
You may need to experience more titles before tackling AD.
a_mindtruster
Don't hesitate to use a guide if you're stuck. It's very abstract and somewhat tough to get into in the beginning, one having to deal with the nonsense terminology and strange mechanics such as managing and measuring your optimal points per time production.
a_mindtruster
Space Plan is popular, though I find it a bit lacking.
Swarm Simulator on mobile actually has rather cute graphics.
Antimatter Dimensions is possibly THE best incremental game ever, but it's basically only text.
Realm Grinder is insanely deep and has content for years.
Idle Wizard is mechanically the same as CTS, but gets very deep quickly.
NGU Idle / Idling to Rule the Gods / Wizard and Minion Idle are a different subgenre. They will ruin your life. Totally worth it.
Oh, and as far as evolution of civilization goes, Kittens Game is the stuff.
That's just a small sample of the genre.
a_mindtruster
Prestiges used to be rarer. Before the update, I had about 30 over the years. Now I have about 50.
a_mindtruster
Good job, I'm almost there!
a_mindtruster
If I understand correctly, the reality resources accumulate at a logarithmic scale, so you won't get much more by just waiting. They should, however, accumulate over multiple two week resets, allowing you to push just a bit further.
a_mindtruster
I felt sad when it ended, too. I was kinda expecting Beyond prestige, but maybe it is better this way. No grind, just pure fun. That said, E30 trivialized all the generator achievements that I had so painstaikingly worked to get in the past. :D
a_mindtruster
The geometry upgrades are rather powerful, though. The first one alone got me from some e162 to e169.
Time to commence the Sun Grind, I guess...
a_mindtruster
POOL RULES
a_mindtruster
That's what I had thought the postcard was for.
a_mindtruster
These posts usually warrant comments explaining that "blue" also refers to the mood of the game, and "blue prince" is also a type of holly plant.
a_mindtruster
You could say what you see on the chessboard is rather small. Not a small gate, but a small D8 for sure.
Maybe revise the underground safe for this one.
a_mindtruster
So "merry" and "gates" were on the same board for a reason.))
a_mindtruster
I've made a post about this recently. The fact you need the Throne Room before the manuscripts makes no sense. There were a dozen ways to hide that last sanctum key. Getting the manuscripts before the microchips would feel so much better.
I see potential for intricate puzzles involving BOTH versions of the book at the same time. Hint at those little numbers without writing them down. Add an alternative clue for the "lower case" riddle.
I must additionally note that the game could make it clearer that the manuscripts do exist before Last Will, similar to how it did with History of Orindia.
a_mindtruster
For Gallery, it is possible to learn one full solution for a painting, first letters of each painting and the mostly correct fact that the words are synonyms. All this makes it much more accessible.
While I believe Gallery difficulty is overhyped, it is an outlier incomparable to anything else the game has to offer.
a_mindtruster
Gallery is pretty reasonable, but the extreme endgame has some ridiculous C1 level stuff. It is easy to look up, though.
Overall, B2 is enough to beat most of the game.
a_mindtruster
Put your answers in the reply. Are you sure they are correct?
Also, did it happen over multiple days? I had a visual bug when a box was stuck because not all pictures were solved in a single day, but all went to normal on the next visit.
ALSO, make sure you truly can't access the box and take its contents.
a_mindtruster
I recommend screenshotting every page of every document, book, or note that you come by. If possible, name them in a way that helps you find them quickly. Add keywords to file names to cross-reference, such as names and major topics.
I believe a comprehensive run of this game involves 800 to 900 screenshots.
On paper or in a text file, just note every loose end you come across. Anything you might want to get back to.
It is best you start doing this early, all this can save a lot of time. Blue Prince can NOT realistically be played properly without notes.
a_mindtruster
Exactly. The general flow of the game is split up into 4 or 5 parts: Room 46, Sanctum and Will, Ascention, Tunnel and Atelier. It's weird that they overlap like that.
a_mindtruster
Very good points. When is the Castle staff announcement, btw? All those hints take forever to arrive. Additionally, it was baffling how braindead some of the mailroom letter hints were. They straight out spoil entire puzzles without warning.
That said, the sundial and major suspect riddles were the peak of this entire game for me, regardless of the reward. Best moment goes to Aries Court, though. That music!
a_mindtruster
That does not make the puzzle better, though. It's basically a form of bruteforcing. The magnifying glass is great to use when you can see there's something there that needs to be enhanced, like the Security notebook page or those pictures in the Dark Room.
Scouring every single document with the glass is akin to finding the entry level in Reservoir by trial end error, which I did, and was later disappointed to learn there was an instruction for that.
a_mindtruster
How exactly are you making those notes? It's not a question for you to answer, it's a hint.
a_mindtruster
And here I wondered how you got Rought Draft without Blue Tents.)
Just in case, the sweepstakes trophy is very easy. Just get Monk's Blessing, draft an Outer Study after launder8ng your coins for gems, and you're set. Draft crossroads on columns 2 and 4 and dead ends everywhere else. I think I got some 24 this way.
The challenge trophies, I couldn't care less. Pure waste of time.
Classroom is even easier with this method. And kinda fun.
Have you solved Room 8?
This event is annoyingly long, probably the only one that feels too long in my book.