u/aliem

189 post karma · 999 comment karma · joined Sep 2008

aliem

Oh no I just reversed my Naga LH 2020 USB protocol and made an application to program it on Linux :D

But your project went all the way in, very nice :)

aliem

Can I expect a T-Shirt in Larian Store with this quote?

aliem

You can also add random driver crashes to the equation for nvidia. ADM on the other hand, for me, has been extremely stable coming from a 3080

aliem

Yes, it's very likely that in the coming years USA might invade Taiwan. The commercial war against China is not going well.

aliem

I don't see how it can go in any different way. Ukraine lost. The only way is EU countries to simply declare war against Russia, a nuclear super-power (URRS nukes still work and Russia also has newer deadly vectors).

aliem

This is the way

aliem

It’s not the keybinds that will deform your posture, it’s the keyboard. Get an ergonomic keyboard, or at least columnar, it’s cost can be amortized on its long lifetime, repairability and your wrists

aliem

I loved the game, but I have to admit I only played the release version:2.0

I condemn the company for not selling a finished game riddled with bugs but I praise them for both the game and actually fixing it for free. Most of the companies these days stop at the first issue, release something broken and then abandon the whole thing

aliem

Oh yes, of course. Previous CDPR was more like Larian than it was during C2077

aliem

Well that was their redemption act, compared to patch 8 which is Larian’s final act (hopefully not).

Cdpr needed to finish their game

aliem

In the bright side you can bring Karlach with you all the way to the end in some form or another… and it’s also useful to play catch with scratch!

aliem

You are still limited by the resources, if you want to multi class you’ll have to do some trickery with your stats, like, for example, dumping str and using elixirs. It really depends on your plays tile. Bard as secondary might be useful for martial classes, you can get all the good low level support spells (longstrider, feather fall…) and some crowd control like the sleep seal. Inspiration might be useful for a 1d4 on checks/saving throws or pushing damage with flourish

aliem

Also check over amibay, it’s a forum for old Amiga retro gamers.

BTW SSI games are very very good

aliem

Bard it on! Seriously bard is so good and bad :) it can always find a nice solution with any problem with nice, polite but cunning words

aliem

Also the wiki is barely serviceable, most of the info is superficial and not very useful unless you want to read a dialog line

aliem

oh my bad, I probably had a few tabs open and pasted the wrong link. And most likely I've read part of the phrase and associated with the one in the image. Thanks for pointing it out.

aliem

not fake: https://founders.archives.gov/documents/Jefferson/03-10-02-0053

But Jefferson here is explicitly against privately owned FIAT (like cryptocurrencies)

aliem

Filters are just text files with a set of rules, not very exciting to write it by hand but doable. I have far too many hours in the game and too many in filterblade itself. Filterblade is good at what it does when you understand the strange ux but the point still stands. I have to rely on a stranger that, luckily, right now, is a good person and won’t try to scam or sell you.

aliem

Your description is what I would flag as design and optimisation issues. Why they were generating too many items (basically wasted ram/bandwidth/polygons/…bits) and still I think they are still generating too much junk in poe1.

By the way we don’t actually know the internals of both poe1 or poe2, whatever pr they told back in the days is probably not applicable anymore. I should probably take a peek at the data stream coming from the server in a map, I’m curious now

aliem

assuming I'm not an idiot using JSON, I would naively do:

  • 1b for the item id (type, class...)
  • 1b for each modifier identifier
  • 2b for the worst outcome of range (2 numbers)

So 4bytes per item, and that's an extremely wasteful way to store data.

I'm sure it's possible to make an item very very small, item IDs can be stored in a 16bit number, most modifiers can be expressed in a single bit on a 64bit number, modifiers' properties are small number, 8bit should be more than enough.

In short 1 million items are around 4MB (naive approach), each map probably contains a few hundred items if you are extremely lucky or you are pushing the game to it's extremes.

aliem

I’m sure a “give-in” durge would love to romance Karlach’s head.

aliem

Don’t worry, they were already there. Now it’s the turn of just another faction

aliem

If the drop rate of crafting orb was higher it would perfectly fix my crafting needs in ssf. So it would have a large impact on my fun

aliem

I can probably generate millions of items in a few milliseconds using a bash script. But … who knows really

aliem

Yes and no. LE made the good decision to build a UI for the users inside the game. This is a better sounding solution from a user and business perspective. Also as a business it’s dangerous to let third parties be the only way (yes, I know it’s a text file) to use a core feature of the game, I recall it already happened with the trading site in poe1, in the end ggg had to finally act.